Macnagum's Dialogue : Break The Zen Master! (Mini-game + Dialogue) (1 Viewer)

In one way you're right. Good luck for the next version.

PS : your english seems to be pretty good, far ahead mine in any case ! I certainly cannot write a decent script in english without a big help translate (especially for idiomatic expressions...).
 
I found a draft script in my files... and finally completed it.

So Smart Girl 2 is here and I hope you will like the changes. It's all in the presentation page.
 
For some reason, I can't get it to work. I have DialogueActions and I only can get a few lines...otherwise is a blank white text. Am I doing something wrong?
 
She still doesn't give sufficient feedback before shutting down, all her speech and thought bubbles are empty. When I do catch a telling expression, it appears to already be too late to do anything to do anything to remedy it.

I think you got ahead of yourself by calling this version 2. You need to go back to version 0 beta, because this dialog doesn't perform anything like your description of it.
 
Let's see :
- Install of SDTloader and DialogueActions
- Loading of SmartGirl 2.txt
=> It Work perfectly !

The line ". . ." are not a bug, it means that the girl is is not quite happy / angry (or something else) to express it.

This line is common because the script is turn-based for technical reason : the AI script only works when the game is ready to launch a dialogue. So after a fuck session, the player must leave the girl at least one second to discover the context and decide the most appropriate sentence ( ". . ." is the line by default ).

Honestly I think that is difficult to make a better AI without increased access to the variables of the game, in particular to a reference time variable.
 
The only "time" variable I am aware of is 'frames" which is what sby seems to use in many of his mods when a time interval is needed.
 
what variable do you mean?

Simply any variable with regular evolution (a timer would be perfect, or frames counter) to know the time since the beginning of the game and between each dialogue, and thus calculate more accurate trends and averages.
 
Hey, your Zen Master dialogue's a pretty neat idea! I'm rewriting it with (mostly) fixed grammar and a few changes in the lines themselves and I'll post here once I'm done.
 

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