Discussion in 'Loader Imports' started by dantethedarkprince, Sep 23, 2014.
Yes, which one
Glad you're interested in the suit! Looking forward to it. Here are some more penis heads, sorry PHOENIX heads:
(as close to a side view as I could find)
(Objection! Shows the neck hair line pretty well at least)
Maybe this is useful too?
IIRC, there are some hairs for Maya etc already on the forum? Maybe a few relevant backgrounds too? I'll see what I can find.
Yeah there are Maya hairs, but I really think we could see a new one. Also IIRC someone here uploaded a bunch of AA backgrounds, I have some myself.
Oi Dante, I've been giving the plot some more thought (which backgrounds/positions/scenes to use etc) and I may have spoken to soon. I noticed your to-do-list is dire, so don't sweat the Phoenix head alright? I may be able to pull this off without one.
If I need help with anything, it will be the clothing, mostly for the males, but since you're not taking requests right now I'm not sure how that will pan out. I'll get back to you!
Hey Dante, if you were still thinking of making a head foe the minotaur, I found a couple of reference pictures that I think would help.
So quick question, on the dark skin version of his head, I'm having that same problem with the vanishing forehead, and I'm wondering if it's the settings I've got it on or just the same copy and paste issue from the others.
So I was looking at the featureless heads and I was wondering how I might be able to add features to them. Is there a special editing program I need to do the editing?
The short answer is "Flash" but it's commercial software which you might not be willing to license for a mere hobby project.
There's a time-limited trial, but you may want to reserve that until you have some experience with vector-tracing and SDT imports. 30 days seems like a long time, but there's a lot of different topics to mess around with -- hairstyles, clothing, anatomy changes, full-body replacements, animation overrides, geometry transformations, tweens, physics, code proxies, etc... I'd suggest that you at least familiarize yourself with basic ActionScript syntax before starting your trial, so that you'll be able to use the trial period effectively.
Alternatively, you can extract graphics from existing SWF files - I've linked the "featureless heads" below, but you might also want to extract hairstyles (from male-hair mods) or eyes and ears (from SDT.swf). Then you can take all of these assets into a vector-graphics program such as Inkscape, rearrange them, and recolor them. You can also import reference images onto your canvas and trace them (by hand or by machine, depending on your patience and your tolerance for error).
If you post your completed vector files then a modder can package them into a SWF file -- which you can use in-game.
You can do the same work in a raster-graphics program (such as GIMP) but this approach has drawbacks. The filesize will be larger, the artwork will tend to show aliasing and pixellation, and it will be more difficult for other people to adapt or modify the finished product. If you're interested in SDT modding, then it's a good idea to get comfortable with vector graphics.
featureless male head dark.svg
featureless male head light.svg
So one question. If I were to provide you with the side view of a monster head do you think you could make a head for HIM using it?
Requests the head of Skeleton.swf
how am I suppose to install this head? your download came up with bunch of bloatware dude
Thats probably because you downloaded an .exe file. Do NOT ever download the .exe. Always make sure it's the .SWF file, in the "direct download" Afteer that just import it as a normal swf file with the loader.
What about something like this?
Not my cup of tea, but pretty cool.
What I'd really like to see is the male head licking version.
Please show some respect for our artists: read what they've written and try not to waste their time. I don't expect you to scroll through every post that someone has made, but I do expect you to at least read the first post in a thread before replying.
Also: @dantethedarkprince is currently inactive. He's gone through some tumultuous family stuff; no one knows whether he's going to return to SDT modding.
It's possible for other Flash modders to create male/futa head mods, but you'll need to put in some effort and show that you're willing to cooperate in the modding process.
I might of passed it, But i cannot find a shoulder fix for HIM/Futa. When ever i load the Futa version of Him it shows the top of her shoulder cut off. Does anyone have a mod or some way to fix that?
Not sure what you're describing exactly. Please post a screenshot of it happening so we can get a better understanding.
The top of the futa UpperArm sprite has a V-shaped chunk cut out of it.
This part of the body is not meant to be seen, so it didn't matter (to @Konashion) that the cutout reveals darker underlying skin (on the torso) and thus creates a visual flaw.
There's no easy fix. You could draw a semicircle and fill in the "missing" arc, but then the entire circumference would clash with the darker skin beneath it. Look at the male UpperArm -- it includes an "arc" for the shoulder, but the joint still looks goofy and the overall anatomy is pretty weird.
If someone wants to try to redraw the whole thing then they're welcome to do so. I'd suggest focusing on the shading of the shoulder/collarbone area of the torso. If you brighten and balance that bit correctly, then the cut-out portion of the UpperArm would be scarcely noticeable.
I'm not going to bother because the odds of success seem dismal. It looks like a slippery-slope problem: if you fix the shoulders then people will want better appearance and animation for the male neck, then the male head, then the male eyes, then the male hair, etc...
I'm using the His_Head_-_Dark_(bald) mod, but there's a chunk missing from his forehead. Is there a fix for this?
Having no luck with this :(
I'm using play animtools editmode in the sby Loader v6-545 & short haired chan's head does not load after importing swf mod.
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