BlueZephyr
Casual Client
- Joined
- Nov 29, 2018
Unfortunately I don't mean "having" a 3-way. I make some dialogues where it can choose between 3 options based on a da.random probability. The current way I have it setup is to check if the first option is successful and, if the check fails, check which of the next 2 options should go. I'd prefer there to be a straight check between all 3 instead of going by steps cause that unbalances the probability. It's like this:
Option A: 15%
Option B: 35%
Option C: 50%
Currently I check if Option A is successful first. If not then it checks between Options B and C. Checking in steps unfairly makes Option A more common since it's being checked by itself before the others. Is there a way in dialogue operators to have it check all 3 options in the same line? For reference I'll include a snippet of the dialogue I'm currently working on.
Option A: 15%
Option B: 35%
Option C: 50%
Currently I check if Option A is successful first. If not then it checks between Options B and C. Checking in steps unfairly makes Option A more common since it's being checked by itself before the others. Is there a way in dialogue operators to have it check all 3 options in the same line? For reference I'll include a snippet of the dialogue I'm currently working on.
reset_pose:"[ANIMTOOLS_BlueZephyr0_0_0][nextisFructore_*da.random <= varChance.Fru*]"{"style":"Him","set":{"da.pleasurePercentage":0}}
nextisFructore_0:"[nextisGumber_*da.random <= varChance.Gum*]"{"style":"Him"}
nextisFructore_1:"[setFructorecum]"{"style":"Him"}
nextisGumber_0:"[setSolurecum]"{"style":"Him"}
nextisGumber_1:"[setGumbercum]"{"style":"Him"}
nextisFructore_0:"[nextisGumber_*da.random <= varChance.Gum*]"{"style":"Him"}
nextisFructore_1:"[setFructorecum]"{"style":"Him"}
nextisGumber_0:"[setSolurecum]"{"style":"Him"}
nextisGumber_1:"[setGumbercum]"{"style":"Him"}