First off, big thanks to this community. A few years ago, I was really disappointed when buying the Coco swimwear to find out that they were mostly treated like underwear, only allowing you to view the "full" versions when in a safe zone. This made it impossible to do swimwear photo shoots in other locations, so I found this forum and was able to make the necessary modifications to allow swimwear everywhere.
I just got back into BDO over the holidays after not playing for a couple years, and ended up having a lot of fun writing some tools in nodejs to manage all my customizations, but there are a couple more things that I want to do that I'd like to ask about.
1) Is there an updated pactool (or better yet, source code) to allow for pac object and material name modifications? When doing a replace from a Collada file, it just replaces the mesh and nothing else.
2) From my understanding, the object name in the pac file, in addition to the placement of that pacfile on the body (ub, lb, sho, etc) maps to a CutType name (as found in partcutdesc.xml) to determine what needs to be cut from the body (in cases where an ao.dds is not being used). For example, if you place the lb of Coco Nutty Pirates in ub, lb, hand, or foot, a cut will be made, but not if it's placed in sho. Is this mapping available somewhere? It'd be really useful to know as opposed to just going by trial and error, which is time-consuming since you have to load up BDO to check.
Sorry for the long post, and thanks again for everything!