Latest reviews

For SDTL 2 in Various
the linux version doesn't work at all. it just says "couldn't open plugin" even after i installed pepper flash plugin and edited the settings.json file to point to its directory. i tried running the windows version in wine but then that has the opposite problem. the plugin loads but the charcode section doesn't work.
Really good but too bad it doesn't have breast sliders, is there charcode for the hair and the corset?
For Resorep in Other
If anyone comes across this when trying to mod older games, I've gone ahead and created a standalone Windows desktop application based on the Java version here. Feel free to test it out, I've only ever tried it with Immortals Fenyx Rising and it worked well there.

Download Link:
https://github.com/srobertson421/Resorep-Tauri-Application/releases/download/v0.0.1/resorepv0.0.1.7z

Should be able to simply extract the 7z file and run the .exe. It functions similarly, click "Add Game" and find the .exe for a game. Add a folder path to both the "modded" and "original" fields and you should be all good to add your texture mods to the "modded" folder.

All credit goes to Ray Wing for the initial version!
Im very bad at this stuff is there a specific video regarding how to even boot it up? I go to the modding page and then press the file to load it in. It doesn't seem to do anything. Im i doing something wrong?
Awesome loader pack. Adds so many great features and has lots of useful information included if you're willing to look. This loader was a godsend for me as a newb trying to figure out incorporating advanced features into dialogues. Most of the useful mods for making quality animations and positions are already setup and ready to go. Thanks for all the effort you put into this.
i can not for the life of me figure out how to get this to work :/
I tried loading it through INIT mod loading, with txt file in settings folder and nothing happens. I change the settings file default to be active from the get go and nothing happens. I try loading it through swf mod loading tab from in game and nothing happens. When i generate character code after trying all of these methods, there are no relevant charcodes to tweak. How do you get this to work?
Great hair. But when paired with the monoglove both twintails appear underneath. Is there a way to adjust the layering so that one sidetail appears over the monoglove?
SyntaxTerror
SyntaxTerror
Thanks.
Your problem is due to the layering of the mod. All my hair mods try to place as many layers as possible as low as possible so that the sperm lands on them (all the cum that lands above the ear layer is hidden, see https://www.undertow.club/threads/13567/ ).
Perhaps sby has released a Loader add-on that allows you to modify the layers. I think we discussed this with Mari Glasses a few years ago in my import thread (I'm not sure). Try searching or ask him directly, here or on Discord.
Otherwise, you need to modify the mod with the JPEXS decompiler (tutorial here: https://www.undertow.club/threads/19122/ ) and search the script folder for a script (or several scripts) containing a line similar to
this.targetElement = ModElements.DYNAMIC_HAIR_BETWEEN;
(it can be BETWEEN, UNDER or BACK)
and replace it with
this.targetElement = ModElements.DYNAMIC_HAIR_OVER;
(or another layer above the former layer)
Then save the mod and try it out.
It MAY work (I really don't have time to do it myself, test it, do it for all 3 versions, publish it, etc.) or you may end up with other layering issues.
Good luck.
I am a fan of the concept but I am a little unsure on how some of the parameters work. Mainly how the depth weights affect the throat gag actions and the hilt actions.

Is the gag/wince delayed until the deepest point of the stroke? If these actions are normally at 75/150 (these are the two values ive found corresponding with the throat depth, depending on different mods), how does the mod know not to trigger the instance that depth is reached?
And for the hilt, i just perceive that as the deepest there is to go, how can there be different depths for this? Is it based on penis length?

Also idk if theres another mod that will let me see the actual speed value but its a little difficult to fine tune the behavior to my likes if im guessing what speed value reflects to displayed movement.
Graceus
Graceus
How depth weight works:

The depth factor doesn't delay the trigger - gag/wince still fires the instant you cross the threshold
(deepthroatDistance or hiltDistance). What the depth factor affects is the probability at that moment.

Looking at the code (getDepthFactor at line 436):
depthPast = penisInMouthDist - threshold
factor = depthPast / depthMax

So it measures how far past the threshold you currently are:
- Barely crossing deepthroat threshold (75) at depth 76 → depthPast = 1 → low factor
- Ramming deep past threshold at depth 120 → depthPast = 45 → higher factor

For hilt specifically: Even though hilt is "the deepest," there's still variance because:
- her.hiltDistance is the threshold where hilt triggers
- You can be barely at hilt vs pressed firmly against it
- The depth factor measures that difference

So a slow approach to hilt = lower factor, forceful thrust to hilt = higher factor.

Rough guide: gentle bobbing ≈ 5-10, normal ≈ 10-20, aggressive ≈ 20-30+
Hi Rod, great job!
But for some reason this mod starts lagging when I select a female body. The penis starts flashing, sometimes light, sometimes dark, sometimes black. Sometimes the female body overlaps the male power. If I select a female body with a strap-on, the flashing stops, but then I can't select penis type A or B.
I thought the problem was with the penisrange and moreclothing mods, but disabling them didn't help. Is this just me?
Thanks in advance :-)
I may be an idiot but I cant get the loader, to... load. What am I doing wrong? it just wont, load.
dialogues are the key to a great sdt experience that you for contributing
Do you have a character folder or code for this amazing character
I've fixed the black screen issue by deleting the line "Default/SnowFrame60FPS.swf" in the Mods\$INIT$\Mods.txt file.
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