Advanced Dialogue, Setting Outfits (1 Viewer)

SirNameV

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May 16, 2025
So I've played around with some of the different loader packs, the ones that have their own fully packaged versions of the game that have such advanced custom dialogues that they basically become their own game, and while looking through a couple of the dialogue txt files, I've noticed that people have been able to essentially set some kinds of variables, and even after finally reading through some of the documentation that was provided with DialogueActions, I'm still somewhat stuck. For example, the documentation speaks about "da.clothes.<clothingType>" being used to load individual clothing pieces, but I've seen people manage to load entire outfits using a variation, ("da.clothes._Outfits.Outfit##"), except I can't find anywhere in the dialogue file, or really any of the other txt files nearby, where it establishes what clothing components comprise an outfit. Even having other loader packs load the dialogue txt allow for some components of the outfits (presumably ones that are part of sby's morelcothingmod and vanilla assets of course). I've spent so much time pondering it, and trying to figure out what coding wizardry is going on, but I can't figure it out by myself. Where are these variables being defined?!
 

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