tarox42606
Potential Patron
- Joined
- Dec 31, 2022
Yep, even with Meta Patcher, the problem exists.Even if you use the Meta Patcher?
Since noone else reported the problem, I guess something wrong with my own PC.
Yep, even with Meta Patcher, the problem exists.Even if you use the Meta Patcher?
partcutdesc.xml
file you have in files_to_patch
that would override the file generated. You would also need to list all your exclusions in partcutdesc_exclusions.txt
in the Paz
folder, you can use your old partcutdesc for reference (if you've previously commented lines, you'd list the file paths in the exclusions file instead).It isn't.I can confirm that It's broken as of the last patch
Let the game properly update before you mod it, as has been stated many, many times before.it looks like there is no solution yet
I got this mod from the very first post which is the actual mod but how do I get the new classes because the mod doesn't include a lot of the newer classes like the Lahn
TryYep, even with Meta Patcher, the problem exists.
Since noone else reported the problem, I guess something wrong with my own PC.
And scroll up for other update posts' patch notes.updated pactool
And scroll up for other update posts' patch notes.
i want discord linkUnfortunately those who being offended are the ones that run around like headless chickens screaming pedo pedo around.
And those chickens persistently try to make someones life.
I am the owner of the nsfw discord and there are a lot of "inteligent" people that cant differentiate between 3D pixel characters and real life.
They call me a pedo because of my discord and because we allowed Modded Tamer pictures in the past with a special role. And they managed to get me banned from Lahn discord and the second shai discord. Because the screened something that i wrote in my discord when someone asked about shai nudes and i replied to them "probably never because of the mesh they changed, or it might take a while"
And they have been doing this for quite a while now. And all i ever did was express my point of view that real life is real life and 3D characters are 3D characters. But their argument "so if you watch certain p... with kids on the pc then its also just 3D"
Thats what their retarded reality is.
I forced an investigation on them from discord for harassement etc.
However i am 100% on the train about what you said.
Does anyone know the name of this underwear? I thought it was called starter underwear but resorepless couldn't remove it for some reason. Is it called a different name?
Ah thank you, I found it.pnw_00_uw_0001
If you just wanted to get rid of the stockings and not underwear, their texture is pvw_00_uw_0001_03_dec.dds
Really long post incoming. Skip if you don't care about dyes.
The addition of the color picker in BDO was nice, but I what I really wanted was a way to save my dye selections instead of just writing them down in Excel and manually having to re-set them in Merv's every single time I wanted to change a look.
Looking at partdyeslotsdesc.xml, I noticed that there are three attributes that control how a dyeable part looks without any dye applied: DefaultColor, DefaultEnv, and DefaultSpec. Color is obvious, but Env is a luminosity adjustment (0 at its brightest, 1 darkest), while Spec adjusts how specular (reflective) that part is (0 being non-reflective, 1 being quite shiny). Using the examples already in the file, I came up with the following:
Basic: DefaultEnv="0.25" DefaultSpec="0.25"
Olvian: DefaultEnv="0" DefaultSpec="0"
Velian: DefaultEnv="0" DefaultSpec="1"
Heidelian: DefaultEnv="0.65" DefaultSpec="0"
Keplanian: DefaultEnv="0.9" DefaultSpec="0"
Calpheonian: DefaultEnv="0.5" DefaultSpec="0.5"
Mediahn: DefaultEnv="0.5" DefaultSpec="1"
Valencian: DefaultEnv="1" DefaultSpec="1"
DefaultColor is just the hex value of the RGB value, so it might look like DefaultColor="0x00FFFFFF" for a pure white. I probably still need to make a few little tweaks to the DefaultEnv and DefaultSpec, but they work pretty well so far.
Next is the named colors. I had dyed my garments before the color picker was available, so I wanted to assign color values based on the color name rather than recreating each of my selections with the color picker. This is where a minor annoyance occurred, based on how BDO displays the color chips. For the same color, its color chip can actually be one of 3 colors:
Item tooltip color chip <- this matches the RGB value exactly
Selected color chip in Merv's Palette <- ~90% as bright as the tooltip color chip
Unselected color chip in Merv's Palette <- ~78% as bright as the selected color chip
I originally didn't notice that the color chip in the item tooltip was different than when the color chip was selected in Merv's Palette, so I ended up recording the RGB values from there. All it really takes is multiplying the color by 1.11 to get to the "true" color.
Last, but important, thing to note is the ColorScale attribute that is sometimes set for a slot (same place as where DefaultEnv, DefaultSpec, and DefaultColor are set). This is a value of 0-1 that will reduce the brightness of a color (so a value of 0.5 applied to pure white will result in a neutral gray). This does not apply to DefaultColor, but if you are setting the DefaultColor from the RGB value you see in game, you are going to want to adjust it by the ColorScale or it will be too bright.
There are a few other attributes available, like IsHairType and ColorChannel, but the only one that has any relevance to this discussion is ForceColorScaleAll. I haven't tested this, but I imagine it just causes all the other slots to adhere to the same ColorScale.
Anyway, here are some examples of how some of my Shai's clothing looks when manually dyed in Merv's versus when I bleach the garments, revealing the current defaults. As you can see, not everything matches up perfectly (I think I've got Velian black a little too black, for example), but it's a good start.
Cheers!
gamecommondata/customization/customizationpalette.xml
for exact RGB values of dyes, it did lack the other properties which you seem to have recovered by trial and error.gamecommondata/customization/customizationpalette.xml
for exact RGB values of dyes, it did lack the other properties which you seem to have recovered by trial and error.
Also you might want to verify Hidelian and Keplanian env values, I'd think they'd be 0.5 and 1 respectively, matching the pattern of the other presets.