- Jun 5, 2012
Technically yes. They're packaged in the same way as vanilla imports, but they'll be unusable without the Loader.(Does this make them loader mods? I intend to use them with moreclothing.)
Irrelevant. Each bodypart is drawn on a separate layer. You can hide anything which occults your artwork (such as the chest and left thigh).Using the standard templates does not seem to be an option as most of the inside of the left thigh is not shown in these. (It's hidden behind the right thigh.)
But you also shouldn't draw stuff directly onto the Left Thigh layer. You should insert a new layer (which appears above the left thigh) and then draw all of your new artwork onto that layer. It saves us the trouble of cropping out the superfluous body-outline, and it allows for more artistic freedom. For example: you can apply Photoshop filters onto your artwork without accidentally including the thigh outline in your blur/blend/glow/whatever effect.
It's not a problem for these files, but it's something to keep in mind for the future.
The standard PSD template is fine if you tinker with the layers a bit. If you're drawing costumes (which might eventually include RGB support or breast slider accommodation) then it would be preferable to use the SVG template.Is there some other template I should have used?
The PSD and PNG files included a dark outline on the ventral edge. I remove it because it stuck out very noticeably, and because it was superfluous (that edge is shared with the outline of the thigh, so there's already a dark grey outline in place). There remains a lighter gray outline around the entire creampie mark.
It's much easier to fine-tune this sort of thing in Flash if you're working with vectors, because you can merge the geometry very precisely (so that the new artwork shares an uninterrupted same-color outline with the game's base artwork). But it's much more difficult to draw translucent/fluid effects in vector form... so there's always a trade-off :)