Transferring Saved SDT custom characters to the Loader with their vanilla SWF's attached. (1 Viewer)

TheMarsKing

Potential Patron
Joined
Oct 3, 2017
If you don't get it by the title i'm on the conversion phase from vanilla SDT to the Loader. I have many saved characters with vanilla SWF mods "attached" to them, the characters will show up in the loader when i load them over but not the vanilla SWF mods that come with them. PLEASE HELP.
 

stuntcock

Content Creator
Joined
Jun 5, 2012
If you don't get it by the title i'm on the conversion phase from vanilla SDT to the Loader.
Conversion is fairly straightforward. You can install the Loader "on top" of an existing SDT folder.

Your saved characters and your preferred options are not actually stored in the SDT file folder. They're kept in SOL storage on a different part of your disk. So you can perform this action without losing any of your information.

It isn't actually necessary to do this, of course. If you'd prefer to keep the SDT Loader in a separate folder then you're free to do so. The trick is that your saved-character definitions include filepath information (or alternatively: your vanilla SDT instance knows about non-standard mod folders). So you'll need to match these filepaths by copying all of your vanilla SWF mods into the folder where you installed the SDT Loader. You'll also need to configure the new copy of SDT so that it recognizes the subfolders where it should look for mods.

I have many saved characters with vanilla SWF mods "attached" to them, the characters will show up in the loader when i load them over but not the vanilla SWF mods that come with them.
Your characters are saved within the ChoIrrumatio.sol file, in the form of long strings which we call "character codes" or "charcodes". These charcodes can include a swfmods parameter. When the game encounters this parameter, it will check each of the known subfolders and attempt to find each file that was included in the swfmods list. The "known subfolders" detail is important, because Flash applications are not allowed to scan your local disk. Unless a Flash game has been told exactly where to look, it will be unable to find (or load) the desired file.

You can see this list of subfoldders when you click the "Save Character" button. Near the middle of the screen is a section marked "Default Folders". Try doing this in the SDT Loader, then launch your old copy of the vanilla game and repeat the action. If there are any folders registered in the vanilla game but not registered in the Loader, then that's a potential source of trouble. You can easily fix the problem by adding those folders to the Loader's list of known folders. Just click the "+" button and begin copy-pasting.

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If you've already performed the recommended fixes but your old SWF mods still aren't loading correctly, then we can investigate the problem more deeply. Please try to provide screenshots and a detailed description of what's going wrong (including, if possible, some of the filenames of the missing/misbehaving files such as ThinBra.swf or whatever). I would also encourage you to run the game via the Adobe Flash Player Projector content debugger instead of the standard Flash Player.

It's possible for the SDT game to encounter software errors during normal gameplay. Such errors become more likely as you begin to apply more advanced or invasive mods. These errors are normally hidden from you by Flash. Hence, you might not understand that a specific error has occured; you might only notice that a hairstyle is displayed incorrectly or that a costume fails to animate.

If you're using the content debugger application, then all such errors will be shown to you. This will obviously be very distracting and annoying when an error actually occurs because you'll get bombarded with computer jargon - but it means that you can share (with us) a lot of specific technical information about the error. Hence, it's much easier for us to accurately diagnose the problem and then fix it permanently.

Once the problem has been identified, you can switch back to the normal Flash Player application and use it for all of your normal gameplay.

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Alternatively, you could take advantage of the new platform. The Loader allows you to run more advanced mods, one of which is moreclothing. The moreclothing mod allows you to register all of your custom SWF files; it then injects them directly into the SDT in-game menus. So if you want to see a custom shirt then instead of browsing for a specific SWF file, you would simply click the ◄ ► selector buttons until the desired shirt appears.

You could also reorganize your saved characters into Character Folders instead of mere charcodes. Character folders are described in the Newbie Guide. They're somewhat time-consuming to setup, but they give you more precise control over the way in which your character is handled by the game. These folders can also include Loader mods, whereas the vanilla character-saving system works only with vanilla mods. A Character Folder can include mods for both the female character and her male partner (example), as well as miscellaneous mods which alter the game's UI (example) or change the game's physics rules (example). All of those mods can be loaded in a single operation, by clicking the appropriate entry in the character roster.

So it's useful to learn how Character Folders and moreclothing work even if you don't intend to tinker with any of your saved characters. By doing a bit of backend work, you can assign your favorite SWF mods to clickable in-game buttons. You can cut down significantly on the amount of time which you'll spend browsing for specific SWF files.
 

TheMarsKing

Potential Patron
Joined
Oct 3, 2017
Conversion is fairly straightforward. You can install the Loader "on top" of an existing SDT folder.

Your saved characters and your preferred options are not actually stored in the SDT file folder. They're kept in SOL storage on a different part of your disk. So you can perform this action without losing any of your information.

It isn't actually necessary to do this, of course. If you'd prefer to keep the SDT Loader in a separate folder then you're free to do so. The trick is that your saved-character definitions include filepath information (or alternatively: your vanilla SDT instance knows about non-standard mod folders). So you'll need to match these filepaths by copying all of your vanilla SWF mods into the folder where you installed the SDT Loader. You'll also need to configure the new copy of SDT so that it recognizes the subfolders where it should look for mods.

Your characters are saved within the ChoIrrumatio.sol file, in the form of long strings which we call "character codes" or "charcodes". These charcodes can include a swfmods parameter. When the game encounters this parameter, it will check each of the known subfolders and attempt to find each file that was included in the swfmods list. The "known subfolders" detail is important, because Flash applications are not allowed to scan your local disk. Unless a Flash game has been told exactly where to look, it will be unable to find (or load) the desired file.

You can see this list of subfoldders when you click the "Save Character" button. Near the middle of the screen is a section marked "Default Folders". Try doing this in the SDT Loader, then launch your old copy of the vanilla game and repeat the action. If there are any folders registered in the vanilla game but not registered in the Loader, then that's a potential source of trouble. You can easily fix the problem by adding those folders to the Loader's list of known folders. Just click the "+" button and begin copy-pasting.

-----------------------​

If you've already performed the recommended fixes but your old SWF mods still aren't loading correctly, then we can investigate the problem more deeply. Please try to provide screenshots and a detailed description of what's going wrong (including, if possible, some of the filenames of the missing/misbehaving files such as ThinBra.swf or whatever). I would also encourage you to run the game via the Adobe Flash Player Projector content debugger instead of the standard Flash Player.

It's possible for the SDT game to encounter software errors during normal gameplay. Such errors become more likely as you begin to apply more advanced or invasive mods. These errors are normally hidden from you by Flash. Hence, you might not understand that a specific error has occured; you might only notice that a hairstyle is displayed incorrectly or that a costume fails to animate.

If you're using the content debugger application, then all such errors will be shown to you. This will obviously be very distracting and annoying when an error actually occurs because you'll get bombarded with computer jargon - but it means that you can share (with us) a lot of specific technical information about the error. Hence, it's much easier for us to accurately diagnose the problem and then fix it permanently.

Once the problem has been identified, you can switch back to the normal Flash Player application and use it for all of your normal gameplay.

-----------------------​

Alternatively, you could take advantage of the new platform. The Loader allows you to run more advanced mods, one of which is moreclothing. The moreclothing mod allows you to register all of your custom SWF files; it then injects them directly into the SDT in-game menus. So if you want to see a custom shirt then instead of browsing for a specific SWF file, you would simply click the ◄ ► selector buttons until the desired shirt appears.

You could also reorganize your saved characters into Character Folders instead of mere charcodes. Character folders are described in the Newbie Guide. They're somewhat time-consuming to setup, but they give you more precise control over the way in which your character is handled by the game. These folders can also include Loader mods, whereas the vanilla character-saving system works only with vanilla mods. A Character Folder can include mods for both the female character and her male partner (example), as well as miscellaneous mods which alter the game's UI (example) or change the game's physics rules (example). All of those mods can be loaded in a single operation, by clicking the appropriate entry in the character roster.

So it's useful to learn how Character Folders and morelothing work even if you don't intend to tinker with any of your saved characters. By doing a bit of backend work, you can assign your favorite SWF mods to clickable in-game buttons. You can cut down significantly on the amount of time which you'll spend browsing for specific SWF files.

Ok so I have the moreclothing mod and id like to insert my mods into the ,oreclothing mod however the explanation it gives on how to do so is a bit confusing and "intimidating". Perhaps you could elaborate on what i must do to put the SWF mods in moreclothing?
 

stuntcock

Content Creator
Joined
Jun 5, 2012
Ok so I have the moreclothing mod and id like to insert my mods into the ,oreclothing mod however the explanation it gives on how to do so is a bit confusing and "intimidating". Perhaps you could elaborate on what i must do to put the SWF mods in moreclothing?
There's a video tutorial in sby's thread.

The basic procedure is:
  1. ensure that the file is marked as a <vanilla> mod. <sdt loader> mods generally won't work, unless they're specifically marked as <moreclothing compatible>.
  2. download the SWF file and copy it into your \Mods\$INIT$\moreclothingmods folder. If the file has the *.mod extension then it's definitely a SDT Loader mod, and it's much less likely to work with moreclothing.
  3. open the moreclothing config file in your \Settings folder (such as moreclothingV6_6settings.txt).
  4. add a new line of text to the config file, including the filename and a readable (human-friendly) alias. The config line can include advanced customization options for the sake of convenience or special behavior, but this usually isn't necessary. If you feel overwhelmed then you can simply copy-paste the filename, add an equals sign, and type in an alias. Examples of configuration lines:
    • sdt-thickerAssAndLegs.mod=Thicker Ass and Legs
    • MB_-_Minxie_Underwear_normal_body.swf=Lace Panties:CostumePanties
    • Pants Down_V2.swf=Pants Down:CostumeBottoms
  5. save the config file.
  6. launch the SDT Loader (note: you must restart the game after changing the config file).
  7. pay attention to the status messages in the top-right corner of the screen. If you notice a red error message during moreclothing initialization, then it may indicate an error in your config line (or a missing file). Try to get a screenshot of the error message, and then ask for Help if you can't solve the problem on your own.
    • note: you don't need to pay careful attention every time. It's important to be vigilant after you've made a config change, but once you've achieved a clean startup it's reasonable to assume that subsequent starts will be uneventful.
 

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