The new Modtypes created by this require the LOADER alternate loader template V3: this template is an extension of konashion's vanilla template. download: 10/23/2014 - https://app.box.com/s/150vpqp0odunzj554hmb download: 10/23/2014 - SDTMods_sbyTemplate3.zip Spoiler: old versions alternate loader template V2: this template is an extension of konashion's vanilla template. download: 7/25/2014 - https://app.box.com/s/cvfzb96ycjk5eewuhie4 alternate loader template V1: this template is an extension of konashion's vanilla template. download: 12/21/2013 - https://app.box.com/s/srv9xztofmkgfuot1tga new modtypes supported: - armwear - ankle cuffs - cuffs - legwear + legwearB - panties - bra - overtop - dynamic hair over extended changes in V3: added new modtype 'CostumeOverTop' which goes over the Top modtype. requires loader 5.41 or greater to use this modtype also added dynamic hair over extended layer option to the hair template, which goes over even more things than the hair over does how to create mods with this template: create mods using the same process used with the vanilla template. some specific notes: legwearB is the legwear '+' layer in the game. legwearB is above the other legwear modtype. some examples i put together for testing purposes (includes example mods and their templates) : download: 12/22/2013 - https://app.box.com/s/htygabj0asnty2ersr9x edit: 7/15/2015, added SDTMods folder project dependency just in case you wanted to recompile them my mod 'moreclothing' is compatible with the new modtypes defined by this template comparing the templates: Spoiler - loader template manually places components where they should go, and registers with the loader to remove them on reset. - vanilla template hands a collection of components categorized into modtypes to vanilla code to handle. - alternate template does the same as vanilla template, but uses a mods plugin included with the loader to be able to hand over new modtypes some discussion: Spoiler MG [20|Dec 12:26 am]: Doesn't this offer more functionality? sby [20|Dec 05:57 pm]: not really 'more functionality' .. more like 'more maintainable'. The mods created just say what they are with the modtype, while code maintained by loader plugin updates can fix or add further functionality sby [20|Dec 05:59 pm]: example would be body mods. they have been around for a while, and became bugged when handjob mode showed up. there are still lots of body mods on the forums, and they most likely will not change sby [20|Dec 06:00 pm]: but how they are treated can be patched and updated with changes (or changes that have already happened) sby [20|Dec 06:04 pm]: adding more functionality to the template is a matter of creating new template assemblies, and then updating the plugin code to support it why i did this: Spoiler - not all of the clothing menus have the corresponding modtype supported. - a lot of advanced vanilla mods use the incorrect modtype to place things in the right area, but on the wrong layer. body mods are used as armwear, and bottom mods are used as legwear. - another loader mod i am working on can be much more complete with the other modtypes defined. why use this? Spoiler if you are not using the new modtypes and you are going for strictly vanilla, you probably shouldn't, considering it still requires the loader to insert the mods plugin. Then again, the question rises if most users use vanilla instead of the loader. IMO, vanilla is really a beginners step towards getting used to SDT; if people stick around long enough, i am sure they convert over to the loader way. you will want to use this if you don't care the vanilla only people, want to use the new modtypes, and trust in modguy and i's programming. at this stage, i don't expect artists to use this for doing requests and such, but i wanted to throw it out there so people become aware of its existence. maybe some freelance modders will try it out for kicks.