[Progress Update] DOA5LR Character Transformer v4.0.0 – Fullness Controls & The Ultimate Zack Stress Test!
Hey everyone! Quick progress update on the upcoming
DOA5LR Character Transformer Tool v4.0.0. The core engine rebuild is nearly finished, and I wanted to share a few in-game test screenshots showcasing what the new pipeline can do!
Key Features & Screenshots Spotlight:
- Marie Rose (Leifang Outfit Port + Custom Bust Slider):
- Breast Fullness Control: Added a continuous float slider (set to 0.70 here) so you can fine-tune anatomical proportions on smaller frames without mesh clipping or quad distortion.
- Seamless ---p Preview Icons: The tool automatically generates and packs high-res ---p thumbnails into your AutoLink directory—working seamlessly in the in-game costume select menu (check screenshot 4!).
- Zack in Stellar Blade Skin Suit (The Ultimate Stress Test):
- Pushed the spatial KD-tree deformer to its absolute limit by retargeting Eve's Stellar Blade Skin Suit onto Zack's male frame.
- Multi-bank texture maps and latex/metal specular highlights are fully preserved—zero inverted normals or broken animations!
v4.0.0 Quick Specs:
- Sub-5-Second Execution: Full $O(\log N)$ spatial transform, CIE Lab skin recolor, and preview icon generation.
- Built-in WPF 3D Viewport: Preview models and multi-slot textures instantly without booting the game.
- Universal 6-Language UI: Native EN, Simplified/Traditional Chinese, Japanese, Korean, and Spanish support.
Final testing and polish are underway—stay tuned for the release thread coming soon!
