- Joined
- Jul 10, 2018
I've been playing this game for a while, but only recently have I begun fiddling with creating my own dialogues. I've already made a basic dialogue that works without error, and supports Animtools. But have some questions about more advanced things.
1. What methods are there for changing her clothing via dialogues? What are the simplest ways, and what are the more complex ones? Not wanting to set the world on fire here, like the intricate and fantastic work done on Slave Bazaar. More thinking something basic, like applying a gag when she is pulled up and removing it when she is pulled down.
2. Is it possible for dialogue to acknowledge such a change in her attire? For example, her having a different set of thoughts when gagged / ungagged. I'm certain this is possible when paired with my first question, likely with the use of variables. But can this be done when a player changes clothing via the menu instead of a mechanism built into the dialogue itself?
3. Is it possible to have separate dialogues that interact with one another? For example, a variable set by one dialogue being used by another when it is loaded. I think Slave Bazaar does something like this for the shop for instance. If it can be done, what are the limitations? Would they need to be bundled together like Slave Bazaar?
4. If #3 can be done, would it be possible to create two 'companion' dialogues that recognize when you've been using the other? For example you have two dialogues, each with two sets of lines. One if loaded first, one if loaded after the other. In this example lets say its two 'partners' giving/receiving depending on which dialogue is loaded. You load dialogue A, and when you then load dialogue B (so the roles are reversed) dialogue B would acknowledge the reciprocation. Likewise if you load them in the other order.
5. I know there's a trigger for dialogue based on when her head is grabbed. Is there a way to change variables when it is released by the player, instead of the release being triggered within the dialogue?
If I end up making a few dialogues to test the waters, I'll probably not be so ambitious as to employ these advanced methods in my first ones. But I am curious to know the answers for future prospects.
I have more questions regarding editing existing dialogues, and publishing them. I was thinking as a bit of a pet project, I might go through a slew of existing dialogues that don't already support Animtools and adding it in. What are the easiest methods to get in touch with the authors of these dialogues? If the original author can't be reached, is it okay to post an edited version on the forum instead of keeping it for personal use?
Thanks in advance.
1. What methods are there for changing her clothing via dialogues? What are the simplest ways, and what are the more complex ones? Not wanting to set the world on fire here, like the intricate and fantastic work done on Slave Bazaar. More thinking something basic, like applying a gag when she is pulled up and removing it when she is pulled down.
2. Is it possible for dialogue to acknowledge such a change in her attire? For example, her having a different set of thoughts when gagged / ungagged. I'm certain this is possible when paired with my first question, likely with the use of variables. But can this be done when a player changes clothing via the menu instead of a mechanism built into the dialogue itself?
3. Is it possible to have separate dialogues that interact with one another? For example, a variable set by one dialogue being used by another when it is loaded. I think Slave Bazaar does something like this for the shop for instance. If it can be done, what are the limitations? Would they need to be bundled together like Slave Bazaar?
4. If #3 can be done, would it be possible to create two 'companion' dialogues that recognize when you've been using the other? For example you have two dialogues, each with two sets of lines. One if loaded first, one if loaded after the other. In this example lets say its two 'partners' giving/receiving depending on which dialogue is loaded. You load dialogue A, and when you then load dialogue B (so the roles are reversed) dialogue B would acknowledge the reciprocation. Likewise if you load them in the other order.
5. I know there's a trigger for dialogue based on when her head is grabbed. Is there a way to change variables when it is released by the player, instead of the release being triggered within the dialogue?
If I end up making a few dialogues to test the waters, I'll probably not be so ambitious as to employ these advanced methods in my first ones. But I am curious to know the answers for future prospects.
I have more questions regarding editing existing dialogues, and publishing them. I was thinking as a bit of a pet project, I might go through a slew of existing dialogues that don't already support Animtools and adding it in. What are the easiest methods to get in touch with the authors of these dialogues? If the original author can't be reached, is it okay to post an edited version on the forum instead of keeping it for personal use?
Thanks in advance.