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Mod not fully loaded

Discussion in 'Help' started by pedraozaum, May 22, 2014.

  1. pedraozaum

    pedraozaum Potential Patron

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    Hello guys,

    So, my mods does not loading properly if I dont do it manually, it doesn't load the full mod when I edit the CharacterFolders.txt and the Mods.txt files.

    Since I'm trying to set up a collection I need this feature to work.

    I'm attaching a image with the difference between the load through the flash player and the mod files.
     

    Attached Files:

  2. ModGuy

    ModGuy Club Regular Content Creator

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    Upload your entire mods folder zipped, it will make finding the issue much easier.
     
  3. pedraozaum

    pedraozaum Potential Patron

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    Done, thank you for your time! Oh, and I forgot the loader version is: Loader.v5.35.ModGuy available at the main thread.
     
  4. ModGuy

    ModGuy Club Regular Content Creator

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    Whoops, this was a loader bug. I should really read what I write heh.

    So g.customElementLoader has tryToLoadSwfMods which provides perfect mod loading timing and built in loader rejection so we can throw anything at it and vanilla content will stick.
    I started using this instead of parseMod/Manual Timing before proxies and in our actual line to batch load:

    Code:
    g.customElementLoader.tryToLoadSwfMods(vanillaMods,true,false);
    Parameter 2 is "blockSwfCharData" which of course prevents character codes from loading. I assumed this meant a "block" of data not "blocking" data.

    Expect the fix in the next version.
     
  5. pedraozaum

    pedraozaum Potential Patron

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    Thank you so much!

    I'm also a developer, and I'm making a autoloader, that identifies seperates files from the same model, like _outfit or _hair and stuff.

    As soon as I finish it I'll post it for you guys!
     
  6. ModGuy

    ModGuy Club Regular Content Creator

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    Uploaded, let me know if that works.
     
  7. pedraozaum

    pedraozaum Potential Patron

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    Yeah! It works like a charm! Thank you so much!