- Nov 14, 2012
No worries. I don't expect the converter tool to be widely adopted since there are other editing methods now which can be arguably more convenient. I just hope that with some of the convenience features i've included in regards to normal vector management, it can make people's life slightly easier :D Let me know if you have any questions!I'll be honest...I think the latest update provides a level of functionality that's a bit beyond me, and I'm not too sure if/how well I'll be able to make use of it, but I'll certainly be giving it a go.
For what it's worth though, I use the converter tool all the time. I only really get time to myself on weekends these days because of work commitments, but any free time I do get is usually put to experimenting with your converter. It's opened up a whole new realm of possibilities for me and I'm having tons of fun creating my own, personalised DOA5.
I was trying to build towards a game where I wouldn't ever look at the spawned CPU opponent and think "damn, that costume is ugly" or "I wish she was wearing something else...", but your converter has given me so many options that I surpassed that goal weeks ago. I'm now faced with the problem of not being able to fit all the costumes I want into the game! I dream of the day that you update the tool so as to completely re-engineer the entire game code and add infinite costume slots... :P