Daedalus
Content Creator
- Joined
- Dec 9, 2014
Rerun the installer (3.5.3). That'll fix the CTD with the new temp ships.The new update has broken mod again. I get ctw when using new T6 Temporal Ships.![]()
Rerun the installer (3.5.3). That'll fix the CTD with the new temp ships.The new update has broken mod again. I get ctw when using new T6 Temporal Ships.![]()
Mod works for me on steam nothing broken on my end . Its probably arc that is causing the issue. I would suggest you use Steam.The new update has broken mod again. I get ctw when using new T6 Temporal Ships.![]()
They have hair physics now? When did that happen?
I looked into the Jiggle. Apparently Cryptic altered the way jiggle works now, ever since they added ponytails/hair physics. The new mechanic is called HingeNew2, which forces the bones it is applied on to move horizontally like a door. The old mechanic Linear2 causes the breasts to flatten. They may have moved the breast bones closer to the chest. I'm currently looking for ways around this. It is a lot of trial and error.
*Edit* The jiggle mechanic works fine and looks ok on the breasts. My suspicion was correct, Cryptic changed the female skeleton, moving the breast bones much closer to the mesh. There is a possible work around, and depending on how much time someone is willing to put into it, the boob size reduction caused by the jiggle mod can be offset by INCREASING the Scale of the breasts in Scaleinfos.bin. I knowDaedalus is familiar with creating custom scaled boobs.
All the parameters in scaleinfos.bin/startrekfemalescalegroups.xml will have to be increased for each respective scale option 1.5x 2x 2.5x
For example this is 2x scale:
<SkelScaleGroup>
<GroupName>Breasts</GroupName>
<Bone>
<SkelScaleBone>
<Bone>Breastl</Bone>
<SmallMin>
<a:float>0.25</a:float>
<a:float>0.25</a:float>
<a:float>0.1</a:float>
</SmallMin>
<SmallMax>
<a:float>4.5</a:float>
<a:float>4.5</a:float> <--------- add maybe 3-4 to current value until the breasts appear as they were before
<a:float>3.5</a:float> Cryptic changed the bones.
</SmallMax>
<LargeMin>
<a:float>0.25</a:float>
<a:float>0.25</a:float>
<a:float>0.1</a:float>
</LargeMin>
<LargeMax>
<a:float>4.5</a:float>
<a:float>4.5</a:float>
<a:float>3.5</a:float>
</LargeMax>
</SkelScaleBone>
<GroupName>Breaststrans</GroupName> will also have to be tinkered with because enlarging the breasts causes them to appear squished together, there should be a gap or some cleavage
I'm not too familiar with which a:float corresponds to which x, y, z axis, but I'll try my hand at it.
How do you install the mod with the steam version? Everytime I run the installer it points to the old path.Mod works for me on steam nothing broken on my end . Its probably arc that is causing the issue. I would suggest you use Steam.
Some of the ponytails have physics at least according to the games files
Programfiles(x86) Steam Steamapps Common Star Trek Online Star Trek Online Click on the second star trek folder to reveal live and playtest folders. You will need to download Star trek online once steam updates. This is where my star trek is located on steam. This should help you keep your mod up and running.How do you install the mod with the steam version? Everytime I run the installer it points to the old path.
Programfiles(x86) Steam Steamapps Common Star Trek Online Star Trek Online Click on the second star trek folder to reveal live and playtest folders. You will need to download Star trek online once steam updates. This is where my star trek is located on steam. This should help you keep your mod up and running.