BDO Modding Info (WiP) (1 Viewer)

AN69

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File structure for models, coincidentally chronological;
1_PHM Warrior
2_PHW Sorceress
3_PEW Ranger
4_PGM Berserker
5_PBW Tamer
6_PKM Blader (Musa)
7_PVW Valkyrie
22_PKWW Plum (Maehwa)
8_PWM Wizard
8_PWW Witch
13_PNW Kunoichi
13_PNM Ninja
15_PDW DarkKnight
16_PCM Striker
16_PCW Mystic
14_PLW Shai
17_PSW Lahn
9_PEM Archer
11_PGW Guardian
18_PAM Hashashin
21_PPW Nova
23_PPM Sage


Numerical with additional used/shared models:
1_PHM Warrior
2_PHW Sorceress
3_PEW Ranger
4_PGB Beast (Berserker Beast mode)
4_PGM Berserker
5_PBW Tamer
6_PKM Blader (Musa)
7_PVW Valkyrie
8_PWM Wizard
8_PWW Witch
9_PEM Archer
10_PJW ???
11_PGW Guardian
12_PKW (Shared)
13_PNW Kunoichi
13_PNM Ninja
14_PLW Shai
15_PDW DarkKnight
16_PCM Striker
16_PCW Mystic
17_PSW Lahn
18_PAM Hashashin
19_???
20_???

21_PPW Nova
22_PKWW Plum (Maehwa)
23_PPM Sage


How to edit partcutdesc

First, prepare the latest original file.
After that, just add a line
Add a specific command line.
That is the mod command.
Upperbody, Lowerbody, Hand, Foot
We will prepare these parts.
Why do we need to prepare them?
The reason why we need to prepare these parts is to add parts that we don't want to cut off the body.
I think each person has a different way of playing with mods.
You can choose any costume you don't want to cut and add it.

Example
<CutType Name="UpperbodyMod">
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_dm.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_mul.pac</File>
<File>1_Pc/21_PPW/Armor/9_Upperbody/PPW_02_UB_0001_mul_na.pac</File>
</CutType>

<CutType Name="HandMod">
<File>1_Pc/21_PPW/Armor/11_Hand/PPW_02_Hand_0001.pac</File>
</CutType>

<CutType Name="LowerbodyMod">
<File>1_Pc/21_PPW/Armor/10_Lowerbody/PPW_02_LB_0001.pac</File>
<File>1_Pc/21_PPW/Armor/10_Lowerbody/PpW_02_LB_0001_mul.pac</File>
</CutType>

<CutType Name="FootMod">
<File>1_Pc/21_PPW/Armor/12_Foot/PPW_02_Foot_0001.pac</File>
</CutType>

Add Event costumes in a separate line.
Event costumes can be fishwear, riding clothes, camouflage clothes, etc.

Example
<CutType Name="Event_Costume">
<File>1_Pc/1_PHM/event_costume/PHM_10_treedummer_0004_e.pac</File>
<File>1_Pc/2_PHW/event_costume/PHW_10_treedummer_0004_e.pac</File>
<File>1_Pc/3_PEW/event_costume/PEW_10_treedummer_0004_e.pac</File>
<File>1_Pc/9_PEM/event_costume/PEM_10_treedummer_0004_e.pac</File>
<File>1_Pc/4_PGM/event_costume/PGM_10_treedummer_0004_e.pac</File>
<File>1_Pc/4_PGM/event_costume/PGM_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/5_PBW/event_costume/PBW_10_treedummer_0004_e.pac</File>
<File>1_Pc/6_PKM/event_costume/PKM_10_treedummer_0004_e.pac</File>
<File>1_Pc/7_PVW/event_costume/PVW_10_treedummer_0004_e.pac</File>
<File>1_Pc/8_PWM/event_costume/PWM_10_treedummer_0004_e.pac</File>
<File>1_Pc/8_PWW/event_costume/PWW_10_treedummer_0004_e.pac</File>
<File>1_Pc/13_PNM/event_costume/PNM_10_treedummer_0004_e.pac</File>
<File>1_Pc/13_PNW/event_costume/PNW_10_treedummer_0004_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/16_PCM/event_costume/PCM_10_treedummer_0004_e.pac</File>
<File>1_Pc/16_PCW/event_costume/PCW_10_treedummer_0004_e.pac</File>
<File>1_Pc/22_PKWW/event_costume/PKWW_10_treedummer_0004_e.pac</File>
<File>1_Pc/14_PLW/event_costume/PLW_10_treedummer_0004_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/11_PGW/event_costume/PGW_10_treedummer_0004_e.pac</File>
<File>1_Pc/18_PAM/event_costume/PAM_10_treedummer_0004_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_mul_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_10_treedummer_0004_mul_na_e.pac</File>
<File>1_Pc/9_PPM/event_costume/PPM_10_treedummer_0004_e.pac</File>

<File>1_Pc/2_PHW/event_costume/PHW_00_manufacture_0006_e.pac</File>
<File>1_Pc/3_PEW/event_costume/PEW_00_manufacture_0006_e.pac</File>
<File>1_Pc/5_PBW/event_costume/PBW_00_manufacture_0006_e.pac</File>
<File>1_Pc/7_PVW/event_costume/PVW_00_manufacture_0006_e.pac</File>
<File>1_Pc/8_PWW/event_costume/PWW_00_manufacture_0006_e.pac</File>
<File>1_Pc/13_PNW/event_costume/PNW_00_manufacture_0006_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/15_PDW/event_costume/PDW_00_manufacture_0006_mul_na_e.pac</File>
<File>1_Pc/16_PCW/event_costume/PCW_00_manufacture_0006_e.pac</File>
<File>1_Pc/22_PKWW/event_costume/PKWW_00_manufacture_0006_e.pac</File>
<File>1_Pc/14_PLW/event_costume/PLW_00_manufacture_0006_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/17_PSW/event_costume/PSW_00_manufacture_0006_mul_na_e.pac</File>
<File>1_Pc/11_PGW/event_costume/PGW_00_manufacture_0006_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_mul_e.pac</File>
<File>1_Pc/21_PPW/event_costume/PPW_00_manufacture_0006_mul_na_e.pac</File>
</CutType>

If you don't add a note, the body will be cut.
If you add it, the body will not be cut.

About parthidedesc.xml

This is to release troubles about costumes and weapons, costumes and underwear.
Trouble is, you guessed it, clipping.
This xml has nothing to do with nude bodies.

I use this file for underwear display.
I use this file for underwear display because it shows pubic hair.
The pubic hair is because I am replacing the starter underwear.
You know that if you equip a certain outfit, the underwear will not be displayed.
This is so that you can wear that particular outfit and still have your pubic hair show up.
As you can see in the screenshot below​
 
Last edited:

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