- Joined
- Aug 30, 2012
An issue I've always had with the loader has been folder hell. Where I have a million loader installations in various states of completely broken and not even remembering what I was doing with them. And then there is of course making a new loader installation from scratch, where any one mod might have 3 dependencies or add-ons, a million version number conflicts and load-order nonsense.
So here is what I'm doing, I'm standardizing the installation starting by standardizing development, with the current state of the game and community I don't think there is a difference between content creators and players so this pack will also be a good way to set up a new characters for personal use and will grow to the wider release of UDT in the future.
Here is a preview:
So here is what I'm doing, I'm standardizing the installation starting by standardizing development, with the current state of the game and community I don't think there is a difference between content creators and players so this pack will also be a good way to set up a new characters for personal use and will grow to the wider release of UDT in the future.
Here is a preview:
- Support data
- ffmpeg
I've been working on a method and work flow to making high quality high frame rate SDT gifs and webms and I can do everything with ffmpeg now, I'll also include an open source MIT video trimmer, here are some examples - SDT 1.21.1b de-compiled
- Old Adobe Flash Debuggers
Adobe decommissioned the flash archive so I'll dig around for copies I have a few versions or if you can send me any you have in my DMs I'll include them
- ffmpeg
- The Game
- I'll define a default configuration of mods and their dependencies. Soon allowing people to more easily share character folder set ups and develop full scenes and complilations.
- I'll be developing for SDTL2 and using this for the basis of the development environment and later UDT itself, its key killer features are:
- Adds potential full stack web technologies such as HTML 5, CSS, JavaScript and more.
- Currently this is used to load hairs in-game from the old booru. But support for loading mods from the resource manager is possible.
- Drag and drop file loading my favorite feature so far
- A debug console
- F5 to restart, very useful for iterating
- Model Character Folder
- I've nearly completed this today, this character folder incudes templates and tools for creating any mod. I've made some of these templates and tools myself and have improved ones others have made. This is the one of the main features of the environment. Model is a fully stacked loader character folder. It has everything you need to make mods from stuff like simply cutting out the background for a static hair import all the way to making something like Jaxx's School Rumble Underground or WeeWillie’s Slave Bazaar Bundle. Yes! You can make every single type of mod here!
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