Removing a Clothing Item w/ Dialogueactions

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Antimatter42

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Maybe I'm not reading the given instructions correctly or something, but how do I get dialogueactions to remove an individual clothing mod, or specific clothing mods that I want removed?
 

DigitalSmutExports

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Sep 12, 2018
I'm 99% sure you can't. There's no trigger or variable that removes individual elements from a mod. With most mods you'd be able to do it anyway by first disassembling it with tailored moreclothing entries. Some older mods however - and this is one of them - aren't really moreclothing compatible. You can tell since it doesn't show any mod types with Show Mod Info.

EDIT: This is also the answer to your question on the other thread. Older ones often don't unload as they should. I don't know if they once did and it's a backwards compatibility issue or if modders simply had worse templates back then but it's a problem with many older mods.
 

Antimatter42

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I'm 99% sure you can't. There's no trigger or variable that removes individual elements from a mod. With most mods you'd be able to do it anyway by first disassembling it with tailored moreclothing entries. Some older mods however - and this is one of them - aren't really moreclothing compatible. You can tell since it doesn't show any mod types with Show Mod Info.
In that case, If I had a set of mods loaded, how would I get dialogueactions to remove a specific mod from this set? For example, If I got my dialogue to load ten mods at the beginning, how would I get it to remove one mod (e.g., a denim shorts mod)?
 

DigitalSmutExports

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In that case, If I had a set of mods loaded, how would I get dialogueactions to remove a specific mod from this set? For example, If I got my dialogue to load ten mods at the beginning, how would I get it to remove one mod (e.g., a denim shorts mod)?
With the line
{"set":{"da.clothes.bottoms":"none,255,255,255"}}

I think there may be some variant where you can omit the RGB values and keep it shorter, but that works.
 

DigitalSmutExports

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Sep 12, 2018
That's correct.

Worth mentioning: I have no idea whatsoever how much work it is to update the mod itself so that it conforms to the current standard. For all I know all someone would have to do to make it moreclothing compatible is renaming some layers. Might be worth posting a request.
 

Antimatter42

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That's correct.

Worth mentioning: I have no idea whatsoever how much work it is to update the mod itself so that it conforms to the current standard. For all I know all someone would have to do to make it moreclothing compatible is renaming some layers. Might be worth posting a request.
Just to let you know, the line attribute you gave me actually corrects/changes the color of the clothing. It was still very helpful though, as the clothing in my dialogue kept loading as either black or maroon until I added it. The actual line attribute to remove her shorts was
{"set":{"da.clothes.bottoms.type":"None"}}
Nevertheless, thanks for the help.
 

DigitalSmutExports

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Sep 12, 2018
the line attribute you gave me actually corrects/changes the color of the clothing
Yeah, I mentioned that...
I think there may be some variant where you can omit the RGB values and keep it shorter, but that works.
...and now I know what the variant is. Never used that code for anything other than undressing the girl and Inasyah's all about white anyway. Going to be useful in the future though - thanks for letting me know.
 
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