var q3 = new newforearmr();
q3.x = 2;
q3.y = 135;
q3.rotation = 91;
main.her.rightForeArmContainer.upperArm.foreArm.addChild(q3);
main.her.rightForeArmContainer.upperArm.foreArm.getChildIndex(main.her.rightForeArmContainer.upperArm.foreArm.hand);
var q4 = new newforearml();
q4.x = 2;
q4.y = 135;
q4.rotation = 91;
main.her.leftArmContainer.upperArm.foreArm.addChild(q4);
main.her.leftArmContainer.upperArm.foreArm.getChildIndex(main.her.leftArmContainer.upperArm.foreArm.hand);
Faceless said:Also, I think the arms actually use different objects when set to the back position, but I don't know Flash well enough to figure out what they are. Either way, this template generally will not like that arm setting. *shrugs*
Anonymous said:I thought about moving this into the Mod Imports section as a stickied topic.
How the shit did you sticky this topic??? I just went to finally look over your privileges and stickying topics is not a Modcock nor a Moderator privilege!
tracer said:can I possibly get a cs3 version of this .fla
tracer said:and is it possible to make a mod that locks her arms into a certain position using this?
main.her.rightForeArmContainer.upperArm.foreArm
main.her.rightForeArmContainer.upperArmCostume.foreArmCostume
main.her.leftArmContainer.upperArm.foreArm
main.her.leftArmContainer.upperArmCostume.foreArmCostume
main.her.rightArmContainer.upperArm
main.her.rightArmContainer.upperArmCostume
main.her.leftArmContainer.upperArm
main.her.leftArmContainer.upperArmCostume
if (this.parent.parent != null)
main.addEventListener(Event.ENTER_FRAME,fixArm);
main.him.armContainer.arm.hand.getChildAt(0).alpha = 0;
main.him.armContainer.arm.upperArm.getChildAt(0).alpha = 0;
main.him.armContainer.arm.lowerArm.getChildAt(0).alpha = 0;
//load arm mods
main.registerUnloadFunction(fixback);
}
function fixArm(e:Event) {
main.him.armContainer.arm.hand.getChildAt(0).alpha = 0;
}
function fixback() {
main.removeEventListener(Event.ENTER_FRAME, fixArm);
}
main.registerForHueShift("Menu name", MCname);
var MCname = new newelement();
main.her.etcetera.addChild(MCname);