[DOA5LR] Timmy's Private Stash, Tips & Tools - UPDATE(08/08/26): Character Transformer Modernization (2 Viewers)

timmyc

Content Creator
Joined
Nov 14, 2012
Long time no see!
A bit of a preview of what I have been working on. This project started out as a pet project just to see if I can make it happen - drawing heavy inspiration from then modding community back in 2015s and my own curiosity. I've recently revived the project to bring it into the modern 2026 area with a bit of a revamp to include:


  • Real time 3D preview
  • Dramatic transformation speed increase with the new "modern" path
  • Generation of preview ---p icon
  • Automatically generating all the associated files with the TMC for a true drag and drop experience (as shown in the screenshot)
  • A preliminary support for transformation between reference or even non reference custom models when dropped into UserDefined folder with an approximation algorithm to finally support more user defined shapes.
  • Solved one of the biggest pain points for transformation between custom characters with custom skins - implemented an algorithm to actually change the skin color of the skin texture instead of swapping the texture. This has created a seamless transformation without any weird looking texture problems. Also added function to only select the largest "skin" group to apply this to as some mods have multiple skin groups that confused the older version of transformer
Screenshot 2026-08-06 212023.png


and its able to transform some of the most complex outfits in a matter of seconds - for instance this beautiful work from Funnybunny took only a bit over 5 seconds. It is quite a complex outfit and would take my legacy transformation mode nearly 12 seconds.
Screenshot 2026-08-06 212550.png
 

timmyc

Content Creator
Joined
Nov 14, 2012
and with this upgrade comes a very unexpected "bonus" XD - here's Zack in Leifang's outfit. I might have accidentaly opened the Pandora's box

Screenshot 2026-08-07 172810.png


Game.exe Screenshot 2026.08.07 - 17.29.06.02.png

Game.exe Screenshot 2026.08.07 - 17.29.21.05.png
 

timmyc

Content Creator
Joined
Nov 14, 2012
A couple more things I am working on to feed my curiosity - breast shape retention logic.

Screenshot 2026-08-08 200824.png



Game.exe Screenshot 2026.08.08 - 16.32.15.00.png

Game.exe Screenshot 2026.08.08 - 16.33.32.66.png

Game.exe Screenshot 2026.08.08 - 18.42.48.96.png

Game.exe Screenshot 2026.08.08 - 19.06.24.42.png

Game.exe Screenshot 2026.08.08 - 19.06.56.05.png
 
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timmyc

Content Creator
Joined
Nov 14, 2012
More experiments with Female to Male and Male to Male transformation using a mixed of built-in reference models and UserDefined nude mod I found here on the board.
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timmyc

Content Creator
Joined
Nov 14, 2012

[Progress Update] DOA5LR Character Transformer v4.0.0 – Fullness Controls & The Ultimate Zack Stress Test!​

Hey everyone! Quick progress update on the upcoming DOA5LR Character Transformer Tool v4.0.0. The core engine rebuild is nearly finished, and I wanted to share a few in-game test screenshots showcasing what the new pipeline can do!

🔥 Key Features & Screenshots Spotlight:​

  • Marie Rose (Leifang Outfit Port + Custom Bust Slider):
    • Breast Fullness Control: Added a continuous float slider (set to 0.70 here) so you can fine-tune anatomical proportions on smaller frames without mesh clipping or quad distortion.
    • Seamless ---p Preview Icons: The tool automatically generates and packs high-res ---p thumbnails into your AutoLink directory—working seamlessly in the in-game costume select menu (check screenshot 4!).
  • Zack in Stellar Blade Skin Suit (The Ultimate Stress Test):
    • Pushed the spatial KD-tree deformer to its absolute limit by retargeting Eve's Stellar Blade Skin Suit onto Zack's male frame.
    • Multi-bank texture maps and latex/metal specular highlights are fully preserved—zero inverted normals or broken animations!

⚡ v4.0.0 Quick Specs:​

  • Sub-5-Second Execution: Full $O(\log N)$ spatial transform, CIE Lab skin recolor, and preview icon generation.
  • Built-in WPF 3D Viewport: Preview models and multi-slot textures instantly without booting the game.
  • Universal 6-Language UI: Native EN, Simplified/Traditional Chinese, Japanese, Korean, and Spanish support.
Final testing and polish are underway—stay tuned for the release thread coming soon! 🚀
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