- Joined
- Jul 8, 2023
Good evening, I saw that a lot of people also mod games in Unity in this forum and I am currently modding Neptunia VS Sister while having an issue with some LIVE2D textures in unity not being rendered in-game. So that is why I am asking if anyone knows how to fix the following issue with ".bundle" files. But first some context:
This is the game I am currently modding:
I was able to mod most of the game without a problem like having custom 3D Models with edited textures, edited menu textures, etc. but I am having trouble with some textures that seem to be corrupted when importing them inside the .bundle file. The LIVE2D textures to be precise. I was able to mod some like this Uni (don't mind the texture work, it is just an example) but others just get corrupted even if you import the same texture inside the ".bundle" file!
Info about the game and modding:
- This game uses unity (Unity 2020.3.36f1 to be precise) as the game engine,
- Use asset studio to view the inside the ".bundle" files.
- To export and import textures and meshes, you can use UABE.
- For texture editing I use paint.net but you can use Photoshop or Gimp too.
- For 3D editing, "blender" and "Unity 2020.3.36f1" (64-bit) is required too. (Cant upload them since they weight a bit but you can just google the exact name)
- The guide that I used to mod this game since it is similar is this one: https://www.loverslab.com/topic/201761-samurai-maiden-potential-modding/?page=10
- All of the texture and meshes are found in this location as ".bundle" files due to them being made in Unity, use Assetstudio or UABE to view them: \Neptunia Sisters VS Sisters\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64
I will be attaching the programs and the texture files I am talking about in this post.
So my question is: does anybody know what is the cause of the texture becoming corrupted when editing them? This only happen with the textures of LIVE2D files and only some in particular. The textures in the spoiler tab to be precise.
I made a short guide if you want to mod a texture yourself and see if it works. I also included some files to edit, the blanc file works and the noire file does not work and that is why I am asking for some help regarding that.
For example if I edit the texture in "event_chara_0201_assets_all.bundle" (Noire LIVE2D texture file) it becomes corrupted after I try to import again. (the image example is with Rom but you get the idea)
This does not happen if I edit a texture with a file that I know it works for example "event_chara_0301_assets_all.bundle" (Blanc LIVE2D texture file).
So if anyone knows how to fix that issue or how to edit those textures without getting corrupted in unity, just send me a message.
Thx as always.
This is the game I am currently modding:
New tittle screen:
Uni mod:
Ram and nepgear mods:
new menus images:
and other mods too.
Uni mod:
Ram and nepgear mods:
new menus images:
and other mods too.
Example of an edited texture working in LIVE2D:
Other working example:
Error example of the same texture from the file not working after being imported again into that file:
and this is how the texture with an error looks in-game: (totally invisible)
Other working example:
Error example of the same texture from the file not working after being imported again into that file:
and this is how the texture with an error looks in-game: (totally invisible)
Info about the game and modding:
- This game uses unity (Unity 2020.3.36f1 to be precise) as the game engine,
- Use asset studio to view the inside the ".bundle" files.
- To export and import textures and meshes, you can use UABE.
- For texture editing I use paint.net but you can use Photoshop or Gimp too.
- For 3D editing, "blender" and "Unity 2020.3.36f1" (64-bit) is required too. (Cant upload them since they weight a bit but you can just google the exact name)
- The guide that I used to mod this game since it is similar is this one: https://www.loverslab.com/topic/201761-samurai-maiden-potential-modding/?page=10
- All of the texture and meshes are found in this location as ".bundle" files due to them being made in Unity, use Assetstudio or UABE to view them: \Neptunia Sisters VS Sisters\neptunia-sisters-vs-sisters_Data\StreamingAssets\aa\StandaloneWindows64
I will be attaching the programs and the texture files I am talking about in this post.
So my question is: does anybody know what is the cause of the texture becoming corrupted when editing them? This only happen with the textures of LIVE2D files and only some in particular. The textures in the spoiler tab to be precise.
event_chara_0201_assets_all.bundle = Noire
event_chara_0211_assets_all.bundle = Noire HDD (Black heart)
event_chara_0401_assets_all.bundle = Vert
event_chara_0411_assets_all.bundle = Vert HDD (Green heart)
event_chara_0501_assets_all.bundle = Nepgear
event_chara_0511_assets_all.bundle = Nepgear HDD (Purple sister)
event_chara_0601_assets_all.bundle = Uni
event_chara_0701_assets_all.bundle = Rom
event_chara_0801_assets_all.bundle = Ram
event_chara_0901_assets_all.bundle = Touhou
event_chara_1001_assets_all.bundle = Higurashi
event_chara_1111_assets_all.bundle = Grey Sister
event_chara_1201_assets_all.bundle = Anri file
event_chara_1211_assets_all.bundle = F2P file
event_chara_1601_assets_all.bundle = Robot lady
event_chara_1711_assets_all.bundle = Arfoire
All the other files in event_chara that are not listed CAN be edited with current known methods.
event_chara_0211_assets_all.bundle = Noire HDD (Black heart)
event_chara_0401_assets_all.bundle = Vert
event_chara_0411_assets_all.bundle = Vert HDD (Green heart)
event_chara_0501_assets_all.bundle = Nepgear
event_chara_0511_assets_all.bundle = Nepgear HDD (Purple sister)
event_chara_0601_assets_all.bundle = Uni
event_chara_0701_assets_all.bundle = Rom
event_chara_0801_assets_all.bundle = Ram
event_chara_0901_assets_all.bundle = Touhou
event_chara_1001_assets_all.bundle = Higurashi
event_chara_1111_assets_all.bundle = Grey Sister
event_chara_1201_assets_all.bundle = Anri file
event_chara_1211_assets_all.bundle = F2P file
event_chara_1601_assets_all.bundle = Robot lady
event_chara_1711_assets_all.bundle = Arfoire
All the other files in event_chara that are not listed CAN be edited with current known methods.
I made a short guide if you want to mod a texture yourself and see if it works. I also included some files to edit, the blanc file works and the noire file does not work and that is why I am asking for some help regarding that.
Steps to import them inside the .bundle file:
1. open UABE, then open the ".bundle" file and load it into memory
2. Click on info, after that choose press "Ctrl + E" and only select "Texture2D" and you should only see the "texture_00".
So now select the "Texture_00" and click on plugins to load a new or the same texture with "edit the texture" or export it to edit with any editing program like paint.net with the option "export texture", this option will exported the file as a png.
After that, just load the same or edited texture inside when you are finished with the option of "Edit Texture" and "Load".
3. After that just save and close the file, do it again for the bundle and it should be done. You can use Assetstudio to see if it worked.
Then just use Assetstudio to view the bundle file that you edited and search for "Texture_00" inside the file and see if it loads.
1. open UABE, then open the ".bundle" file and load it into memory
2. Click on info, after that choose press "Ctrl + E" and only select "Texture2D" and you should only see the "texture_00".
So now select the "Texture_00" and click on plugins to load a new or the same texture with "edit the texture" or export it to edit with any editing program like paint.net with the option "export texture", this option will exported the file as a png.
After that, just load the same or edited texture inside when you are finished with the option of "Edit Texture" and "Load".
3. After that just save and close the file, do it again for the bundle and it should be done. You can use Assetstudio to see if it worked.
Then just use Assetstudio to view the bundle file that you edited and search for "Texture_00" inside the file and see if it loads.
For example if I edit the texture in "event_chara_0201_assets_all.bundle" (Noire LIVE2D texture file) it becomes corrupted after I try to import again. (the image example is with Rom but you get the idea)
This does not happen if I edit a texture with a file that I know it works for example "event_chara_0301_assets_all.bundle" (Blanc LIVE2D texture file).
So if anyone knows how to fix that issue or how to edit those textures without getting corrupted in unity, just send me a message.
Thx as always.
Attachments
noire live2d texture file.rar
2.4 MB · Views: 166
2.4 MB · Views: 166
paint.net.5.0.6.install.anycpu.web.zip
734.5 KB · Views: 135
734.5 KB · Views: 135
AssetStudio.net6.v0.16.47 (2) (1).zip
10.2 MB · Views: 176
10.2 MB · Views: 176
uabea-windows (1).zip
21.7 MB · Views: 190
21.7 MB · Views: 190
blanc live2d edited texture that works.rar
3.3 MB · Views: 157
3.3 MB · Views: 157
Last edited: