You guys probably know this, but just wanna make sure: to have any chance of using the toolkit to update the schemas, I am 99% certain you will need to use a 32-bit client (which most of us no longer have installed by default).
What's the diffrence between 32bit and 64bit? Is their a noticabule change in the grafics?It's good to see you back on the thread. In the options menu of the STO client you can choose to run in 32 bit, that's how I've been maintaining the toolset/ exporting schemas and generating a new serializer. The problem now is an unhandled exception/ buffer underrun being generated when trying to decompile costumegeometry.bin and playercostume.bin with convert resource. All other bins we use are decompiling successfully save for those 2.
Just a note: Even after the mod broke and my girls got reclothed, the bouncing boobs still worked. Did that still work for everyone else, or was mine unique?
What's the difference between 32bit and 64bit? Is their a noticeable change in the graphics?
Is this not true of all those present here?]At the risk of sounding like a creepy pervert...
Nipple imprints still work since they are just texture replacementsreally stupid question and I'm pretty sure the answer is no, but will the exisitng mod work with the nipple imprints?
Hello there
I am quite new in this forum and Star Trek Online. I Downloaded and installed the patch, everything is ok but i have a little problem.
All my toons are still dressed up. The stockings are changed to fishnet and that is all i can see.
Is there something i missed or i did wrong?
Thank you for helping
MOD STATUS: BROKE DICK
There has been a major modification to STO's filetypes. As of right now, we do not know if it is even possible to continue developing the mod as we have been using it. Stay tuned.
I resemble that remark.Is this not true of all those present here?