Follow-up from #8261. This guide explains how to modify Blade & soul's xml.dat file. This file is an archive that contains much of the game's modifiable data, increasing the file we need to (permanently) increased the slider limits for your characters. As opposed to using the BnS Slider Tool made by Tinker, larger sizes obtained through this method are permanent (they don't reset when the game closes) and cannot be detected by GameGuard. But there are some drawbacks. You'll need to launch the game via a bypass that 'skips' the default launcher (this can be done via a tool like BnsBuddy or another method outlined at the bottom of this post). You will likely also need to be re-do these changes once in a while as the structure of xml.dat tends to change with every major patch or update. Step #1: Preparing (Basic Requirements) To edit the game's xml.dat file and tinker with the sliders you will need the following: Ronny1982's bnsdat (de-)compression tool Download & instructions here: [Release] Bnsdat - Xml.dat (De-)Compression Tool - Blade & Soul Dojo !! IF you have problems with using the ronny's tool or find that it is not working properly take it up with ronny1982 at the link given above!! I cannot help you. A text editor (WordPad preferred). Step #2: Installing & using bnsdat Before proceeding we are going to install the bnsdat (de-)compression tool you downloaded above. To install it place the bnsdat.exe file in the following folder. It is highly recommended to make a backup of your original xml.dat file before proceeding: ...\NCSOFT\BnS\contents\Local\NCWEST\data To use the tool we are going to open a command prompt to the \data folder. To do this go into the \NCWEST folder above it, and then [shift+right-click] on the \data folder inside. Choose "open command window here". Then enter the following in the command prompt and hit enter: Code: bnsdat -x xml.dat The tool will now extract and de-compile BnS' xml.dat file. If successful you will see a new folder inside your \data folder, named xml.dat.files Step #3: Locate characterdefvaluedata.xml The new xml.dat.files folder contains a lot of files, but we only need one in particular. Navigate to the to the xml.dat.files/engine folder and locate characterdefvaluedata.xml. Open this file with Wordpad or any other text editor. characterdefvaluedata.xml is the file containing the game's sliders. Scroll down a bit. In the lower half of the file you'll start to see a ton of lines that begin with "body-custom-count" (see screenshot below). All lines that begin with this are sliders for different body parts. Before we go on you will need to understand how this structure works to successfully edit it. Each "entry" (starting with <record body-custom-count and ending in tool-version="#" type="..."/>) relates to a particular race and/or gender, and contains the sliders for all body parts used by that gender. Within such an entry you will see a lot of numbers; some which do have quotation marks (" ") around them, and some which do not. The numbers without " " (quotation) marks around them (e.g. the 10 in body-custom-count-10 or the 14 in body-custom-count-min-14) correspond to a particular body part. (there is a list of what each number refers to below). For tweaking the sliders we only need to focus on the lines that appear as body-custom-max- and body-custom-min-... . In such lines, the numbers that do have quotation (" ") marks around them are the slider values. Most of these values appear as 1.00 or -1.00 and similar. A lot to take in, but it will become apparent with some examples. Before proceeding here is a list of what numbers without quotation " " marks around them refer to what body parts (courtesy of tinker and others): Step #4: Changing Values Let's start with a simple slider tweak. Say that we want to increase the max. limit of the breast slider from 1.00 (default) to 3.00 for all races. Here is what we are going to do. Hit the "Replace" button in your text editor. Going by the list above, value 25 directly affects the breast size. Remember from above that we only need to edit the lines that appear as body-custom-max-... and body-custom-min-... for tweaking sliders. The default value for all "max" sliders is 1.00 (and -1.00 for all "min" sliders). So to increase the breast slider we enter the default value under "find what", and the desired new (modified) value under "replace with". Now we hit "replace all" Now the maximum breast size has now been increased from 1.00 (20) to 3.00 (60) for all races. Another example. Let's say that we also want to increase the minimum limit of the breast slider from its default (-1.00) to -3.00, so that we can make the boobs smaller than normal too. Repeat the above step, but for the min-25 value this time (remember min. values use a negation (-) sign): Default value on top, intended value below. Replace all and done. Race/Gender-Specific Changes But not everyone wants to change the sliders for all races. So let's say that we want to increase the breast size for a particular race and gender only. Obviously, this means that we cannot use the "replace all" method from above. So instead we have to locate and manually edit the related entry and its values. As you will have seen, each entry has a "race" and "sex" field right before the end (tool-version="#" type="..."/>). If you do not have the Korean language font installed on your pc you will see all sorts of gibberish like this: But if you do have the Korean language font installed you will see Korean characters instead, as it should be. Then you can use the following list for reference: So let's say we want to change the breast slider max limit for Yun/Kun only. We look (use search) for the entry that has race="건" and sex="여". Once there repeat the steps from above: look for the relevant value (25 for breast size, we are increasing max size so body-custom-max-25) and change the 1.00 to 2.00, 3.00 or whatever value you like. Step #5: Saving & Re-Compiling xml.dat Once you are done with your changes exit the file (remember to save all changes). Now we have to re-compile xml.dat. Before doing so delete your current xml.dat file first. If you did as I said above you will have a backup of it, so you can safely delete the current xml.dat file you have. Why delete it? Because re-compiling when there already is an xml.dat in the \data folder will sometimes cause it to not overwrite properly. Bring up the command prompt for the \data folder again (see Step #2 above), but this time enter the following in the command prompt: Code: bnsdat -c xml.dat.files xml.dat is now re-compiled, along with the file containing the updated sliders. Ensure that the new xml.dat is (or ends up in) your NCSOFT\BnS\contents\Local\NCWEST\data folder. DO NOT LAUNCH THE GAME YET!! Step #6: Bypassing the NC Launcher As mentioned above, you will need to launch the game without the NCSoft launcher. The ncsoft launcher will automatically 'repair' the new xml.dat as it auto-fixes any modified files it detects. As mentioned atop this post there are a few ways to bypass it: Through a tool like BnsBuddy Via a .bat file. You can download it for B&S NA/EU (West) here: http://i.gflclan.com/start_client.bat. Put this file into your \NCSOFT\BnS\bin folder (the same folder client.exe is in) and make a shortcut to it (right-click > send to desktop). From now on you will be launching the game through that. You can edit this file (right-click>edit) to change between the NA and EU servers: "-region:0" is for NA, "-region:1" for EU. If you launch BnS via Steam you can do the following (ty terrytmk!): Use "add non-steam game", find client.exe that run Blade and Soul. Then add the following to launch option: Code: /LaunchByLauncher /SessKey:"" /MacAddr:"" /UserNick:"" /CompanyID:"0" /ChannelGroupIndex:"-1" /ServerAddr:" " /StartGameID:"BNS" /RepositorySub:" " /GamePath:"" /LoginMode 2 -lang:English -region:1 -region:1 is EU -region:0 is NA After you relaunch steam in admin, you can use steam overlay and bypass the launcher. Or you can just manually copy-paste the modified xml.dat file into its respective folder everytime after the regular ncsoft launcher finishes the file check. Errors/Fixes If the bnsdat tool doesn't work properly with extracting/de-compiling try moving xml.dat outside of your B&S folder -- that is, copy/move it to another folder (e.g. the same folder the bnsdat tool comes in). Then put bnsdat.exe in that new folder and try de-compiling it there. Make sure the xml.dat is not set to read-only. Run cmd.exe (the commandline prompt) with admin privilege. For more issues see the source thread for the bnsdat tool. Uninstalling If you'd like the default sliders back at any time simply launch the game through the default ncsoft launcher and let it update/repair.