Unrelated
Ryonani Teamster
- Joined
- Mar 22, 2010
I've been holding off on making this post, because I've been trying to catch some of the usual suspects over PM, but that hasn't been working out.
As some of you know, I've been wanting to make a sort of empire-management game that puts the player as overlord of some group of dark forces. Objectives would be to expand into an empire
(of course!) by looting villages (and later cities), as well as capturing slaves, dealing with adventurers and treasure seekers, and holding off against counter-attack. Actions would be taken through officers, with their own strengths and weaknesses.
Major focuses would be on side-plots:
A thief trying to break through your traps and evade your guards to steal a treasure.
One of your officers dueling an adventurer.
Throwing a prisoner into the arena to fight (against an officer, another prisoner, or perhaps some monster you have access to).
The "interrogation" of a prisoner.
etc...
But I am here because I am bad at making games, and the idea of a turn-based strategy didn't seem too appealing to the people I had talked to. So I wonder: could this work instead as a sort of collaborative role-play, where forum-goers choose a course of action, and I act as GM to report the outcome (this would obviously include drawings, which would throw me back on track there). I think it could be interesting, but would need at least some serious support to work.
So are you interested in this sort of thing? Would you contribute?
If you've got questions, feel free to ask them. If we've got proper support, then I'll start working on the setup posts.
As some of you know, I've been wanting to make a sort of empire-management game that puts the player as overlord of some group of dark forces. Objectives would be to expand into an empire
(of course!) by looting villages (and later cities), as well as capturing slaves, dealing with adventurers and treasure seekers, and holding off against counter-attack. Actions would be taken through officers, with their own strengths and weaknesses.
Major focuses would be on side-plots:
A thief trying to break through your traps and evade your guards to steal a treasure.
One of your officers dueling an adventurer.
Throwing a prisoner into the arena to fight (against an officer, another prisoner, or perhaps some monster you have access to).
The "interrogation" of a prisoner.
etc...
But I am here because I am bad at making games, and the idea of a turn-based strategy didn't seem too appealing to the people I had talked to. So I wonder: could this work instead as a sort of collaborative role-play, where forum-goers choose a course of action, and I act as GM to report the outcome (this would obviously include drawings, which would throw me back on track there). I think it could be interesting, but would need at least some serious support to work.
So are you interested in this sort of thing? Would you contribute?
If you've got questions, feel free to ask them. If we've got proper support, then I'll start working on the setup posts.
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