Yeah well, that's all stuff that has to go under "don't do that, then." Neck movement can't be restricted by mods, and if I make it so small that the chine never clips, it would just look like the default one again. As for the second, this doesn't work with default blindfolds and never will because of the complex layering going on.Kwelude said:Small bug with the posture collar. If you push the girl back and tilt her head down, the jaw clips under the front of the collar
Other than that, good job
[Edit] Found one with the trainer gags as well. If you use the default blindfold the piece going over the nose appears to go under the blindfold, then you can see just a bit going above followed by under again
Gag swf imports seem to be broken in v1.16.1b. It worked in v1.16b. The ones you previously made stopped working as well.TOlive said:I did notice that they're triggering dialogues and jaw movin', did you stamp them on the gag layer or one of the other templates?
Probably because these are for the newest sdt, not the loader. Try the in game rgb controls.kysadhuras79 said:Hello m8, i tryed to colar the shoes with the new loader 5.0d but it wont work, what am i doing wrong?
To be more accurate, the shoes work fine, but the gags don't set her jaw to a fixed position any more (also happens in the latest loader, too). I'm actually still using an old loader because of this, so it would be awesome if they could be fixed.Kwelude said:Oop, you already noticed they're broke in 1.16.1b
Someone has :omartinica said:Lol, if you use the monoglove, change hand position, and then reset the mod she looks cripple. Anyway great job on this, didn`t expect to see more so soon. Hope someday someone will make a full latex costume... ::)