XL Background compatible precum flashing

DigitalSmutExports

Content Creator
Joined
Sep 12, 2018
SyntaxTerror SyntaxTerror has recently introduced XL Backgrounds.

They're awesome! If a template were to be released I imagine it'd be easy enough to follow a step-by-step on how to swap the image itself without action script knowledge. That should essentially make the XL BGs the new SDT gold standard imo.

Everything works great except for one issue with them - the flashing you see as the guy's about to cum is still normal-sized and it looks a bit jarring.


I request a mod which replaces the vanilla game flashing with fullscreen flashing.

Ideally the circle in the middle should stay the same and the thicker overlay outside of the circle should be extended to cover the rest of the screen.
 
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SyntaxTerror

Content Creator
Joined
Jul 24, 2014
If a template were to be released I imagine it'd be easy enough to follow a step-by-step on how to swap the image itself without action script knowledge.
The issue is Adobe Animate is needed to make the SWF, and it has only a one month free trial, then they come to pick up one of your kidneys to pay for it.

By the way, I'm planning to remake my Animated background tutorial and expand it for HD and XL backgrounds (soon?).
 

DigitalSmutExports

Content Creator
Joined
Sep 12, 2018
The issue is Adobe Animate is needed to make the SWF, and it has only a one month free trial, then they come to pick up one of your kidneys to pay for it.
Sure they won't settle for some good homemade porn? You're doing God's work after all ;-)

Without knowing a ton about copyright laws I just imagined that all the SDT materiel based on various fictitious characters isn't technically speaking legal (falls under fair use?) and anybody fine with that might be OK with using a cracked Animate for non-profit purposes. I'm not encouraging that of course - that would be unconscionable. I'm just speculating.
 

SyntaxTerror

Content Creator
Joined
Jul 24, 2014
I just looked into a decompiled SDT 1.21.1b and this effect seems to be a radial gradient with a shape tween in a 700x600 px symbol with origin at x=0 ; y=0 (symbol 116, linkage: obj.ScreenEffects).
If this symbol was 1122x600 px, with origin at x=-211 ; y=0, it may work (note: I use 1122px width for my HD backgrounds and not 1067 because the game screen is a bit wider when the top window and menu bars are left in full screen mode).

Unfortunately, I cannot help more about that...
 
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