Mod not fully loaded (1 Viewer)

pedraozaum

Potential Patron
Joined
May 22, 2014
Hello guys,

So, my mods does not loading properly if I dont do it manually, it doesn't load the full mod when I edit the CharacterFolders.txt and the Mods.txt files.

Since I'm trying to set up a collection I need this feature to work.

I'm attaching a image with the difference between the load through the flash player and the mod files.
 

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pedraozaum

Potential Patron
Joined
May 22, 2014
Done, thank you for your time! Oh, and I forgot the loader version is: Loader.v5.35.ModGuy available at the main thread.
 

ModGuy

Content Creator
Joined
Feb 17, 2011
Whoops, this was a loader bug. I should really read what I write heh.

So g.customElementLoader has tryToLoadSwfMods which provides perfect mod loading timing and built in loader rejection so we can throw anything at it and vanilla content will stick.
I started using this instead of parseMod/Manual Timing before proxies and in our actual line to batch load:

Code:
g.customElementLoader.tryToLoadSwfMods(vanillaMods,true,false);

Parameter 2 is "blockSwfCharData" which of course prevents character codes from loading. I assumed this meant a "block" of data not "blocking" data.

Expect the fix in the next version.
 

pedraozaum

Potential Patron
Joined
May 22, 2014
Thank you so much!

I'm also a developer, and I'm making a autoloader, that identifies seperates files from the same model, like _outfit or _hair and stuff.

As soon as I finish it I'll post it for you guys!
 

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