You all are too cautious.
Instead of asking me before you use it, ask me questions about placement errors, etc. after you use it.
I am the one who makes them and I have patched them many times for verification.
I have over 3800 mods, so it takes me a long time to patch, but I am not discouraged.
Please try first before asking.
You can use the
-files "full/path/to/files"
launch parameter (in a shortcut) to patch files from a folder different from
.../paz/files_to_patch
, so you can make a new folder with just the mods you want to test.
Combined with sorting folders (folders prefixed with an underscore
_
, or a dot
.
), you won't even have to make a separate copy of the files, for example if you put your mods in
files_to_patch/_new mod to test/character/...
, as long as the same files don't get overwritten by files in other sorting folders or outside of sorting folders (it's done alphabetically, with sorting folders getting patched first) your test files will be patched with all your mods, and if instead you want to test just those mods, you make a shortcut with
-files ".../paz/files_to_patch/_new mod to test"
and only those mods will be patched.
Note that patching with Meta Injector normally or with the shortcut will overwrite the previous mods applied (it's like changing what files you have in "files_to_patch" and not restoring backup), you can also change this behavior by specifying the
-paz <starting number>
launch argument, which specifies which paz archive number to start creating, a new archive is created every 100MB of data, the default number used is 61337, you can specify something like 60000 instead (ex:
-files ".../paz/files_to_patch/_new mod to test" -paz 60000
), by doing that you'll be able to run Meta Injector normally first to patch most/all of your mods, and then the shortcut to apply new mods to a smaller or different set of files, you only need to restore backup if you remove files after patching them, but as long as you patch the same files or add more you don't need to, you will however most likely need to restart the game.
All of the above only works starting with Meta Injector 1.4.1.