[Guild Wars 2] A possible new way to mod Guild Wars 2 that is quite promising.

Lokiie1984

Vivacious Visitor
Joined
Jul 30, 2012
I still play fairly often. Would be nice to have the mod, something to look at while i grind resources for gold so i can finally buy the newest living world season.
 

Vergil

Content Creator
Joined
Apr 17, 2012
It's nice that some of you guys are still interested. :)
Body2 is a bit thinner around the hip. It's also way more high poly and that causes more skinning problems. This is all work in progress. It will probably not fit your character's skin color, so you have to adjust the dds file in Photoshop or Gimp.
Make sure to check "Reverse Normal Components" in ModelMod in the Game Profile or the skin will look broken ingame.
It only works for human bodies. Some (or many) hair styles are not supported.
This is how the folder hierarchy works for me: ModelMod\gw2\Body and ModelMod\gw2\Body2
But that should depend on how you set ModelMod up.
Unpack the rar archives into the last folder for any mod.

Show me some nice screens if it works.
 

Attachments

Zaiganthe

Potential Patron
Joined
Jan 3, 2018
I spent the past two days to create this mod and make it look properly. There is some polishing left to do though. Is anyone still playing Guild Wars 2 here? : )

View attachment 99079View attachment 99080
Damn! That's incredible. Hell of a job Vergil. Haven't logged on to gw2 in quite some time, but nude mods have a way a breathing life into a game for me :p. What armor did you use to create this skin? Or did you somehow manage to do it in undies?
 

Vergil

Content Creator
Joined
Apr 17, 2012
Thank you guys! :)
Yes, the mod works with the undies body. Just undress yourself and be naked! :) You can also hide shoulder armor, gloves and helmet.
 

flanneldude

Potential Patron
Joined
Mar 7, 2016
Alas no luck here. So I had to first create a snapshot and a 'mod' to get the ModIndex.yaml created, and then I dropped your folder into the path and edited the name in ModIndex.yaml to match, ('Body2Mod').

According to the logs it's loading, but I'm not seeing anything in game. I tried CRTL F1, F2 a few times.

Did you have the 'high resolution character textures' turned on when you did your initial snapshot, maybe?

Code:
[M:ModDBInterop]: Async load started
[M:ModDBInterop]: Loading from path: "P:\mods\gw2\modelMods\gw2"
[M:MemoryCache]: Cache hit for file: P:\mods\gw2\modelMods\gw2\Body2\Body2Mod.mmobj
[M:ModDB]: Mod: "Body2Mod": type: GPUReplacement, ref: Some "Body2Ref", weightmode: Ref, override textures: 2
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Mod.yaml]: finished: 12ms
[M:MemoryCache]: Cache hit for file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.mmobj
[M:ModDB]: Found 8 vertex elements in Body2Ref_VBDecl.dat (64 bytes)
[M:ModDB]: Ref: Body2Ref: binary vertex data: false
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.yaml]: finished: 10ms
[M:MeshRelation]: built mesh relation from mod 'Body2Mod' to ref 'Body2Ref'
[M:SW:MeshRel:Body2Mod/Body2Ref]: finished: 254ms
[M:SW:LoadModDB]: finished: 286ms
[M:Util]: Memory: (clr: 17.08MB; process: 754.57 MB)
[M:ModDBInterop]: Async load complete
[RenderState]: Mod Data Setup time (Native+Managed): 422
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee43c0Warning: big stage: 260, texture set to non null: 29ee43c0 (Final message; log limit hit)
[RenderState]: Warning: big stage: 260, texture set to non null: 29ee4f40Warning: big stage: 260, texture set to non null: 29ee4f40 (Final message; log limit hit)
[M:ModDBInterop]: Async load started
[M:ModDBInterop]: Loading from path: "P:\mods\gw2\modelMods\gw2"
[M:MemoryCache]: Cache hit for file: P:\mods\gw2\modelMods\gw2\Body2\Body2Mod.mmobj
[M:ModDB]: Mod: "Body2Mod": type: GPUReplacement, ref: Some "Body2Ref", weightmode: Ref, override textures: 2
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Mod.yaml]: finished: 6ms
[M:MemoryCache]: Cache hit for file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.mmobj
[M:ModDB]: Found 8 vertex elements in Body2Ref_VBDecl.dat (64 bytes)
[M:ModDB]: Ref: Body2Ref: binary vertex data: false
[M:SW:load file: P:\mods\gw2\modelMods\gw2\Body2\Body2Ref.yaml]: finished: 8ms
[M:MeshRelation]: built mesh relation from mod 'Body2Mod' to ref 'Body2Ref'
[M:SW:MeshRel:Body2Mod/Body2Ref]: finished: 261ms
[M:SW:LoadModDB]: finished: 285ms
[M:Util]: Memory: (clr: 17.08MB; process: 2227.67 MB)
[M:ModDBInterop]: Async load complete
[RenderState]: Mod Data Setup time (Native+Managed): 1032
 
Last edited:

Vergil

Content Creator
Joined
Apr 17, 2012
I think 'high resolution character textures' was turned off. I also don't know if it changes anything for ModelMod. Can you see the preview of your ripped screenshot in ModelMod?
 

flanneldude

Potential Patron
Joined
Mar 7, 2016
I'll try again this evening, I just generated the snapshot to get the mod index created. It's been a while since I played with model mod.
 

flanneldude

Potential Patron
Joined
Mar 7, 2016
so I confirmed that I was able to view a snapshot of my character successfully. I figured I would try throwing it into Blender, but I'm having trouble with the import; the ModelMod blender scripts don't seem to be working for me :-/ Blender says they're installed successfully, but I don't have the option from Import to import a ModelMod type.
 
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