Tera has gone free2play!
This thread will cover:
-using .gpk modded files(recommended modding method)
-UtHelper1.3 guide(replacing .dds textures to create .gpk packages)
-My Tera mods.
*Some requests will be accepted, most will not(modding isn't my job I do this for fun)
**Backup your TERA\Client\S1Game\CookedPC\Art_Data\Packages\CH\PC folder *before* you start editing.**
Using .gpk packages
Replacing files is NOT required when using .gpk packages
Any folder your planning to replace files in just create a NEW folder next to it, with the same name adding an underscore "_FolderName"
*default player .gpk folder*
TERA\Client\S1Game\CookedPC\Art_Data\Packages\CH\PC
---Create a new folder next to the default folder adding an underscore "_Name"
TERA\Client\S1Game\CookedPC\Art_Data\Packages\_CH\PC
This allows modding \_CH\PC \_CH\NPC and \_CH\Monster all inside one folder \_CH\
***Leave the Default Files Alone, No replacing required***
--If something goes wrong just move the _CH folder to a different location, and the game will load the default files.
This works for everything I've modded, player mods (_PC), npc mods(_NPC), and sound replacers(_NPCSpeechVoice)
UtHelper1.3 guide
(replacing .dds textures to create .gpk packages)
**Backup your \packages\CH\PC folder *before* you start editing.**
This was an example used ***here***
Use UtHelper1.3 to import it into file-> PC_Event_01.gpk
-Start Uthelper, click file-"load package", find your "PC_Event_01.gpk"
-Right click the text heading that appears, pick view mode - group by class
-Expand PC_Event_01 -then- Texture2D
-Scroll down to "PC_Event_01_Castanic_F_diff" <- right click select "Import"
-Find the texture I attached "PC_Event_01_Castanic_F_diff.dds", click open/ok
-Click File - "Save Package as" name the file something different like: "PC_Event_01-SASH.gpk"
-Place the file in \packages\_CH\PC renaming it to "PC_Event_01.gpk"
(Leave the original \packages\CH\PC files as is, no replacing files needed)
UtHelper1.3
UtHelper Quick Guide -youtube
Extracting .dds files: *as above with this change*
-Scroll down to "PC_Event_01_Castanic_F_diff" <- right click select "Export"
-skip the rest, your .dds is placed in the same folder you opened the .gpk
My Tera Mods
None of my Mods will use Tex/Umod all are .gpk or .dds textures UtHelper can swap.
Elin - No Tails! (version1)
Elin - No Tails(version2) All tails removed
Place this .gpk in TERA\Client\S1Game\CookedPC\Art_Data\Packages\_CH\PC *as explained above*
Not all tails are erased, most are.
Some caused major errors if edited, others are part of alternate hairstyles when wearing certain clothes. Difficult to test all combinations, so some were skipped to avoid random problems/crashes.
**Note** The first Elin hair/tail combo will disappear in character creator(it will work ingame, just not in the char creator)
Elin - No Tail/Ears (All removed if possible)
Some ear removal left holes in the head, these ears were not removed, all tails removed. Same as above first hairstyle disappears in character creator, works ingame.
Popori_F_R.gpk -Elin Robes - Pink/Black underwear(remove clothing to see, noobie island outfit)
Preview posted here
This only changes the "naked" texture, also swaps R0 - R00.
As posted above, unzip and move the file in PC folder to YOUR :
TERA\Client\S1Game\CookedPC\Art_Data\Packages\_CH\PC (folder)
-No other armor has been modified, just a fun/test of my version of the "naked skin"
Elin_Ruffle swimsuit View attachment Elin_Ruffle.7z
Displays the color your wearing(Blue/Pink/Yellow)
Happy Modding!
This thread will cover:
-using .gpk modded files(recommended modding method)
-UtHelper1.3 guide(replacing .dds textures to create .gpk packages)
-My Tera mods.
*Some requests will be accepted, most will not(modding isn't my job I do this for fun)
**Backup your TERA\Client\S1Game\CookedPC\Art_Data\Packages\CH\PC folder *before* you start editing.**
Using .gpk packages
Replacing files is NOT required when using .gpk packages
Any folder your planning to replace files in just create a NEW folder next to it, with the same name adding an underscore "_FolderName"
*default player .gpk folder*
TERA\Client\S1Game\CookedPC\Art_Data\Packages\CH\PC
---Create a new folder next to the default folder adding an underscore "_Name"
TERA\Client\S1Game\CookedPC\Art_Data\Packages\_CH\PC
This allows modding \_CH\PC \_CH\NPC and \_CH\Monster all inside one folder \_CH\
***Leave the Default Files Alone, No replacing required***
--If something goes wrong just move the _CH folder to a different location, and the game will load the default files.
This works for everything I've modded, player mods (_PC), npc mods(_NPC), and sound replacers(_NPCSpeechVoice)
UtHelper1.3 guide
(replacing .dds textures to create .gpk packages)
**Backup your \packages\CH\PC folder *before* you start editing.**
This was an example used ***here***
Use UtHelper1.3 to import it into file-> PC_Event_01.gpk
-Start Uthelper, click file-"load package", find your "PC_Event_01.gpk"
-Right click the text heading that appears, pick view mode - group by class
-Expand PC_Event_01 -then- Texture2D
-Scroll down to "PC_Event_01_Castanic_F_diff" <- right click select "Import"
-Find the texture I attached "PC_Event_01_Castanic_F_diff.dds", click open/ok
-Click File - "Save Package as" name the file something different like: "PC_Event_01-SASH.gpk"
-Place the file in \packages\_CH\PC renaming it to "PC_Event_01.gpk"
(Leave the original \packages\CH\PC files as is, no replacing files needed)
UtHelper1.3
UtHelper Quick Guide -youtube
Extracting .dds files: *as above with this change*
-Scroll down to "PC_Event_01_Castanic_F_diff" <- right click select "Export"
-skip the rest, your .dds is placed in the same folder you opened the .gpk
My Tera Mods
None of my Mods will use Tex/Umod all are .gpk or .dds textures UtHelper can swap.
Elin - No Tails! (version1)
Elin - No Tails(version2) All tails removed
Place this .gpk in TERA\Client\S1Game\CookedPC\Art_Data\Packages\_CH\PC *as explained above*
Not all tails are erased, most are.
Some caused major errors if edited, others are part of alternate hairstyles when wearing certain clothes. Difficult to test all combinations, so some were skipped to avoid random problems/crashes.
**Note** The first Elin hair/tail combo will disappear in character creator(it will work ingame, just not in the char creator)
Elin - No Tail/Ears (All removed if possible)
Some ear removal left holes in the head, these ears were not removed, all tails removed. Same as above first hairstyle disappears in character creator, works ingame.
Popori_F_R.gpk -Elin Robes - Pink/Black underwear(remove clothing to see, noobie island outfit)
Preview posted here
This only changes the "naked" texture, also swaps R0 - R00.
As posted above, unzip and move the file in PC folder to YOUR :
TERA\Client\S1Game\CookedPC\Art_Data\Packages\_CH\PC (folder)
-No other armor has been modified, just a fun/test of my version of the "naked skin"
Elin_Ruffle swimsuit View attachment Elin_Ruffle.7z
Displays the color your wearing(Blue/Pink/Yellow)
Happy Modding!
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