SDT Loader question

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on my end any tan-settings in the code.txt are reverted to no tan after char is loaded and loader menu (right slide menu) retracts.
 
gollum said:
on my end any tan-settings in the code.txt are reverted to no tan after char is loaded and loader menu (right slide menu) retracts.

Someone confirm. No code exists to specifically do this so it could be a side effect or vanilla.
 
ModGuy said:
jackjill said:
Do I need a specific program to get the Loader to work?
I also don't know which file is the .Imod.

1. Standalone flash player preferably, get it straight from adobe.
2. Read the saving guide.

1. I went to adobe website and downloaded what I thought was the correct flash player but it wouldn't even run the game, it kept popping up a message that the file I was trying to open has encryption problems or something with coding... something along those lines. So I just downloaded an .exe version and that works fine. Do you mind sending me a link to the flashplayer you are referring to?
2. Is the saving guide there when I download the loader?
 
ModGuy said:
gollum said:
on my end any tan-settings in the code.txt are reverted to no tan after char is loaded and loader menu (right slide menu) retracts.

Someone confirm. No code exists to specifically do this so it could be a side effect or vanilla.

Non-confirmable. Just tried it. Works fine. Here's the text.
 

Attachments

Code.txt
1.1 KB · Views: 259

ModGuy said:
Someone confirm. No code exists to specifically do this so it could be a side effect or vanilla.
sorry, thought I had it attached... attached now.

anyway, I found it:

create an empty $OVER$ folder, put an empty code.txt in it and it'll happen.
(code.txt can actually contain code, it always happens, even with tan set in there)
 

Attachments

CharCode.txt
805 bytes · Views: 234

OverCode.txt
13 bytes · Views: 225

Newest loader is broken as sin, wait for a fix.

EDIT: Fixed, uploading...
EDIT2: Done.

EDIT3: Regarding a blank code removing tan, this happens in vanilla too. Anything loader specific causing issues?
 
ModGuy said:
EDIT3: Regarding a blank code removing tan, this happens in vanilla too. Anything loader specific causing issues?

my bad then, thought the $OVER$-thing was your thingie...
 
not sure where this glitch came from it but get glitch in arm. is this caused by you or maker of game glitch. you see line in arm when it moves you see line where shoulder its straight line. other then that you done great job.

 
so, dante made this skirt-mod and sent it to me to make it hue-shiftable. it all worked perfectly fine, but with the newest loader, whenever the skirt is loaded, it resets the character, no matter what. I tried switching loadcodelast and resetcharonchange, both change nothing with this problem, but I don't see anything wrong with the action-code itself...

can you maybe tell me what is wrong there? (if you want the fla, just ask and I'll provide it)
 

Attachments

Skirt.swf
3.6 KB · Views: 2,486

gollum said:
so, dante made this skirt-mod and sent it to me to make it hue-shiftable. it all worked perfectly fine, but with the newest loader, whenever the skirt is loaded, it resets the character, no matter what. I tried switching loadcodelast and resetcharonchange, both change nothing with this problem, but I don't see anything wrong with the action-code itself...

can you maybe tell me what is wrong there? (if you want the fla, just ask and I'll provide it)

Character not resetting, just the code.
Caused by loading a blank code:
Code:
l.g.inGameMenu.loadData("");
 
ModGuy said:
Character not resetting, just the code.
Caused by loading a blank code:
Code:
l.g.inGameMenu.loadData("");

thanks, I'll fix that.

but why doesn't LoadCodeLast=1 help then? shouldn't the code be reset by the skirt, then the code.txt sets it again?
 
gollum said:
ModGuy said:
Character not resetting, just the code.
Caused by loading a blank code:
Code:
l.g.inGameMenu.loadData("");

thanks, I'll fix that.

but why doesn't LoadCodeLast=1 help then? shouldn't the code be reset by the skirt, then the code.txt sets it again?

It should, but perhaps the consecutive calling of the function just breaks things.
The loader only continues when unloadMod is called so it boils down to SDT itself, or maybe not. Who knows.
 
I seem to have broken the packager. Or, maybe exceeded it's design. I'm using several mods that also have settings files. (BreastExpPlus, deepthroatactions, others.) It seems these mods need for settings files is derailing the packager. Even if I include the settings files in the mod's folder I still get "Settings file failed to load" if I remove them all it works, but then there's not much left LOL.

All mods in character:
BreastExpPlus_v1_6_1
cheekbulgeeditV1
deepthroatactionsV2
morecumspurtsV1
strandlimitV1
throatcumbulgeV1

Is there a way to properly handle the settings files for these mods, can they be added to the package or am I simply SOL.
 
The newest loader allows proper loading of mod settings with mods so it's a case of waiting till modders implement it.
Will look for a workaround for now.

EDIT:
Fixed, hopefully.
Release soon.

EDIT2:
Released.
Tested with a bunch of mods by sby, he's really done great things with what was originally just a concept.
That debug info >ω<
 
So I'm clear on this, I presume we'll need the various settings files in the mod's folder. Packager won't be able to handle them, correct?
 
Not sure if it's just me, but the latest loader (5.18) seems a little buggy. I can't seem to access the options menu before starting the game, & once I start the game, the various menus will only open for a few seconds before disappearing. Hardly enough time to actually customize anything. But again, this could just be me?
 
CasualObserver said:
Not sure if it's just me, but the latest loader (5.18) seems a little buggy. I can't seem to access the options menu before starting the game, & once I start the game, the various menus will only open for a few seconds before disappearing. Hardly enough time to actually customize anything. But again, this could just be me?

110% my fault, don't worry about it for now.

EDIT: Try again, I've uploaded a slightly modified version.
 
ModGuy said:
Tested with a bunch of mods by sby, he's really done great things with what was originally just a concept.
That debug info >ω<
lol, noticed the cheap debug stuff i put in be1.6.1?

thanks for putting some settings support in the loader, should make some things much simplier, i will indeed use it :D

also, just found an amazing way to cut out those annoying switch statements:
var modSettingsLoader:Class;
var main;

var a;
var b;
var c;
var d;

function initl(l)
{
main=l;
var msl = new modSettingsLoader("test",settingsLoaded);
msl.addEventListener("settingsNotFound",settingsNotFound);
l.unloadMod();
}
import flash.utils.Dictionary;
function settingsNotFound(e){
main.updateStatusCol(e.msg,"#FF0000");
}
function settingsLoaded(e)
{
var dict:Dictionary = e.settings;
for (var key:Object in dict)
{
var val:Object = dict[key];
this[key] = val; //replaces all switch statement variable assignments
main.updateStatusCol(key + " = "+ val,"#FF00FF"); //replaces all switch statement updatestatus
}
//extra checking to show variables been assigned
main.updateStatus("a = "+a);
main.updateStatus("b = "+b);
main.updateStatus("c = "+c);
main.updateStatus("d= "+d);
}
when i have the variable the same name as the key (in most cases i do) i can assign it through this way quite easily. this will cut down so much clutter in those high-settings mods xD.
 
ModGuy said:
CasualObserver said:
Not sure if it's just me, but the latest loader (5.18) seems a little buggy. I can't seem to access the options menu before starting the game, & once I start the game, the various menus will only open for a few seconds before disappearing. Hardly enough time to actually customize anything. But again, this could just be me?

110% my fault, don't worry about it for now.

EDIT: Try again, I've uploaded a slightly modified version.

Ah, there we go, works perfectly. Thank you so much, & sorry for the trouble.
 
Aw, the debug stuff has to be called. That's less useful for attempting to troubleshoot older mods.
 
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