Marek takes some time to loot a few of the bodies, before retreating to the life boat.Marek seized Teresa's hand gratefully as she helps him up. Sweat and dirt covered his face as he awkwardly nodded his thanks to her, obviously a gesture he was unused to giving. But the finale of the battle sweeps over them in a final hail of fire and blood. Seeing that the girls had the situation under control, Marek took a moment to assess the situation, noting the remaining lifeboat, gradually increasing listing of the ship, and the remaining initiates that were attacking the newly arrived spellcaster. Hefting his weapon, he charges toward the remaining girl, aiming to end their miserable lives quickly so they could evacuate the burning wreck of the airship.
There are still two more up, I think? Going to Hack and Slash if so. If not, going to take a moment to loot the bodies and join up with the rest of the group as they board the lifeboat.
Focusing her divine energy, Myra rolls a 9 and implants her deepest fears into the blade of the nude bandit girl, and almost immediately it takes effect as the hysterical mage suddenly shuts up, her eyes growing wide in sheer terror.Myra gritted her teeth as she was slashed across the chest and fell backwards more out of the shock of actually being cut. When she recovered on the ground, she noticed her top had been ripped and she cursed, her facing growing a shade of red, too. "Hey! That wasn't nice!" Myra complained as she lifted both her burning hands and pointed them at the blabbering nude woman. Obviously this sword-swinging maniac was a problem. Myra would Cast Fear on the girl's sword, hoping to make the wielder panic and at best, drop her weapon. At worst, panic the girl long enough for the charging brute, that Myra had noticed in the corner of her eye, to save the cleric's skin.
Well, seems like combat on deck is about finished and everyone is about to board and leave the lifeboat. So maybe you could write a quick thing about how you too were a prisoner that escaped and is now running to the lifeboat?(I guess I can I could put this here now! So how would I join in?)https://s-media-cache-ak0.pinimg.com/564x/71/cb/1f/71cb1f6b00a481858a2d8c7991788096.jpg
Hair:Pointed Hat(Because I'm a witch!)
Robes:Stylish(A witch has to look her best!)
Body:Thin(A witch has to keep her figure!)
INT:16 DEX:15 WIS:13 CHA:12 CON:9 STR:8
Choose one cleric spell. You can cast it as if it was a wizard spell.
I chose Cause Fear.
You have mastered several spells and inscribed them in your spellbook. You start out with three first level spells in your spellbook as well as the cantrips. Whenever you gain a level, you add a new spell of your level or lower to your spellbook. You spellbook is 1 weight.
I chose Contact Spirits, Magic Missle, and Alarm for my three levle one spells.
When you spend uninterrupted time (an hour or so) in quiet contemplation of your spellbook, you:
-Lose any spells you already have prepared
-Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1.
-Prepare your cantrips which never count against your limit.
Cast a Spell (Int)
When you release a spell you’ve prepared, roll+Int.
On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later.
On a 7-9, the spell is cast, but choose one:
You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
You may end any ongoing spell immediately and use the energy of its dissipation to deflect an oncoming attack. The spell ends and you subtract its level from the damage done to you.
When you draw on a place of power to create a magical effect, tell the GM what you’re trying to achieve. Ritual effects are always possible, but the GM will give you one to four of the following conditions:
It’s going to take days/weeks/months
First you must ____
You’ll need help from ____
It will require a lot of money
The best you can do is a lesser version, unreliable and limited
You and your allies will risk danger from ____
You’ll have to disenchant ____ to do it
Dungeon rations(5 uses, 1 weight)
Bag of books(5 uses, 2 weight) and 3 healing potions
Staff (close, two-handed, 1 weight)
Healing potion (0 weight)
Backstory:Maya was just a little girl one day born through strange methods. She was gifted with crimson red eyes and in her village it was a sign of great magical prowess. Maya would express magical proficiency despite her young age and brought a strange happiness to her family. Maya ended up taking long periods of time studying magic and old texts. She read old stories of witches and wizards noting their appearances. Maya decided she would follow in the footsteps of a witch. Maya grew up into quite the beautiful woman with her magical prowess showing. She donned the traditional witch outfit she read so much about and was happy to add her own stylish touches. She wasn't just happy with this. She wanted more magical knowledge.
Quest:Maya was off a journey to ancient ruins she heard about that was said to contain all kinds of ancient magical tomes. Maya took it upon herself to get that knowledge and set off on her epic quest. She wanted to be a great witch and wanted that knowledge for personal gain. She wasn't going to let anything stop her.
+Zako Type Themes
+Being captured herself
> Dammit Servi, get out of my head. It's not safe in there!(Well, they're were a few other "hiding spot" the girl certainly had, but the warrior was certain the girl would'nt be hiding any valuables in there...)
Myra casts the spell successfully, rolling an 11! Causing both her skin and cloth to magically sew themselves back together.• After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you. Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
Myra shook her head as she watched the girl run off screaming. In a way she deserved it for striking Myra, but the fire priestess supposed that she ought to have pittance for the poor burning girl. Myra heard the nagging complaint of her deity in the back of her mind as the woman burned. Odd that the God of Fire didn't want people to burn, but maybe that wasn't the reason.
Speaking of burning, it was time to get off this 'sinking' ship otherwise Myra might find herself joining that girl. Myra got to her feet and dusted herself off. She was bleeding and her nice outfit was ruined but it was nothing that she couldn't fix. Myra casts Cure Light Wounds.
Thankfully, it seemed her healing spell also worked on clothes. Her clothes at least but maybe that was in due part to her uniform being given to her by the very deity that gave her powers in the first place. Once that was done, Myra scuttled off to the lifeboat and found a small group awaiting. "Yea, hello and all that." Myra said unenthusiastically as she took her seat.
Well, what happens now is someone is going to have to Defy Danger and steer the lifeboat to safety, and out of the blue emptiness. Someone else will also have to "handle" the now slowly awaking Elana as well.(Woot woot! So now what happens, do you set up the next scene or do we just play in the lifeboat?)