- Oct 18, 2016
I've actually always struggled with the hex editing method due to the length limit you mentioned, and now you're saying you have a solution for that? Wow! But the way I understand it, it's just a function in the library, and someone would have to code an app for that, right? And while we're at it: Some models use extra textures with suffixes like "_em" for extra effects, would those be detected automatically or is that some sort of attribute in the model, as well?Editing the texture a model uses with a hex editor is not the right way to do it. The library contains parsing code for Pac files (currently supporting two versions of the format, there are some unsupported versions and types of the format, mostly to do with certain customization aspects), it is capable of changing texture names for each of the meshes in a model, to any length that you'd like (unlike hex editing which would have you restricted to the same length).
Also thanks for the legacy support! I really wanted that to try out mods on the fly, while the game is running, but I also really hate just asking for things all the time. I'm going to try this out ASAP.