Azelath
Potential Patron
- Joined
- Mar 12, 2013
I recently upgraded from v5.34 to v5.41 of the loader, and noticed that the majority of my character folders no longer load properly. I'll give several examples of the issues I have identified, and provide download links if necessary.
Loading the Dawn mod, it use to be necessary to load the hair mod prior to the costume mod, because the hair mod contains incorrect breast size. Therefore, the Mods.txt would state Dawn.swf, then Dawn_Outfit.swf. However, upon updating to v5.41, the loading order appears to have changed as the outfit loads first regardless of the order in the Mods.txt. Interestingly though, writing Dawn_Outfit.swf twice allows proper loading. Of course, blockCharData=1 also works, but is an inconvenient option for many of my other character folders.
Another example of loading differences can be seen in the following scenario. In v5.34, a folder containing Mods.txt of Dizzy.swf, Dizzy_Outfit.swf, Wedding_Veil.swf, and Maid_Band.swf would have fully loaded. In v5.41, the maid band would be missing. If the two Dizzy mods are moved to after the two headgear mods, then all mods except the Dizzy_Outfit are activated. Finally, manually loading these mods one at a time would fully load every mod regardless of their order of activation.
One final anomaly using the both Dizzy mods again would be the addition of Dante's arm and calf tattoos before the Dizzy mods in the Mods.txt. Individually, all 3 mods activate. When both tattoos are included though, the outfit fails to activate.
I'm guessing load order and overlapping have changed since v5.34, but I can't say for certain. How are we suppose to load mods in character folders now?
P.S. Settings.txt, Code.txt, Hair.png, Thumb.png and BG.png all appear to be working fine still. I apologize for the lengthy post, just wanted to provide as much information as possible!
Loading the Dawn mod, it use to be necessary to load the hair mod prior to the costume mod, because the hair mod contains incorrect breast size. Therefore, the Mods.txt would state Dawn.swf, then Dawn_Outfit.swf. However, upon updating to v5.41, the loading order appears to have changed as the outfit loads first regardless of the order in the Mods.txt. Interestingly though, writing Dawn_Outfit.swf twice allows proper loading. Of course, blockCharData=1 also works, but is an inconvenient option for many of my other character folders.
Another example of loading differences can be seen in the following scenario. In v5.34, a folder containing Mods.txt of Dizzy.swf, Dizzy_Outfit.swf, Wedding_Veil.swf, and Maid_Band.swf would have fully loaded. In v5.41, the maid band would be missing. If the two Dizzy mods are moved to after the two headgear mods, then all mods except the Dizzy_Outfit are activated. Finally, manually loading these mods one at a time would fully load every mod regardless of their order of activation.
One final anomaly using the both Dizzy mods again would be the addition of Dante's arm and calf tattoos before the Dizzy mods in the Mods.txt. Individually, all 3 mods activate. When both tattoos are included though, the outfit fails to activate.
I'm guessing load order and overlapping have changed since v5.34, but I can't say for certain. How are we suppose to load mods in character folders now?
P.S. Settings.txt, Code.txt, Hair.png, Thumb.png and BG.png all appear to be working fine still. I apologize for the lengthy post, just wanted to provide as much information as possible!