DrZombi's Sweet Treats

Dacer

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Jun 29, 2017
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#81
I have actually used sby's bundle and it works well (actually runs faster on my tablet than all the others too) so I'll do a comparison and see hat I can do, might report back for people who might be in the same boat as me if I find a solution. But thanks for the input, I appreciate it!
 

cypher371

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Jul 20, 2011
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#82
DrZombi DrZombi

Replaying them all again.

Just curious, after the statue let's got of Clara, what is the next step to progress the story? I can't seem to get it to progress further?

Is there a definitive "end" sequence like with the other dialogues?
 

DrZombi

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#83
DrZombi DrZombi

Replaying them all again.

Just curious, after the statue let's got of Clara, what is the next step to progress the story? I can't seem to get it to progress further?

Is there a definitive "end" sequence like with the other dialogues?
Hi Cypher371,

My memory was not so good so I just had a quick look at the dialogue and it seems that there is no real "end". I'm afraid Clara will be trapped with that statue for ever :tongue:
In fact when the jade statue sets her free, she gets Ahegao and is hypnotized and will continue to suck "for her own pleasure". The Ahegao mood unlocks new lines for each situation but that's all. The plot won't go anywhere else.
 

MeatBeater

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Feb 25, 2018
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#84
I love the Ghostbusters mod, I just have a question. How would one go about just having Emy herself without the whole minigame part? I have been trying to find the mods to try to recreate it from the various folders, but since I have never manually put a mod in, I kinda have no idea what I'm doing.
 

Nameless

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Aug 30, 2012
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#85
I love the Ghostbusters mod, I just have a question. How would one go about just having Emy herself without the whole minigame part? I have been trying to find the mods to try to recreate it from the various folders, but since I have never manually put a mod in, I kinda have no idea what I'm doing.
The contents for the character can be found in the /Loader5.45/Mods/Sweet Treats/Ghostbusters/ folder. You can copy the contents of the folder minus the dialogue.txt to your main loader install and just add "Ghostbusters:Ghostbusters" to your CharacterFolders.txt or you can just play with dialogue disabled by un-checking the dialogue box in the options tab
 

Globus1

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Feb 23, 2018
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#87
upload_2018-4-22_13-13-36.png

i'm free) DrZombi is just a joker)

P.S. also there are some very interesting unique dialogs in that case)
 
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DrZombi

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#88
View attachment 72431
i'm free) DrZombi is just a joker)

P.S. also there are some very interesting unique dialogs in that case)
Lol ! Can you explain a bit more what you've done to come to this result ??
This is very strange because you have graphical mods like the wolf which are not part of this dialogue at all so I really wonder how you could end up there :grin:
 

Globus1

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#89
Hmmm... i thought it was ok, lol. No mods but what i've downloaded today. I'm sure that's because i played Red Hoody WTF game before that one (must be a bug, to my mind)...
I wondered if there is an end so i went there, then saw your words about Ahegeo mood and changed her mood to check dialogs up. It worked and statue left her free but when i changed her mood back "Break of the 4th wall" happened and i got naked and sucked. Then there was voices of monkeys, some dialogs and they showed up)
My english is bad but you might have cought the idea.
Still don't understand why it freed me though
 

DrZombi

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#90
Hmmm... i thought it was ok, lol. No mods but what i've downloaded today. I'm sure that's because i played Red Hoody WTF game before that one (must be a bug, to my mind)...
I wondered if there is an end so i went there, then saw your words about Ahegeo mood and changed her mood to check dialogs up. It worked and statue left her free but when i changed her mood back "Break of the 4th wall" happened and i got naked and sucked. Then there was voices of monkeys, some dialogs and they showed up)
My english is bad but you might have cought the idea.
Still don't understand why it freed me though
Ah ok ! Yes, strange things can happen sometimes when you go from one dialogue to another. If you're here for the lolz it's ok but if you realy want to experiment a dialogue, you're always better restarting the bundle between each of them, even if I've done my best to kill, erase and reset everything at the beginning of each dialogue.
 
Joined
Aug 21, 2018
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#91
soo. on loading ALL scenes, scenarios, etc... i always end up getting stuck with a colored screen. Blue for smurf, pink for succubus, black for soire... A diologue box show up, with no actual text, and then disappears. I CAN still hear sounds and change the tracker percentages on the top of the screen; but an extremely bright and ugly curtain blocks the show; and nothing else loads. i've tried this on all compatibiliy settings, as administrator, with both flash11, and the newer flash30... I did manage to get the star wars scenario to load once with flash 30, but other than that, no dice... ideas?
 

DrZombi

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#92
Hi P Perverts_doit_Better ,

Can you please confirm that except from trying other flash player versions you did not alter the package at all ?
Please do not try to upgrade animtools or other mods. My package has been developped tested and shipped with specific versions of every mod so I can't provide support if you're messing with it.

That being said, the colored curtain that you see is the [INSTANT_FLASH_<HexColorCode>] trigger that I use in all of my Dialogue.txt to hide the scene while I'm preparing the girl. Then, in the real dialogue, you will often see something like this (example from the smurfette dialogue):

intro_notPlayed:"[intro1][ANIMTOOLS_ATV_defaultsdt]ББББ[CLEAN_ALL][ARMS_LEGS][END_FLASH][LOOK_UP]

The problem that you're experiencing is probably due to this line not being read or not being read entirely. If you miss the [END_FLASH], the colored curtain won't disappear. Please make sure that:

1) You download and use my unaltered package
2) You're not doing anything that could prevent the line to be read. Please stay still and don't touch your mouse while the dialogue loads until you can see the curtain disappear

The only reasons I can see for this to happen is either you're interrupting the normal course of the dialogue, or your animtools mod is loading badly and after the position change the line is discarded. If you really can't get off this situation, you can still delete the [INSTANT_FLASH_<HexColorCode>] in all Dialogue.txt files but this is only a bad workaround as this does not really solve your main problem of some init lines not being read, which could cause other problems later in the dialogues.

Hope this helps !
 
Joined
Aug 21, 2018
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#93
Thanks for the quick reply,
Yes, i can confirm that it is an unaltered package. no artificial growth or mods in this package. Al naturale. :p

ok, sorry for false report i guess. i just deleted everything, including the original .rar that i unpacked this from, which i downloaded from here, and downloaded a new copy. upon extracting, everything runs fine. maybe i somehow got a corrupted or incomplete archive? because no matter how many times i unpacked it, even to a new folder, it wouldn't run. now it does. same download link and everything... so i guess you can nix that one

 
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Antimatter42

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Sep 2, 2017
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#94
Morning, Doctor (it's morning where I'm living as I'm typing this). I just played your expansion of T0mcat's Clara Loft dialogue, and you did a great job. It completely outdid almost every idea I had in mind on expanding the original dialogue. However, I feel like there's more to be added, so would you mind if I further expanded your dialogue by adding some penetration scenes and some other animtools positions? Either that, or I can completely type up my own variant while borrowing lines and triggers from yours and T0mcat's dialogue. I can't do this right now due to another request I have to attend to (and my laptop with all of my needed mods has a dodgy keyboard), but once I find the time, I would love to.
 

DrZombi

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Jul 10, 2016
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Location
France
#95
Morning, Doctor (it's morning where I'm living as I'm typing this). I just played your expansion of T0mcat's Clara Loft dialogue, and you did a great job. It completely outdid almost every idea I had in mind on expanding the original dialogue. However, I feel like there's more to be added, so would you mind if I further expanded your dialogue by adding some penetration scenes and some other animtools positions? Either that, or I can completely type up my own variant while borrowing lines and triggers from yours and T0mcat's dialogue. I can't do this right now due to another request I have to attend to (and my laptop with all of my needed mods has a dodgy keyboard), but once I find the time, I would love to.
Hi Antimatter42 Antimatter42 ,

Many thanks for the compliment ! I'm always happy to see that people appreciate my work.
My contribution here is totally open source so feel free to use it as much as you need. :smile:
 
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