Cumming on face interrupting lines (1 Viewer)

Sass

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May 16, 2016
Is there any way to stop cum strands that land on her face from interrupting her?

My dialogue uses triggers to increase how long he cums based on how long they've been going at it. It works great for cum_in_mouth/throat and cuminher lines, but cumming on her face breaks the chain of triggers because it interrupts her.

Is there any way around that?
 

Samoth

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Feb 13, 2016
Is there any reason in particular it's based on the girl saying the voice lines? Because you could, in theory, set the trigger lines to be thought-type or him-type lines (in case you're not sure how to do so: you set a given line to be thought or him by adding {"style":"Him"} or {"style":"Thought"} based on whether you want the guy to say it or for it to be a thought line) to get around her reacting to them weirdly. I'm not exactly sure how your dialogue lines are set up, though, so I can't say for sure if this would fix it.
 

stuntcock

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Jun 5, 2012
Samoth is correct. We need more information about the problem in order to answer the question effectively. I'm not certain whether you're using the dialogueActions mod, or whether you're writing dialogues for the vanilla game.

If you want dialogue lines to never be interrupted then it's very easy to write a Loader mod which does that ... but it won't actually fix your problem. Interruption in SDT is a very specific thing (i.e. the girl is unable to continue speaking because her mouth has become blocked). It seems like you're actually describing pre-emption, wherein a low-priority linetype is replaced by a high-priority one. It wouldn't make sense to disable the pre-emption feature; the result would be very unstable. Important triggers in your dialogue wouldn't fire because the player did something (e.g. first penetration) while the girl was still performing her introductory speech.

We could disable some of the triggers entirely. If you never want the girl to react to cum-on-face events then we can write a Loader mod to suppress the detection of (or reaction to) that particular event. But you should definitely put some though into this and provide a complete list (e.g. cum on face, cum in eye, etc) of the triggers which you'd like to suppress.

Alternatively, you could implement the feature differently. If you simply want to increase the amount of ejaculate then there are easier ways of doing that, which don't require extensive dialogue scripting (and which aren't susceptible to interruption or preemption). For example: this mod can automatically boost ejaculation quantity based on foreplay. I could potentially add some dialogue triggers, so that writers would be able to boost or diminish the next orgasm at their own discretion (e.g. due to sexy talk lines in the narrative). But if you want the dialogue to reliably reflect this progress (i.e. girl says "this tiny ejaculation bring shame upon your clan!" vs "many sagas will be sung concerning this mighty ejaculation!") then we'd need to add a lot more dialogue scripting. Possibly more than I'm willing to do.

tl;dr: please explain the scenario in greater detail. Provide a WIP file if possible, or sketch out a brief runthrough of how the dialogue might proceed through a typical gameplay session.
 

Sass

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May 16, 2016
Basically, I have a variable that increases the longer the guy goes without cumming. Then basically each cum line is broken up into 5 consecutive parts. The first part plays no matter what. The second plays if the variable is beyond a certain point (variable > 5. Also [EJACULATE] triggers keeps the orgasm going. If the variable is beyond another point (variable > 10), a third part is played, and it keeps going like that until either the threshold for the variable is not met and the orgasm stops or all 5 parts are played out and the orgasm stops.

This works with "style":"thought"/"him" lines for cum_in_mouth lines, but not for standard lines, as cum hitting her face will interrupt said lines and the chain of triggers making up the 5 consecutive parts. I'd like cum_on_face lines to trigger, but I'd also like the interrupt that strands on the face cause to go away. That might not be possible. In terms of a solution for increasing ejaculation, my ideal one would be to have a [EJACULATE_ON] and [EJACULATE_OFF] trigger, allowing for more precise timing. But it's totally unnecessary at this point, I've already done all the excessive scripting to have it function as is.

This is probably too confusing, maybe I'll just upload the bundle I've been working on here to give you an idea.
 

stuntcock

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Jun 5, 2012
Basically, I have a variable that increases the longer the guy goes without cumming. Then basically each cum line is broken up into 5 consecutive parts. The first part plays no matter what. The second plays if the variable is beyond a certain point (variable > 5. Also [EJACULATE] triggers keeps the orgasm going. If the variable is beyond another point (variable > 10), a third part is played, and it keeps going like that until either the threshold for the variable is not met and the orgasm stops or all 5 parts are played out and the orgasm stops.
I understand how this works. I believe that this approach is brittle, and that it's susceptible to disruption. I think that there are more reliable ways to achieve this effect, but the details will depend on what you're trying to achieve and the tools available. You haven't indicated whether you're using Loader mods (such as dialogueActions) or whether you're writing a vanilla dialogue.

I'd like cum_on_face lines to trigger, but I'd also like the interrupt that strands on the face cause to go away.
I encourage you to write out a quick sample -- or possibly a few samples to illustrate different outcomes.

Let's imagine that a long ejaculation is supposed to occur, but near the halfway point a strand bounces in the wrong direction and lands on the girl's face. Let's assume that we've fixed the interruption problem and that things are proceeding exactly as you would like them to. We could then imagine dialogue such as:
  • You appear to be on the verge of orgasm.
  • You seem to be ejaculating.
  • Your ejaculation is still ongoing.
  • OH NO MY BEAUTIFUL FACE! HOW DARE YOU?!
  • You continue to ejaculate.
  • You seem to have finished ejaculating.
  • Congratulations on your recent orgasm.
But that's just a guess. Perhaps you don't want a "running commentary". Perhaps you want only a single comment at the beginning (or end). Perhaps you want to precisely control the duration of the orgasm by manipulating the length of the "spoken" strings. Perhaps you want several different sets of lines for different moods.

In terms of a solution for increasing ejaculation, my ideal one would be to have a [EJACULATE_ON] and [EJACULATE_OFF] trigger, allowing for more precise timing.
It's technically feasible but I'd be reluctant to implement it. Currently, the interruption problem will prematurely end an orgasm. With this toggled idea, interruption could result in a never-ending orgasm. While humorous, such an event would render the game unplayable and force the user to Alt+F4.

I'd prefer to give dialogue authors control over ejaculation volume (e.g. [SET_NEXT_EJACULATION:9000][EJACULATE] ) and then add a trigger which would immediately cease an ongoing orgasm (e.g. [EJACULATION_STOP]). You'd have a reasonable amount of control over timing, and if the scripting goes haywire then the orgasm will still reliably end (after 20 seconds or whatever).

This is probably too confusing, maybe I'll just upload the bundle I've been working on here to give you an idea.
That's a good idea, but it won't necessarily tell us what you're trying to achieve. It will mostly show us what you've already implemented. So I would encourage you to write out a few quick examples as well -- especially if there are ideas which you've removed or excluded from your file (because you decided that they weren't technically feasible).
 

Sass

Content Creator
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May 16, 2016
Okay, so it's like this. I use the "penisInMouthDist" variable to determine her behavior. If "penisInMouthDist":"<100", she tends to use her hands, switching stroking speeds and which hands she's jerking with, as that means only the tip is in her mouth -- there's no deepthroating going on. Sometimes she'll also cup the guy's butt, or grab her own ass, etc. If the player puts it farther into her mouth ("penisInMouthDist":">100"), she'll take her hands off, as that means she's likely getting deepthroated. The effect persists into cum_in_mouth/throat lines. If the guy starts orgasming into her mouth while she's jerking, she continues, and generally switches hands/adds another as the orgasm goes along. If mid-orgasm, the guy decides to go farther into her throat ("penisInMouthDist":">100"), she'll take her hands off and she'll react with choking/angry eyebrows or look up in panic or wince hard for a second or two accompanied with disgruntled sounds. It works the other way too, if the guy starts the orgasm by ejaculating down her throat, and then mid-orgasm takes it out until just the tip is in her mouth, she'll moan or choke a little at having to taste it and start stroking. As the orgasm lasts 5 separate parts, these exchanges can happen multiple times if the guy keeps going in and out of her throat throughout the whole orgasm.

So this is what I would like to add: a "penisInMouthDist":"<0" option -- one that triggers when the penis is outside of her mouth entirely. For that trigger, she would react to cum hitting her face/shooting into her mouth (via your sharpshooter mod). I'm not entirely sure how I would differentiate between cum hitting her face/shooting into her mouth from outside of it, I probably wouldn't, and just have lines that guessed which of the two were occurring. So now during orgasm, the player has 3 ways of interacting with her throughout the course of it. Cumming in her mouth, cumming down her throat, and cumming on her face/into her mouth from outside.

I've technically already added it, but it works with only with "style":"thought"/"style":"him" lines, as they can't be interrupted. The problem is 1) she doesn't communicate by thought at any other time in the dialogue (telepathy isn't a theme), and 2) it makes it awkward because due to not being able to interrupt her, she'll be "talking" about cum on her face even if the player deepthroats her mid sentence.

Also, I've already got a system worked out that if a trigger breaks or she's interrupted, it just continues from where it left off a second or so later. So the disruption of cum sequences you mentioned earlier isn't an issue.

Here's a video if it still seems confusing:

Dialogue Example - Pornhub.com
 

Sass

Content Creator
Joined
May 16, 2016
Also in terms of [EJACULATE] triggers, for me, the ideal version for me is a [EJACULATE_set_amount] trigger coupled with a [EJACULATE_STOP] trigger.

The only issue with the [EJACULATE] trigger we have now is that it stops all [AUTO_blank] movements. So if she's stroking with [AUTO_HARD/SOFT], she'll immediately stop after an [EJACULATE] trigger, whether or not it goes off. I've gotten around this using a clever trick, but it results in strange jerky hand movements as she still stops for half a second after every [EJACULATE] trigger before starting again.
 

stuntcock

Content Creator
Joined
Jun 5, 2012
Okay, so it's like this. I use the snip>
This is a very thorough answer to the question "how are you implementing the feature?" Unfortunately, that's not the question that I'm asking :)

You're certainly welcome to share such details; they'll be very useful for other dialogue writers who want to reuse some of your techniques. And they might inspire newbies to write scenarios based on multi-stage orgasms. But in the context of this Help thread, I'm interested in "what are you trying to achieve?" In other words, I'm asking you to describe a scenario which you can't demonstrate because it doesn't work (due to unstable code, game bugs, syntax limitations, etc).

Also, I've already got a system worked out that if a trigger breaks or she's interrupted, it just continues from where it left off a second or so later. So the disruption of cum sequences you mentioned earlier isn't an issue.
Doesn't that solve the original problem mentioned in this thread? Do you actually need to rely on thought/him lines if the dialogue will reliably resume after the interruption? Is there anything left to discuss here?

You can talk to @sby about jerky animations during arm-pose changes (but he probably can't fix it because he doesn't draw and there's a lot of hardcoding that he'd need to bypass). I can patch the moreCumSpurts mod to include some dialogueActions integration for ejaculation volume and start/stop. I can potentially extend the sharpshooter mod to trigger new/different lines based on "hit location" (although we'd need to discuss the requirements because I don't fully understand them yet). But none of those topics is directly related to the first post of this thread, and I'm worried that the ongoing discussion will be difficult to follow.

If I've overlooked something (or if someone else would like to add their thoughts re: interruption) then you're welcome to keep this thread going. I certainly won't lock it or anything like that. But unless there's a specific proposal (e.g. for a new Loader mod) or a specific bug-report (e.g. about linetype priorities), then it might be better to continue the discussion elsewhere.

And yeah, I winced a bit upon seeing the arm motions in your sample video. You've obviously put some thought into the character contact and interplay, and those movements could convey a lot of emotion or characterization ... yet the scene often appears janky instead of erotic. I apologize. It's a shame to see someone's creativity undermined by bad tech, but it's very difficult to improve the hardcoded anatomy and animation systems used by SDT. I've achieved much better results with arm motion and arm posing in Unity, but hands are still a pain-in-the-ass. It's necesasry to either support a lot of different hand positions (with jerky transitions between them) or model the character in 3d (which means discard all of the art assets and making the game less friendly to amateur modders).
 

Sass

Content Creator
Joined
May 16, 2016
I'm confused, you asked me "What are you trying to achieve?" And I feel like I'm being really clear.. how else can I put this?

Cum_on_face lines do not work at all in the context of my dialogue. They are interrupted continuously as soon as a strand hits her face. Even if my workaround resets it to where it was after a second, it instantly is interrupted with 0 words coming out. 100% completely non-functioning.

I'm asking for a modding solution that makes it so that strands hitting her face do not interrupt her dialogue. I don't know if that's possible or not, I'm just putting it out there.
 

stuntcock

Content Creator
Joined
Jun 5, 2012
I'm confused, you asked me "What are you trying to achieve?" And I feel like I'm being really clear.. how else can I put this?
Please give me a script. I wrote a sample above which shows a cum_on_face line being interjected within a "typical" multi-line orgasm speech. If it's correct then please say so. If it's not then please write a different script which shows how you'd like the lines to occur. Better yet: write out a few examples showing how the scene might play out with and without cum_on_face interruptions (or with the interruption occurring earlier, later, or repeatedly throughout the scene).

If you want the cum_on_face event to be suppressed entirely then we can do that. But it seems like that's not what you want.

If you want some lines to be totally uninterruptible then we can work on that. But I'm not sure whether that's what you want. If the girl is speaking and she suddenly gets deepthroated then it might be better to allow the high-priority DT line (inner monologue) to play instead of forcing the girl to emit garbled speech as she stubbornly attempts to complete her interrupted sentence.

I know that you probably included some of this information in the video, but I wasn't able to glean much from it:
  • the resolution is 240p; I can't read any of the dialogue definition and so I don't understand how the events on-screen correspond to (or deviate from) your writing.
  • the video shows only what's actually happening. If something fails to work then it won't be apparent in the video.

But it's entirely possible that the solution is obvious and I'm just being a big stubborn idiot about it. If you believe that the information already provided is sufficient, then you can ignore my questions. We can just move the thread to the "Loader Requests" board and wait for a Flash modder to take a shot at it.

I'm asking for a modding solution that makes it so that strands hitting her face do not interrupt her dialogue.
But you still want the lines to trigger. Perhaps you do want them to interrupt some less-important lines. Perhaps you want the whole idea of interruption to be dropped completely. If the cum_on_face event occurs during an "uninterruptible" line then perhaps you want it to be enqueued, or perhaps you want it to be skipped entirely. I don't know the requirements yet and so I can't begin work on a code fix.

Example:
Code:
intro: "Well I sure am glad that my face is clean and that nothing unpleasant has happened to me today."
cum_on_face:"How unpleasant!"

Possible gameplay outcomes:
  • "Well I sure <cum lands on face> am glad that my face is clean and that nothing unpleasant has happened to me today."
  • "Well I sure <cum lands on face> am glad that my face is clean and that nothing unpleasant has happened to me today. How unpleasant!"
  • "Well I sure <cum lands on face>... How unpleasant!"
 

Sass

Content Creator
Joined
May 16, 2016
Please give me a script.

I'm not sure what you mean by script. I could give you all the cum lines I have-- that'd show you exactly how they all interact, but I think you'd just get confused by all the triggers and variables. Not to mention there's like 150 of them total. I mean, I know I would. Here's an example of just 1 line (representing the first part of an orgasm where the player starts by orgasming in her throat).

CumInThroat1:"[SETVAR_da.oxygenPercentage_20][LOOK_600_-1000_200][EJACULATE][*CIMJerk*]*MidCIM**MidCIM*[OPEN_EYES][WINCE][EJACULATE][*CIMJerk*]БББ[DROOL]БББNnnghhh..![SETVAR_da.oxygenPercentage_100][*Rmood*_MOOD][WINCE][*Swallow2*][EJACULATE][*CIMJerk*]ББББББ[WINCE][*Swallow2*][EJACULATE][*CIMJerk*][OPEN_EYES]БББББББББББББ[LOOK_600_1000_400][SHOCK]БББББББ[AHEGAO_MOOD]БББББББББББББББ[HAPPY_MOOD]ББББ[CIM2*vigorHisCum > 0**MidCum*]"{"style":"thought","check":{"vigorHisCum":">0"},"set":{"vigorHisCum":"-2.5","CITed":1,"MidCum":"throat","CumEqui":"-1","mt.cuminmouth":"+100"}}


Besides, I've explained how it all functions in pretty great detail in the previous post.

I know that you probably included some of this information in the video, but I wasn't able to glean much from it:
  • the resolution is 240p; I can't read any of the dialogue definition and so I don't understand how the events on-screen correspond to (or deviate from) your writing.
  • the video shows only what's actually happening. If something fails to work then it won't be apparent in the video.
Pornhub takes awhile to get the quality up after uploading, it's at 720p now. Good second point though, it's not all that helpful.

Perhaps you do want them to interrupt some less-important lines. Perhaps you want the whole idea of interruption to be dropped completely.

I don't. There are a few different ways the girl can be interrupted in the game. Putting it in her mouth, her coughing too much, cumming on her face, cumming in her eyes, and more that I can't think of off the top of my head. I would like all those methods of interruption to continue functioning, except the method of strands hitting her face/eyes.

If the cum_on_face event occurs during an "uninterruptible" line then perhaps you want it to be enqueued, or perhaps you want it to be skipped entirely. I don't know the requirements yet and so I can't begin work on a code fix.

I'm not looking for uninterruptible lines. I just would like strands hitting her face not to cause her lines to be interrupted.

Example:
Code:
intro: "Well I sure am glad that my face is clean and that nothing unpleasant has happened to me today."
cum_on_face:"How unpleasant!"

Possible gameplay outcomes:
  • "Well I sure <cum lands on face> am glad that my face is clean and that nothing unpleasant has happened to me today."
  • "Well I sure <cum lands on face> am glad that my face is clean and that nothing unpleasant has happened to me today. How unpleasant!"
  • "Well I sure <cum lands on face>... How unpleasant!"

It sounds like you're talking about making cum_on_face lines into interrupts rather than have them be full lines themselves. That's not at all what I'm looking for. If you think about it, with a long orgasm, it would be just nothing but her being interrupted constantly (assuming the line doesn't break, as it does currently in game). Would play out something like:

"Well I sure < cum lands on face>... How unpleasant!-- am -- How unpleasant! -- glad -- How unpleasant! -- that -- How unpleasant! -- my -- How unpleasant! -- face"... yada yada.

Let me know what you mean by "script", and I'll try to help.

Edit:

It's probably not right, calling it an "interrupt". As it's fully stopping a line and attempting to play another line. I think the "interrupt" caused by the strands hitting the face is due to cum_on_face lines having such high line priority that it interrupts whatever line is currently playing.

If ^that is the case, I see two conceptually simple solutions.

1. Lower cum_on_face/cum_in_eye line priority or remove it's ability to stop other lines and play over them, or both.
2. Remove cum_on_face/cum_in_eye lines entirely from the game. This would be a little janky, as my pseudo-cum_on_face lines could only trigger by getting some in her mouth with sharpshooter, but it'd be good enough.
 
Last edited:

stuntcock

Content Creator
Joined
Jun 5, 2012
I'm not sure what you mean by script.
Like a screenplay. A list of spoken lines, one after another, in the order that they're expected to occur. Interspersed with stage directions for any on-screen events, to show how the dialogue ought to be paused/interrupted/rearranged to reflect those events (and to show that some events should not have any effect on the speech).

It's moot now, we can ignore it.

1. Lower cum_on_face/cum_in_eye line priority or remove it's ability to stop other lines and play over them, or both.
Yep, that's definitely the most feasible solution, and it has the least risk of disrupting other game elements. I was harassing you for more information because:
  • I didn't know whether a solution of this nature would actually be acceptable. This solution will cause the cum_on_face event to potentially be ignored if it occurs during a very long orgasm sequence, and your initial replies suggested that you wanted those lines to be triggered (possibly because you had silent cum_on_face "reaction" lines defined, for the purpose of updating state-tracking variables).
  • I still don't know exactly how far to reduce the priority of these lines. I was hoping to establish this by reviewing specific scenarios, but it's not actually crucial to do so. I'll just use an external config file and let you fine-tune the values.
------------------​

lineTypePrioritizer.7z (contains the mod itself and a copy of the config file, which you should move to your Settings folder)

Please test this mod and let me know if you encounter any surprises or instability (or if it completely fails to work, of course). If it proves effective then we can release it more widely via the Download manager. I haven't yet released the source code; I'll hold off on that until we've completed any initial fixes (and I've filled in a few sections which lack inline documentation).

In my own tests (using SDTDialogueActionsv4.09dev2.swf), I was able to obtain the following change:

Before:
YQYS4kW.jpg


After:
LJnnfz8.jpg
 

Sass

Content Creator
Joined
May 16, 2016
Wow, thanks a lot for this.

I haven't had time to check it out yet, but that's more than I asked for. I'll let you know how it works when I can, and if there are any bugs.
 

Pim_gd

Content Creator
Joined
Jan 25, 2013
Would it help if dialogueactions exposed a bunch of last orgasm variables? Like, where it went (face/nose/throat/mouth/eye, perhaps with booleans for each)?
 

Sass

Content Creator
Joined
May 16, 2016
Would it help if dialogueactions exposed a bunch of last orgasm variables? Like, where it went (face/nose/throat/mouth/eye, perhaps with booleans for each)?

Sure, I'd probably use it, and I'm sure others would too. It's more of a luxury item though.

I still have the problem of using constant [EJACULATE] triggers every few seconds in order to prolong the orgasm. This results in it stalling and stopping every so often and looking fairly awkward. Would the [SET_NEXT_EJACULATION:amount] and [EJACULATE_STOP] triggers brought up by stuntcock be possible for you to add to DA, pim?

Even just an [EJACULATE_STOP] would work okay on its own I think, coupled with a really long cumshot setting in the morecumstrands mod.
 

stuntcock

Content Creator
Joined
Jun 5, 2012
Would the [SET_NEXT_EJACULATION:amount] and [EJACULATE_STOP] triggers brought up by stuntcock be possible for you to add to DA, pim?
It wouldn't make sense to add them to the dialogueActions mod. Pim_gd Pim_gd has already defined a mechanism for registering additional triggers; it's up to other modders to use this mechanism. We usually refrain from doing so out of simple laziness, or because nobody has bothered to ask.

moreCumSpurts version 5.3 (experimental build)

SmcasTN.jpg

Code:
all:"CLEAR"
first_throat:"Please ejaculate a small amount. [EJACULATE_AMOUNT_0.1]" {"set":{"mcs.strandThickness":"0.1"}}
resistance:"Please ejaculate a large amount. [EJACULATE_AMOUNT_10]" {"set":{"mcs.strandThickness":"2.0"}}
pull_off:"I feel very aroused. My next orgasm will be at 500% power level!" {"style":"him","set":{"mcs.edgingMultiplier":"5.0"}}
cum_on_face:"You've sullied my face! [EJACULATION_STOP]Cease ejaculating immediately!"

Please note that the settings file contains one new option (registerEjaculationTriggers = 1). Unless this option is enabled, none of the new features will work. So please use the new config file, or add the new line into your existing config file.

The strand-thickness adjustment stuff isn't necessary; I just included it for the sake of demonstration. If you'd like to perform longer or shorter orgams without any thickness adjustment at all then that's perfectly OK. The parameter used by EJACULATE_AMOUNT is a volume number rather than a duration, but volume tends to correlate with duration -- a higher volume will spew out faster (in the form of heavier/thicker globs) but it will still tend to last longer. The edging multiplier might be useful in progressive foreplay/teasing scenarios. It influences the next orgasm (e.g. edgingMultiplier=2.0 ... the next orgasm will be twice as large) and then resets itself to 1.0 whenever an orgasm occurs. But if you'd prefer to track those statistics on your own (and then invoke the EJACULATE_AMOUNT trigger with your calculated multiplier) then that should also work OK.

I haven't fully tested the variable "get" stuff because my experience with DA is very limited. Please let me know if you encounter any problems. If it seems to work ok then we can release it officially ... even though dialogue authors are the only people who will care about this update :)
 

stuntcock

Content Creator
Joined
Jun 5, 2012
Why are the triggers showing in the text?
Because I wanted to include them so that the screenshots would exhibit both "cause" and "effect".

You use a character which resembles the square bracket. SDT won't print that character (for the same reason that it hides Б), but if you switch fonts then it will print normally. The text surrounded by []provides a demonstration, while the identical text surrounded by [ ] triggers the effect.

Code:
resistance:"Please ejaculate a large amount. [EJACULATE_AMOUNT_10][EJACULATE_AMOUNT_10]" {"set":{"mcs.strandThickness":"2.0"}}
 

Jaxx

Content Creator
Joined
Aug 15, 2016
Got here by chance and read very interresting things :smile:
Sass, your cum_on_face interruption issue reminds me of something that happened to me. It seemed to me that those iterruptions were caused by a cum_in_mouth triggering (good aim btw lol) that would overrride the ongoing cum_on_face line. Though I might be totally mistaken, and probably the line priority mod from stuntcock will already have fixed your issue, I remember that I bypassed this by writing something like:
Code:
myCumOnFaceLine:"[myCumOnFaceLine]Her text here[nextLineTrigger]"
The first trigger was always called if the line was interrupted so I was sure the line would eventually fully plays.

I concur this is not the prettiest way to do, however, in some circumstances, it proved to be quite useful. But if the line priority mod from stuntcock solved it, it's obviously a much cleaner way to do... even if you probably don't want all of this story to remain "clean" lol
And thank you stuntcock for this line priority mod, I'll definitely make good use of it! :grin:
 

Sass

Content Creator
Joined
May 16, 2016
Okay, I've had some time to check it out now.

Crazily enough, I have no bugs to report! Everything is working as intended, without any hiccups. Kind of amazing, actually.

However, I did have a couple suggestions. In the new morecumspurts mod (and likely older versions), high ejaculate amounts (in this case, I'm using a volume of 8.0) cause the penis/balls to spaz out and bob upward violently/grow in girth violently for a second. Is it possible to lower the effect of that for high volume amounts? It especially looks broken when it happens in her throat, with the penis bobbing past the confines of her mouth.

Also, the "mcs.strandThickness" and "mcs.edgingMultiplier" are really great additions. I've already made it so the longer he holds out, the thicker it is. I was wondering though, is it possible to make these variables acknowledge their current levels? For instance, right now it's possible to directly set their values (e.g., {"set":{ "mcs.edgingMultiplier":1}}), I was wondering if it would be possible to allow them to be decreased and increased rather than set as static values (e.g., {"set":{ "mcs.edgingMultiplier":"+0.02"}} or {"set":{ "mcs.edgingMultiplier":"-0.02"}}. That would allow for dynamic ball growth during build up until orgasm and ball size decrease during orgasm. Would be an interesting visual effect, at least. If that's a lot of work though, I wouldn't worry about it.
 

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