TERA Nudemod (1 Viewer)

Vergil

Content Creator
Joined
Apr 17, 2012
Since there is a TERA weekend open beta too, I've started to mess around with the files. I've found out how to extract all the stuff. But I still don't know how to put them back. Maybe I'll find it out later. In 3ds Max I've deleted the bra and rendered it. There is very much potential! Let me see what I can do with that.
 

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trumpdog

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Joined
Apr 20, 2012
There is another working on it aswell and has the same problem. Cant repack the files.
 
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patches13

Casual Client
Joined
Apr 25, 2012
Vergil! Dude I'm so excited that both Vergil AND Naduron are working on Tera!! Happy days, good luck to you too Vergil I hope you can find someone to figure out how to repack those files!
 

killzone12

Content Creator
Joined
May 20, 2012
somehow i cant register to when ever i try to i get errors after i click the procced button is there any chance for some to send me the mods vio mail or isnt that allowed??
 
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Saeri

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Joined
May 3, 2012
as far as I know those aren't mods, they are just models and textures to look at in a program.
 
J

jim22v

I'm just conserned about the default armor that stays on even when it's is removed. Now I don't know enough about the program to do this myself, but I was thinking if someone could get their hands on the original korean charcter files and compare it to the new one with this problem, maybe they could find out whether a simple ajustment was made, or if the whole file was reworked. Since a nude patch seems be the goal, the default armor needs to be replaced with the already intigrated nude skins since the game was originaly made with nudity.
 

kahntact

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Joined
May 1, 2012
what is the best way to figure out 3dmax - youtube? i am very curious as to mod :P bu where to start!!! >.<

---------- Post added at 05:31 PM ---------- Previous post was at 05:29 PM ----------

and do i need a capture program to use 3ds or it has one?
 

012254

Potential Patron
Joined
May 2, 2012
umod is your friend it can be done

nudemod progress it can be done
 

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Wenrick

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May 9, 2012
By umod do you mean the uModel program? You say it can be done, and those pics are convincing. How exactly are the .gpk files being cooked (compiled) so that TERA can use it?
 

fleet

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Admin
Forums Moderator
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Apr 16, 2012
Sorry, Gandalf, I didn't see your post. I'll delete mine. :)
 

Wenrick

Potential Patron
Joined
May 9, 2012
After spending 4 frustrating hours in uMod trying to find the texture I want, I'm about to give it up. It feels like "needle in a haystack" searching through 6000+ textures at a time. There's gotta be a better way.

I can see how it works, though. Its a way to modify textures and their alpha channels. Its not skeletal mesh manipulation, but its a start.
 

012254

Potential Patron
Joined
May 2, 2012
umod is a texture captering prog like textmod u should know how that works right and ive added a video if u think the images are fake
 

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012254

Potential Patron
Joined
May 2, 2012
with umod and tera it works best if u set it to capture all textures and tab in and out of the game to capture alot of images also to get them to load u have to set the texture resolution ingame to 1 tera seams to have 3 or 4 different rezolution's of the same texture and loads them in a diffent way than most games its hard to explain
 

Wenrick

Potential Patron
Joined
May 9, 2012
I dug through 6000+ textures and didn't find the one I was looking for. Perhaps someone with more experience can share the .dds files of the armors. That way anyone can use them. Or does it not work that way?
 

Wenrick

Potential Patron
Joined
May 9, 2012
I'm going to assume those are the KR textures, and that you just alpha out the cups. If I could get my hands on the textures, I'd try my hand at adding some anatomy, so to speak.
 

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