Hi everyone,
I'm a beginner trying to translate a Flash game with FFDec and could use some expert advice.
So far, I've managed to add a new font and successfully change the fontId for static interface text, and it displays correctly. and I've hit a roadblock with the dialogue system.
Can anyone please guide me on how to locate and edit the dialogue content? What's the typical workflow for this?
I'm a beginner trying to translate a Flash game with FFDec and could use some expert advice.
So far, I've managed to add a new font and successfully change the fontId for static interface text, and it displays correctly. and I've hit a roadblock with the dialogue system.
Can anyone please guide me on how to locate and edit the dialogue content? What's the typical workflow for this?
- The game's dialogue is loaded from an external Dialogue.txt file. I have successfully translated this file into Chinese and saved it with UTF-8 encoding using Notepad++.
- The game runs perfectly without any errors, which may suggests it is correctly reading my translated file.
- The Problem: The in-game dialogue UI (which looks like a dialogue editor) continues to display the original English text, not my translation.
- My best guess is that the game is reading my file correctly, but it can't display the Chinese characters. The UI for the dialogue box probably uses a built-in font that only has English letters. So, when it tries to draw the Chinese characters, it can't find them in the font file and just gives up, leaving none.