You need the decompressed target .xxx file, the .Texture2D file that you want to replace and the .dds file you want inject, all in the same folder. Run the bat file and follow the instructions. If a "File injected" message appears then the .xxx should be good to go. Just copy it to the \DiscContentPC\Asset folder and you should be able to see the changes in the game. I'd like to give thanks to XeNTaX's user darksoul for his post regarding MK9's texture format. If that post didn't exist I probably wouldn't have been able to do this. XeNTaX ? View topic - succesfull modded MK9 textures help creating QUICKBMS SCRIPT Be sure to contact me if you find any bugs or to suggest improvements. --------UPDATE-------- V1.5 released ------Changelogs------ Spoiler: v1.5 Changelog Another change to the way files are found in the .xxx - All .Texture2D files from CHAR files are working Spoiler: v1.4 Changelog Fixed filenames with spaces not working properly. Fixed Jade_BDMG_Diff crashing the injector. Spoiler: v1.3 Changelog Changed the way files are found in the .xxx - Should drastically decrease the number of .dds importing to the wrong place. You can now inject multiple files into the same .xxx without having to constantly write the name of the .xxx. Spoiler: v1.2 Changelog Fixed Jade_NormHQA not importing correctly. Spoiler: v1.1 Changelog All textures should now import correctly.