SyntaxTerror's Imports (1 Viewer)

SyntaxTerror

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Added Makoto from Street Fighter:

Makoto
makoto-jpg.112272

I found this static hair mod lost in my SDT files, so I uploaded it.
It's not canonical and it's pixelated as fuck, but hey! it is still better than the 8 bit version.
 

SyntaxTerror

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Added a replacement head for HIM:
This is the first mod I made for the Loader, and also probably the last.
 
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gievepix

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Aug 21, 2016
Are updated RGB adjustable hairs non-compatible with moreclothingV8 or smth? It just throws "timeout error" and doesn't load any of them at all. Or maybe i'm missing something?
My moreclothing settings strings are like this:
Code:
Hair/RGB/Dynamic Hair - RGB Long Hair 00 (collar slider).swf=Long Hair 00 (C)
Adding modtypes doesn't seem to change anything.
 

SyntaxTerror

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Are updated RGB adjustable hairs non-compatible with moreclothingV8
I have no idea. I know almost nothing about the Loader and I can barely use it...
Maybe sby sby (that made the code for the preset hair colours) can give an answer.
You can download the former versions from the History tab if needed.
 

sby

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could you try to recompile one if your rgb hairs using this initl function instead:
Code:
function initl(l) : void
{
    //Loader
    g = l.g;
    copyRGB(g);
    l.stage.addEventListener(KeyboardEvent.KEY_DOWN, hairColour);
    loadermode = true;
}

if this fixes it, you might want to update this function in any documents and other mods
 

SyntaxTerror

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could you try to recompile one if your rgb hairs using this initl function instead:
Code:
function initl(l) : void
{
    //Loader
    g = l.g;
    copyRGB(g);
    l.stage.addEventListener(KeyboardEvent.KEY_DOWN, hairColour);
    loadermode = true;
}
i.e. adding l. before stage?

It seems to work the same for me (without moreclothing).

G gievepix : please try that version : http://www.filedropper.com/dynamichair-rgblonghair00collarslidertest and tell if is is working better.

Anyway, if it works, I'll have to modify 66 mods and reupload them on 33 Resource Manager pages, so you'll have to wait for me to be very bored to start doings this... :tongue:

bipolar_bear.jpg
 

SyntaxTerror

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Please do just some of them from time to time. We do not want either to have 66 "new" mods to DL at once ! :wink:
No, cos I do it semi-automatically with a script.
I don't want to do it several times, having to mind about which ones are done or not.
 

SyntaxTerror

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Added RGB Mari Glasses:

They have an additional RGB slider for the glasses, but most importantly, I added a version that uses the HAIR_BOTTOM layer and allows to use this layer and have the hair normally located in the HAIR_TOP but actually brought on the HAIR_UNDER layer to appear above the glasses.
This is useful for my hair mods where most of the hair is located on the HAIR_UNDER layer to allow cum to stick to it, while it is hidden by things drawn in the HAIR_TOP layer.
If K Konashion or dantethedarkprince dantethedarkprince hairs I made RGB adjustable have parts of their hair located in the HAIR_TOP layer, I brought it on the HAIR_UNDER layer so the cum sticks to it (I did similar things with the dynamic hair layers).
 

SyntaxTerror

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Added Zuihou from Kantai Collection:

Zuihou
zuihou-jpg.117186

I know that I have a shitload of things to do prior to this, but I couldn't resist making a cut-out with such a good reference...
This may motivate me to start working on SDT again... or not!
 

HaremFactor69

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Sep 2, 2020
The fact that the reference even kept the headband makes it even more charming. I won't ramble as I did, but thanks again man. Zuihou is too cute for me to handle.
 

SyntaxTerror

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Added a SWF (vector) version of Ayase Fuuka from Yotsubato!

Ayase Fuuka (vector)
static-hair-ayase-fuuka-jpg.165161

This is my first hair mod that I did in 2014, using Inkscape (i.e. vector), but I had to release it as a PNG (raster) because I didn't have access to Adobe Flash Pro (Animate) at the time.​
When I got my hands on Animate, I tried to use all my SVGs to make SWFs, but it's really tricky to convert an SVG to FLA (I guess Adobe doesn't like free stuff), so I quickly gave up.
This new SWF wasn't made with Animate, but with my old SVG file, JPEXS decompiler and some SWF templates I made a long time ago.
I never published the method or the templates because I left the forum years ago, but I've found the time and courage to do it now.
This method allows making simple Vanilla SWF mods with free tools (clothes, accessories, body parts and static hair mods for HER, as well as static 16/9 backgrounds) and is explained in How to make SWF mods using free tools (body, costume, accessory, hair, HD background, etc.).
 

SyntaxTerror

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Added SWF mods for bald heads.


There are five mods, Bald (none), the image on the left, is just no hair at all, with no outline.
Bald (light), Bald (pale), Bald (tan) and Bald (dark), the image on the right, are skin drawn on the back of the head, on the HAIR_UNDER layer, with an outline.
Skin tint can be changed with the first one, but not with the others, as colours will not match.
 
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SyntaxTerror

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Added a set of skull themed earrings, extracted from M marlow brandon 's Etna Dynamic Hairstyle and made RGB adjustable.
There are four versions, two plain and two RGB, using the DYNAMIC_HAIR_OVER and EARRING layers, the first swinging slowly and the other quickly (thanks to the dynamic hair layers capacity to have their damping modified).

They're not high quality mods, but it was a good opportunity to practise, as I've hardly touched Adobe Animate for five years now.
I am planning to make RGB adjustable versions of some of marlow's hair mods, that are very good and seem to be very popular too.
If you're interested in a specific mod, let me know and I'll try to put it on the top of the list.
 

SyntaxTerror

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Added a slightly improved version of the SWF static hair of Yamashiro from Kancolle, and an RGB version of her hair.



RGB Short Hair 08 is compatible with Vanilla and the Loader as usual, with collar and headwear sliders to change the fill and shade, but with a hairRGB version in addition.
All versions feature nine preset colours that can be changed by pressing the V key, thanks to sby sby code.
I added the code compatible with hairRGB to my tutorial on How to use any RGB sliders for any layer, as a 4th example.
This gave me the opportunity to change the strokes to fills (it makes smoother transitions for the lines when you zoom in and out), and to clean up the lines, as the drawing comes from an SVG that I barely edited when I released the first version of Yamashiro's static hair.
 

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