The ZTS Some issues:
When you run STO Nude Mods v3.3.5 - Minx and Inks Loader.exe, the initial extract to %SystemDrive%\STOMod includes both STO Nude Mods v3.3.4 - Minx and Inks.exe and STO Nude Mods v3.3.5 - Minx and Inks.exe
If the batch file process is terminated, the installer thinks everything went hunky dory (are you able to check ERRORLEVEL? Batch file can exit with a set errorlevel using "exit /b #" at the end where # is the errorlevel you want to set so you could have a specific value to indicate success.) For more detail see Exit - Terminate a script - Windows CMD - SS64.com
I check back on STO every so often (usually after some new content is out for it), and I'm glad to see this mod is still being worked on.
I was also tickled to see that the petite normal map textures I made all those years ago are still in there. ;3
Anyways, just wanted to say that I appreciate all your guys hard work! <3
Hey -- can you guys provide a version that allows us to change the install path? My copy is on an external HDD (main drive is only 120 GB), and I keep getting an error -- "the drive or UNC share you selected does not exist, or is not accessible."
Is it possible to get bare chest on a Boff? I kinda need that to see if the male stuff looks OK.
ok i did that and now the mod doesnt even work at allDid you install it with zoomed out headshots? If so, leave that out (no need to reinstall; just delete the headshot.bin file from the bin folder).
It's been a really long time and I'd need to re-familiarize myself with how to pack and unpack the archives before I can do anything else.If you want to offer up some new stuff to add into the mod, I'm always taking entries.Daedalus will get you straightened out, he "made partner" as you might say a while ago with the wicked amount of bodyart he did.
I'll need to re-familiarize myself with the system. Do they use specular maps in addition to normal maps and diffuse maps? A lot of the definition for boob curves can come from the specular maps (in my experience anyways). This would handle things like shadowing and skin shading that helps give a sense of depth along with the normal maps.Uiridium_Chimera It's nice to see an OG content creator back on the thread again. I'm working on some new chest textures with darker nipples and cleavage definition using my very hairy textures. I'm a bit of an intermediate at best with photoshop and I was able to create a texture with cleavage outlines for the 1.5x breast scale option, but haven't tried for the other sizes. Do you think you'd like to try your hand at cleavage definition? Another project we'd like to see is nipple imprints on other outfits, namely bikinis but it's been tricky.
Just made a male. But I don't need to grind to lvl 10 nor go to Risa. I only need to get the swim shorts off the exchange; but they're 12 mil atm -_-. So I need to grind some ec; unless someone has a pair of male shorts they don't use.Daedalus You might find luck in making a male, grinding him to 10, and going to Risa.
lighting 2.0 is only like a year oldI'll need to re-familiarize myself with the system. Do they use specular maps in addition to normal maps and diffuse maps? A lot of the definition for boob curves can come from the specular maps (in my experience anyways). This would handle things like shadowing and skin shading that helps give a sense of depth along with the normal maps.
Unfortunately however, it's very hard to create a single static set of texture that will work for all boob sizes simultaneously. This isn't helped by the lighting engine that STO uses, which is, like, SO last... 10 years ago! :P
Just do your best, find the preset that covers the most scenarios reasonably well. That's what I have to do with some of my mods for various games (e.g. TERA).
As for nipple outlines, that shouldn't be very hard to do. Just crop out the nipples you want to use, but them on a new layer, then make that layer use multiplier and put it in front of the outfit's layer. This can be done easily in either GIMP or Photoshop.
Well all I can say is that the lighting effects implementation for this game is and always has been pretty "meh". That's all I meant really. Even on the highest settings, shadow simulation and directional lighting isn't great. This doesn't help depth simulations.lighting 2.0 is only like a year old