Same problem Heeeelp!!!View attachment 158500
Did it just reverse it?
Also any solution on fixing it. I found that Dying Light 1 is 64bit and DirectX 11-12 Like that about here.
Same problem Heeeelp!!!View attachment 158500
Did it just reverse it?
Also any solution on fixing it. I found that Dying Light 1 is 64bit and DirectX 11-12 Like that about here.
where can i download it does it replace resorep or what?? the game is assassin's creed originsUse Meta Injector and you won't have any problems.
GOD BLESS YOU MATEFor Win11: Got Resorep to work with Batman Arkham Knight! Remove old Java installation. Then download x64 version (jre-8u431-windows-x64.exe) from here
Extract all files of Resorep download and open resorep.jar from folder Win10 and add the game to list. Enjoy
question, im a bit new to the whole modding thing but totally new to this tool. can i use on different games at the same time if i redownload or do i have to unhook each game each time? Thank u for your time.Information
A tool to replace textures in DirectX 11 applications.
Aims to do the same thing as uMod tool did for DirectX 9.
Download link
Resorep | Undertow
Prepare the following files:
Now copy all these files into some folder and create a ZIP archive of that folder. Upload this ZIP archive to some file hosting e.g. MediaFire Send me a private message with the following information:
- Screenshot of Resorep window.
- ui.log, uisettings.ini, dllsettings.ini files in the "My Documents\Resorep" folder.
- Dll log file. Its path is specified in advanced settings dialog. To get a dll log - close a game, open Resorep, open advanced settings, enable mod creator mode, enable dll log, launch a game, see resorepDll.log file in the "My Documents\Resorep" folder.
- Screenshot of contents of a folder with game executable. Please enable table view - I need file sizes to be visible.
- If you are using Resorep with Black Desert and game is crashing or hanging, prepare a copy of "My Documents\Black Desert\Dump" folder.
- Link to ZIP archive
- Problem description.
- Your Windows version.
Remove all applications from hooked application list in Resorep UI if you can.
Perform a file search on a game folder. Find and delete all instances of the following files (only inside the game folder or any subfolders, not system-wide!):
game_d3d11.dll
ori_d3d11.dll
d3d11.dll
dllsettings.ini
After that you may try to use Resorep again carefully.Limitations of current version
- No global hooking mechanism.
- Supports only one of many texture loading mechanism of DirectX 11.
- Supports only DirectX 11 applications.
- Has some unknown bugs.
List of supported games
For more complete list please see Resorep Compatibility List
- Black Desert Online (64-bit DirectX 11 version)
- Rise of the Tomb Raider (64-bit DirectX 11 version)
- Sleeping Dogs Definitive Edition (64-bit DirectX 11 version)
- Assassin's Creed Rogue (64-bit DirectX 11 version)
- Batman Arkham Knight (64-bit DirectX 11 version)
- Just Cause 3 (64-bit DirectX 11 version)
Many thanks to Lazyeye007 for the list.Usage instructions
For mod users
For modders
- Download and install Microsoft Visual C++ 2015 Redistributable from Download Visual C++ Redistributable for Visual Studio 2015 from Official Microsoft Download Center
- Download and install Windows x64 version of Java Runtime Environment from Java SE Runtime Environment 8 - Downloads
- Launch resorep.jar - double click it in Windows Explorer.
- Make sure that your Windows user has write rights for game folder!
- Click the "+" button in the "Applications to hook" section.
- Choose the game executable. Not the game launcher but game itself.
- [Optional] Change "Load modded textures from" path if you wish.
- You may close the resorep.jar application now.
- Find and download modded textures (for BDO see the "Where to find modded textures for BDO" section).
- Unpack and copy modded textures into folder specified by "Load modded textures from" path.
- Launch the game.
- Download and install Windows x64 version of Java Runtime Environment from Java SE Runtime Environment 8 - Downloads
- Launch resorep.jar - double click it in Windows Explorer.
- Make sure that your Windows user has write rights for game folder!
- Click the "+" button in the "Applications to hook" section.
- Choose the game executable. Not the game launcher but game itself.
- [Optional] Change "Save original textures to" path if you wish.
- Launch the game.
- To reduce amount of captured textures, wait for the moment when the texture you are going to mod is about to be displayed for the first time.
- Enable the "Save original textures" checkbox when the texture you are going to mod is about to be displayed for the first time.
- Disable the "Save original textures" checkbox when the texture you are going to mod was displayed in-game.
- Open folder specified in "Save original textures to".
- Find the texture you are going to mod in one of the subfolders. There are different subfolders for different texture compression algorithms.
- Mod the texture (use Intel(R) DDS Plugin for Photoshop - Intel® Texture Works Plugin for Photoshop* | Intel® Software ). You may change the texture resolution as you wish as long as you keep original aspect ratio.
- Save the texture to other folder using the same compression algorithm and with mipmaps setting set to "Generate mipmaps". You may add arbitrary text to file name by placing ~ after number in file name and placing text after ~. E.g. "123456789~Example text.dds"
- Do not delete the original unmodded dds! It may be required later to autoupdate your modded textures in case of Resorep hashing algorithm change.
- [Optional step] If you want to encrypt your textures - drop me a private message
- Now when you have the modded texture use steps from the "For mod users" section.
Manual installation method:
- Copy C:\Windows\System32\d3d11.dll to same folder as game's .exe file.
- Rename copied d3d11.dll to ori_d3d11.dll (in the game folder, not in the system folder!)
- Copy dx11proxy64.dll to same folder as game's .exe file.
- Rename copied dx11proxy64.dll in game folder to d3d11.dll
- Create dllsettings.txt file in same folder as game's .exe file.
- Open dllsettings.txt file with Notepad.
- Put the following text inside dllsettings.txt file:
Code:version=1.7.0 modded_textures_folder=C:\Users\RayWing\Documents\Resorep\modded mod_creator_mode_enabled=false dll_log_enabled=false dll_log_file=C:\Users\RayWing\Documents\Resorep\resorepDll.log save_textures=false original_textures_folder=C:\Users\RayWing\Documents\Resorep\original application_to_hook=G:\Games\Steam\steamapps\common\NieRAutomata\NieRAutomata.exe|BIT64
- Download, extract and put modded textures into some folder.
- Change modded_textures_folder path to folder with modded textures.
- Change original_textures_folder to some empty existing folder.
- Change application_to_hook to path to your game's .exe file (add |BIT64 or |BIT32 at the end depending on application bitness, use |BIT64 if you are not sure).
- Change folder in dll_log_file path to some existing folder.
- Save and close dllsettings.txt file.
- Change the dllsettings.txt file extension to dllsettings.ini
- Run the game.
How to contribute
If you have some C/C++/Java skills and willing to contribute - PM me to get access to source code repository (hopefully it will become open source later).
資訊
用於替換 DirectX 11 應用程式中的紋理的工具。
旨在完成與 uMod 工具對 DirectX 9 相同的功能。
下載連結
重新索雷普 |暗流
準備以下文件:
現在將所有這些檔案複製到某個資料夾中並建立該資料夾的 ZIP 檔案。將此 ZIP 檔案上傳到某些檔案託管服務(例如MediaFire)並向我發送包含以下資訊的私人訊息:
- Resorep 視窗的螢幕截圖。
- “My Documents\Resorep”資料夾中的ui.log、uisettings.ini、dllsettings.ini 檔案。
- Dll 日誌檔。其路徑在進階設定對話框中指定。要取得 dll 日誌 - 關閉遊戲,開啟 Resorep,開啟進階設置,啟用 mod 建立者模式,啟用 dll 日誌,啟動遊戲,查看「My Documents\Resorep」資料夾中的 resorepDll.log 檔案。
- 包含遊戲可執行檔的資料夾內容的螢幕截圖。請啟用表格視圖 - 我需要檔案大小可見。
- 如果您在《Black Desert》中使用 Resorep 並且遊戲崩潰或掛起,請準備一份「My Documents\Black Desert\Dump」資料夾的副本。
[/劇透]
- ZIP 檔案鏈接
- 問題描述。
- 您的 Windows 版本。
如果可以,請從 Resorep UI 中的掛鉤應用程式清單中刪除所有應用程式。
對遊戲資料夾執行檔案搜尋。尋找並刪除以下檔案的所有實例(僅在遊戲資料夾或任何子資料夾內,而不是系統範圍!):
遊戲_d3d11.dll
ori_d3d11.dll
d3d11.dll
dllsettings.ini
之後,您可以嘗試再次小心地使用 Resorep。
[/劇透]
目前版本的限制
[/劇透]
- 沒有全域掛鉤機制。
- 僅支援 DirectX 11 的眾多紋理載入機制中的一種。
- 僅支援 DirectX 11 應用程式。
- 存在一些未知的錯誤。
支援的遊戲列表
更完整的列表請參閱Resorep 相容性列表
- 黑色沙漠Online(64位元DirectX 11版)
- 古墓奇兵:崛起(64 位元 DirectX 11 版)
- 熱血無賴終極版(64 位元 DirectX 11 版)
- 《刺客教條:叛變》(64 位元 DirectX 11 版)
- 蝙蝠俠阿卡漢騎士(64 位元 DirectX 11 版)
- 正當防衛 3(64 位元 DirectX 11 版本)
非常感謝Lazyeye007提供的清單。
[/劇透]
使用說明
對於 mod 用戶
對於模組製作者
- 從官方 Microsoft 下載中心下載適用於 Visual Studio 2015 的 Visual C++ Redistributable,並安裝 Microsoft Visual C++ 2015 Redistributable
- 從Java SE Runtime Environment 8下載並安裝Windows x64版本的 Java Runtime Environment - 下載
- 啟動 resorep.jar - 在 Windows 資源管理器中雙擊它。
- 確保您的 Windows 使用者俱有遊戲資料夾的寫入權限!
- 點擊“要掛鉤的應用程式”部分中的“+”按鈕。
- 選擇遊戲可執行檔。不是遊戲啟動器而是遊戲本身。
- [可選] 如果您願意,請變更「從中載入修改後的紋理」路徑。
- 您現在可以關閉 resorep.jar 應用程式。
- 尋找並下載修改後的紋理(對於 BDO,請參閱「在哪裡可以找到 BDO 的修改後的紋理」部分)。
- 解壓縮並將修改後的紋理複製到「從中載入修改後的紋理」路徑指定的資料夾中。
- 啟動遊戲。
[/劇透]
- 從Java SE Runtime Environment 8下載並安裝Windows x64版本的 Java Runtime Environment - 下載
- 啟動 resorep.jar - 在 Windows 資源管理器中雙擊它。
- 確保您的 Windows 使用者俱有遊戲資料夾的寫入權限!
- 點擊“要掛鉤的應用程式”部分中的“+”按鈕。
- 選擇遊戲可執行檔。不是遊戲啟動器而是遊戲本身。
- [可選] 如果需要,請變更「儲存原始紋理到」路徑。
- 啟動遊戲。
- 為了減少捕捉紋理的數量,請等待您要修改的紋理即將首次顯示的時刻。
- 當您要修改的紋理即將首次顯示時,請啟用「儲存原始紋理」複選框。
- 當您要修改的紋理在遊戲中顯示時,請停用「儲存原始紋理」複選框。
- 開啟「將原始紋理儲存到」中指定的資料夾。
- 在其中一個子資料夾中找到您要修改的紋理。不同的紋理壓縮演算法有不同的子資料夾。
- 修改紋理(使用適用於 Photoshop 的英特爾(R) DDS 外掛程式 -適用於 Photoshop* 的英特爾® Texture Works 外掛程式 | 英特爾® 軟體)。只要保持原始縱橫比,您可以根據需要變更紋理解析度。
- 使用相同的壓縮演算法將紋理保存到其他資料夾,並將 mipmaps 設定為「生成 mipmaps」。您可以透過在檔案名稱中的數字後面放置 ~ 並在 ~ 後面放置文字來在檔案名稱中新增任意文字。例如“123456789~範例文.dds”
- 不要刪除原始的未修改的 dds!如果 Resorep 雜湊演算法發生變化,可能需要稍後自動更新修改後的紋理。
- [可選步驟] 如果您想加密紋理 - 請私訊我
- 現在,當您擁有修改後的紋理時,請使用「針對修改使用者」部分中的步驟。
手動安裝方法:
- 將 C:\Windows\System32\d3d11.dll 複製到與遊戲的 .exe 檔案相同的資料夾。
- 將複製的 d3d11.dll 重新命名為 ori_d3d11.dll(在遊戲資料夾中,而不是在系統資料夾中!)
- 將 dx11proxy64.dll 複製到與遊戲的 .exe 檔案相同的資料夾。
- 將遊戲資料夾中複製的 dx11proxy64.dll 重新命名為 d3d11.dll
- 在與遊戲的 .exe 檔案相同的資料夾中建立 dllsettings.txt 檔案。
- 使用記事本開啟 dllsettings.txt 檔案。
- 將以下文字放入 dllsettings.txt 檔案中:
[代碼]
版本=1.7.0
modded_textures_folder=C:\Users\RayWing\Documents\Resorep\modded
mod_creator_mode_enabled=false
dll_log_enabled=false
dll_log_file=C:\Users\RayWing\Documents\Resorep\resorepDll.log
保存紋理=false
original_textures_folder=C:\Users\RayWing\Documents\Resorep\original
application_to_hook=G:\Games\Steam\steamapps\common\NieRAutomata\NieRAutomata.exe|BIT64
[/代碼]
[/劇透]
- 下載、提取修改後的紋理並將其放入某個資料夾中。
- 將 modded_textures_folder 路徑變更為包含修改紋理的資料夾。
- 將 original_textures_folder 改為某個空的現有資料夾。
- 將 application_to_hook 更改為遊戲 .exe 檔案的路徑(根據應用程式位數在末尾添加 |BIT64 或 |BIT32,如果不確定,請使用 |BIT64)。
- 將 dll_log_file 路徑中的資料夾變更為某個現有資料夾。
- 儲存並關閉 dllsettings.txt 檔案。
- 將 dllsettings.txt 檔案副檔名變更為 dllsettings.ini
- 運行遊戲。
如何貢獻
如果您具備一些 C/C++/Java 技能並願意做出貢獻 - 請透過 PM 與我聯絡以取得原始程式碼儲存庫的存取權限(希望它以後能夠開源)。
[/劇透]
Information
A tool to replace textures in DirectX 11 applications.
Aims to do the same thing as uMod tool did for DirectX 9.
Download link
Resorep | Undertow
Prepare the following files:
Now copy all these files into some folder and create a ZIP archive of that folder. Upload this ZIP archive to some file hosting e.g. MediaFire Send me a private message with the following information:
- Screenshot of Resorep window.
- ui.log, uisettings.ini, dllsettings.ini files in the "My Documents\Resorep" folder.
- Dll log file. Its path is specified in advanced settings dialog. To get a dll log - close a game, open Resorep, open advanced settings, enable mod creator mode, enable dll log, launch a game, see resorepDll.log file in the "My Documents\Resorep" folder.
- Screenshot of contents of a folder with game executable. Please enable table view - I need file sizes to be visible.
- If you are using Resorep with Black Desert and game is crashing or hanging, prepare a copy of "My Documents\Black Desert\Dump" folder.
- Link to ZIP archive
- Problem description.
- Your Windows version.
Remove all applications from hooked application list in Resorep UI if you can.
Perform a file search on a game folder. Find and delete all instances of the following files (only inside the game folder or any subfolders, not system-wide!):
game_d3d11.dll
ori_d3d11.dll
d3d11.dll
dllsettings.ini
After that you may try to use Resorep again carefully.Limitations of current version
- No global hooking mechanism.
- Supports only one of many texture loading mechanism of DirectX 11.
- Supports only DirectX 11 applications.
- Has some unknown bugs.
List of supported games
For more complete list please see Resorep Compatibility List
- Black Desert Online (64-bit DirectX 11 version)
- Rise of the Tomb Raider (64-bit DirectX 11 version)
- Sleeping Dogs Definitive Edition (64-bit DirectX 11 version)
- Assassin's Creed Rogue (64-bit DirectX 11 version)
- Batman Arkham Knight (64-bit DirectX 11 version)
- Just Cause 3 (64-bit DirectX 11 version)
Many thanks to Lazyeye007 for the list.Usage instructions
For mod users
For modders
- Download and install Microsoft Visual C++ 2015 Redistributable from Download Visual C++ Redistributable for Visual Studio 2015 from Official Microsoft Download Center
- Download and install Windows x64 version of Java Runtime Environment from Java SE Runtime Environment 8 - Downloads
- Launch resorep.jar - double click it in Windows Explorer.
- Make sure that your Windows user has write rights for game folder!
- Click the "+" button in the "Applications to hook" section.
- Choose the game executable. Not the game launcher but game itself.
- [Optional] Change "Load modded textures from" path if you wish.
- You may close the resorep.jar application now.
- Find and download modded textures (for BDO see the "Where to find modded textures for BDO" section).
- Unpack and copy modded textures into folder specified by "Load modded textures from" path.
- Launch the game.
- Download and install Windows x64 version of Java Runtime Environment from Java SE Runtime Environment 8 - Downloads
- Launch resorep.jar - double click it in Windows Explorer.
- Make sure that your Windows user has write rights for game folder!
- Click the "+" button in the "Applications to hook" section.
- Choose the game executable. Not the game launcher but game itself.
- [Optional] Change "Save original textures to" path if you wish.
- Launch the game.
- To reduce amount of captured textures, wait for the moment when the texture you are going to mod is about to be displayed for the first time.
- Enable the "Save original textures" checkbox when the texture you are going to mod is about to be displayed for the first time.
- Disable the "Save original textures" checkbox when the texture you are going to mod was displayed in-game.
- Open folder specified in "Save original textures to".
- Find the texture you are going to mod in one of the subfolders. There are different subfolders for different texture compression algorithms.
- Mod the texture (use Intel(R) DDS Plugin for Photoshop - Intel® Texture Works Plugin for Photoshop* | Intel® Software ). You may change the texture resolution as you wish as long as you keep original aspect ratio.
- Save the texture to other folder using the same compression algorithm and with mipmaps setting set to "Generate mipmaps". You may add arbitrary text to file name by placing ~ after number in file name and placing text after ~. E.g. "123456789~Example text.dds"
- Do not delete the original unmodded dds! It may be required later to autoupdate your modded textures in case of Resorep hashing algorithm change.
- [Optional step] If you want to encrypt your textures - drop me a private message
- Now when you have the modded texture use steps from the "For mod users" section.
Manual installation method:
- Copy C:\Windows\System32\d3d11.dll to same folder as game's .exe file.
- Rename copied d3d11.dll to ori_d3d11.dll (in the game folder, not in the system folder!)
- Copy dx11proxy64.dll to same folder as game's .exe file.
- Rename copied dx11proxy64.dll in game folder to d3d11.dll
- Create dllsettings.txt file in same folder as game's .exe file.
- Open dllsettings.txt file with Notepad.
- Put the following text inside dllsettings.txt file:
Code:version=1.7.0 modded_textures_folder=C:\Users\RayWing\Documents\Resorep\modded mod_creator_mode_enabled=false dll_log_enabled=false dll_log_file=C:\Users\RayWing\Documents\Resorep\resorepDll.log 保存紋理=false original_textures_folder=C:\Users\RayWing\Documents\Resorep\original application_to_hook=G:\Games\Steam\steamapps\common\NieRAutomata\NieRAutomata.exe|BIT64 [/代碼] [LIST] [*]下載、提取修改後的紋理並將其放入某個資料夾中。 [*]將 modded_textures_folder 路徑變更為包含修改紋理的資料夾。 [*]將 original_textures_folder 改為某個空的現有資料夾。 [*]將 application_to_hook 更改為遊戲 .exe 檔案的路徑(根據應用程式位數在末尾添加 |BIT64 或 |BIT32,如果不確定,請使用 |BIT64)。 [*]將 dll_log_file 路徑中的資料夾變更為某個現有資料夾。 [*]儲存並關閉 dllsettings.txt 檔案。 [*]將 dllsettings.txt 檔案副檔名變更為 dllsettings.ini [*]運行遊戲。 [/LIST] [/劇透] [SPOILER="如何貢獻"] [SIZE=7][B]如何貢獻[/B][/SIZE] 如果您具備一些 C/C++/Java 技能並願意做出貢獻 - 請透過 PM 與我聯絡以取得原始程式碼儲存庫的存取權限(希望它以後能夠開源)。 [/劇透] [/QUOTE] 我安裝它並將 mod 放入 modd 並執行遊戲後,它仍然不起作用