Working with .mod files (1 Viewer)

smashlegend

Potential Patron
Joined
Dec 26, 2015
Hello,

I just downloaded a mass amount of mods from Faceless's loader imports thread. Upon adding them to the mods folder and adding the names to the characterfolders text file, I noticed that they did not function correctly. Upon further investigation, I noticed that the contents of these folders were .mod files, not a set of txt's swf's and such that I am used to seeing. I do not know how to work with this filetype.

I know that these mods should work fine, its just me being a dumbutt here. Would it be possible if someone were to help me out a bit on adding in these mods?
 

stuntcock

Content Creator
Joined
Jun 5, 2012
.mod files, not a set of txt's swf's and such that I am used to seeing.
.mod files are intended for use with the Loader. You can't use them with the vanilla game (SDT.swf). Changing the file-extension to .mod is a boon to you, because it prevents you from inadvertently loading a file which won't work properly in your game (and which will therefore leave you confused and wasting time on hopeless troubleshooting).

After you download a Loader pack and run Loader.swf, you'll notice that clicking the "Swf Mod..." button on the Modding tab opens a Browse window which shows both .swf and .mod files.
 

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