Hearthstone Nude mod (Wait, WHAT?!) (2 Viewers)

D

Delerium

This is amazing. Thank you!

Question:

If i wanted to use my own artwork or add some, will it work?

I used GIMP with the dds plugin and was able to replace an image for testing purposes. I rezipped all the files after the edit, but Umod won't open it once I changed it. It just repeats "Cannot unzip file"

Not sure what i did wrong since I kept the files names the same.

Either way, thanks for the work!
 
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M

moopoop

Hey,
I made an account just to say that this mod is a fantastically done job, and I check the thread nearly every day in hopes of an update.
Hopefully the next one will be soon! Thank you for all your work!
 

c6222848

Avid Affiliate
Joined
Aug 2, 2013
i want to make some more nude cards but it doesn't work, it must be 128KB? i used PS to make JPG to DDS

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me too :confused: i can unzip the file and the other picture work normally but mine picture didn't work
 

brantkin

Potential Patron
Joined
Jan 12, 2014
i want to make some more nude cards but it doesn't work, it must be 128KB? i used PS to make JPG to DDS

- - - Updated - - -

me too :confused: i can unzip the file and the other picture work normally but mine picture didn't work

Here is what helped me and got it to work, thanks fluff33 i hope i remembered his name right. But did you do this part?

Open up Eddyboy's mod and extract the texmod.def file and open this with notepad. For each card changed there will be a line that has the number after the _T_ in the filename you saved from the game and the filename of a texture to replace it with.

So to change arcane missiles, I add the line
0X58F7D2C9|ArcaneMissiles.dds
to the texmod.def file and save it. I then edit the texture Hearthstone_T_0X58F7D2C9.dds and save it as ArcaneMissiles.dds. Then I add both files to the zip replacing the existing texmod.def file.

This should work, if you go back a page or two you can find a link with all the non gvg cards and his original post. But it sounds like you did everything right just forgot to do the last part. Sorry if this doesn't help but i figured it would be worth a shot. You should just read his post honestly. I just wanted to get straight to the point, with what i think the problem maybe.
 

c6222848

Avid Affiliate
Joined
Aug 2, 2013
Here is what helped me and got it to work, thanks fluff33 i hope i remembered his name right. But did you do this part?

Open up Eddyboy's mod and extract the texmod.def file and open this with notepad. For each card changed there will be a line that has the number after the _T_ in the filename you saved from the game and the filename of a texture to replace it with.

So to change arcane missiles, I add the line
0X58F7D2C9|ArcaneMissiles.dds
to the texmod.def file and save it. I then edit the texture Hearthstone_T_0X58F7D2C9.dds and save it as ArcaneMissiles.dds. Then I add both files to the zip replacing the existing texmod.def file.

This should work, if you go back a page or two you can find a link with all the non gvg cards and his original post. But it sounds like you did everything right just forgot to do the last part. Sorry if this doesn't help but i figured it would be worth a shot. You should just read his post honestly. I just wanted to get straight to the point, with what i think the problem maybe.

Yes, thanks i did't do that texmod.def part, ill try it now
 
L

loki399

Has anyone constructed a pretty good all porn deck(mage/rogue) I tried with mage but it didnt work out so well, let me know if you guys have anything fun to play that can win most of the time.
 

Eddyboy

Content Creator
Joined
Apr 25, 2012
Update 1.6

Good news, everyone!

Version 1.6 is done, changing over a dozen more cards. I can't believe that it took me over a year to realize that the Spiteful Smith is female. Dang.
Download, as usual, in the first post of this thread.
 

AmyKagami

Potential Patron
Joined
Feb 20, 2015
So what does Umod do that actually changes the textures in the game? I want to know so that I can use my own mods on a livestream.
 

NotMe

Content Creator
Joined
Apr 16, 2012
So what does Umod do that actually changes the textures in the game? I want to know so that I can use my own mods on a livestream.
Since DirectX is not actually part of a game's code, games just ask it to do stuff, you can "trick" a game into using your own code. This theoretically works with any .dll file a program uses.

What uMod does is "trick" games into using its own version of the DirectX dll then modifies the information and passes it onto the real DirectX.
In a DirectX game basically anything related to visuals will go through DirectX, so if a game wants a certain texture to be used it has to pass that texture onto DirectX.
When you're replacing a texture with uMod, the game sends uMod a texture, thinking it's sending it to DirectX but uMod throws that texture out and sends its own.

I hope what I wrote was clear enough. If you want to know more about this you can read about DLL injection or look at uMod's code.
 

moka

Vivacious Visitor
Joined
Jun 27, 2012
game crashes with umod if i load the .exe , if i load the launcer umod wont load to use the textures.
 

Eddyboy

Content Creator
Joined
Apr 25, 2012
I got some stuff prepared, but I'll wait for Blackrock to be fully out so I can release everything at once.
 

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