- Joined
- Jul 24, 2014
These are tutorials from
K
Konashion
in his template SDTMod.fla. They explain how to make Vanilla mods.
They have hardly been modified, I just corrected a few mistakes and the typography.
Don't forget that these were made around 2013, using Adobe Flash Pro CS5. More recent versions of Adobe Animate may be slightly different.
The thread is locked because it's not meant to host questions, prefer the main Help section for that, or the Discord server (invite).
There are different sections, each in separate posts:
To make a mod:
Tips:
Common error messages:
They have hardly been modified, I just corrected a few mistakes and the typography.
Don't forget that these were made around 2013, using Adobe Flash Pro CS5. More recent versions of Adobe Animate may be slightly different.
The thread is locked because it's not meant to host questions, prefer the main Help section for that, or the Discord server (invite).
There are different sections, each in separate posts:
- Costume Tutorial
- Top Tutorial
- Bottoms Tutorial
- Headwear Tutorial
- Body Tutorial
- Dynamic Hair Tutorial
- Dialogue Tutorial
Super Deepthroat Modding
To make a mod:
- Find the mod you would like to make in the "Templates" folder in the library. (Window / Library)
- (Optional) Right-click on the template and [Duplicate...] it. There's no need to alter any of the properties apart from the name if you want.
- [Edit] your template and draw your mod. (Check in the "Tutorials" folder for help with more complicated mods.)
- Check the ActionScript on your mod's "Settings" layer to set up any options. (Select the frame, go to Window / Actions)
- Delete any reference layers.
- Register the mod in the ActionScript on the "Settings" layer of the main timeline. (See there for more details.)
- Publish the mod as a SWF (File / Publish). This SWF file is the only file you need to distribute.
Tips:
- Check the Helpers folder for tools and palettes.
- The order you register mods determines the order they're added.
If you add two mods to the same element, the second mod will be on top. - If you're working on a mod with several layers like hair, and want to see how they look together, try adding all of your layers from the library to the main timeline and editing them from there.
Make sure they line up by checking their positions match in the Properties panel, and edit them in place by double-clicking. - Some mods have optional settings. They'll be commented out with //. Just delete the slashes to use them.
- To paste something into the same position, use CTRL-SHIFT-V / CMD-SHIFT-V.
- To edit the actions on a frame (marked by a small "a"), you have to make sure you've clicked on the frame in the timeline, then open Window / Actions.
Common error messages:
- "1119: Access of possibly undefined property..."
- Check for typos in your modType or targetElement settings.
- "1120: Access of undefined property ..."
- Check for typos in your registerMod lines and in the names of your mods.
- Check to make sure you have quote marks around your charData, modName and modCreator settings.
- [MODERATOR EDIT] Check that your mod is published in the folder containing the 'SDTMods' folder (more info).