How "Taxing" is Loading Multiple Mods through DA, during a Dialogue? (1 Viewer)

NeonJ

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Joined
Aug 31, 2017
Hello all.
I'm curious if anyone knows how "Taxing" loading multiple Him replacer mods, through Dialogue Actions, is for your game?

My situation is this: At the start of my dialogue, I use da.mod.load (I dont have it in front of me, so pardon if that's not the proper function) to load a male body replacer.
During the dialogue I can hit a button to change character positions, which will also load a penis replacement mod (trying to get around a clipping issue). A second button would change the positions back to original...
So my options are:
  • Load Him replacer
  • Button1>position change + penis replace
  • Button2>position reset + penis replace (original) OR load Him replacer again
I assume the game just loads mods on top of one another. If so, having two penis replacement mods would probably impact performance less than reloading a whole male body (multiple button clicks would load multiple instances of the same body replacer... Unless they automatically unload when replaced?).
 

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