Any way to get sdt to remember what clothes a girl had in the beggining? (1 Viewer)

SkyHeart

Casual Client
Joined
Apr 17, 2017
Hi,
First, I don't think you can put a "." character in linetypes


Second, custom linetypes are triggered via other triggers from other linetypes. As such you have to start from a default SDT linetype like "general", "intro", "start" etc or from a button.

so one example would be:
start:"hello [initiating00]"
initiating00:"hi [other_customLineName]"
other_customLineName:"other text [another_customLineName]"

And so on
 

Antimatter42

Bedroom Philosopher
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Sep 2, 2017
Antimatter42 Antimatter42 Just in case you haven't noticed the second page, since I didn't tag you in the prev post.
That's alright. By the way, every time I exit, and then boot up the SDT loader again, I find that all of the clothes are set to a maroon color, while the headwear is set to a tan color. Why is this?
 

SkyHeart

Casual Client
Joined
Apr 17, 2017
Umm, I've got no idea.. Maybe a dialogue is firing when you boot up the game??
I'm not a tech guy at all so you should probably make a thread in the help subforum
 

DigitalSmutExports

Content Creator
Joined
Sep 12, 2018
That's alright. By the way, every time I exit, and then boot up the SDT loader again, I find that all of the clothes are set to a maroon color, while the headwear is set to a tan color. Why is this?
One possibility is that it's a minor bug with the costume mod - not at all an uncommon one! There are several clothing mods, that when loaded from a code just won't (reliably) be set to the correct color. Easily solved though if it's part of a dialogue. You just correct the colors of the mods in question on the [start] line.
 

Antimatter42

Bedroom Philosopher
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Sep 2, 2017
One possibility is that it's a minor bug with the costume mod - not at all an uncommon one! There are several clothing mods, that when loaded from a code just won't (reliably) be set to the correct color. Easily solved though if it's part of a dialogue. You just correct the colors of the mods in question on the [start] line.
Thanks for the answer. I'll go look into that.
 

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