Black Desert Online Resorepless Nude Mod

Kriegzer

Potential Patron
Joined
Jan 7, 2021
Messages
2
Guys is the PACtool working properly in this last patches? or i'm doing something wrong, cuz all i get is this when i converting it from .pac to .dae

1610066992196.png


there is just dots and 0 Faces.
and it seems to working fine

1610067023958.png


but when i try to edit it in zbrush i get:

1610067059841.png
 

Kariama

Potential Patron
Joined
Jul 18, 2020
Messages
1
I'm getting holes in both Awakening and Succession outfits for Nova. One on the entirety of the left arm and some of that side of the torso. After using the WIP textures from a few posts before this one, there are holes on the entire chest area now. I've never dealt with holes up until now so this is weird to me. I've tried Suzu's partcut file, added the file names an everything but nothing changes so I'm at a loss. I don't have any tools to do the sort of 3D edits an such that I see on here. If that is what I have to do than imma have to take an L. This is the first time i've had to post here but I was bound to run into an issue i couldn't fix on my own at some point.
 

néné1313

Potential Patron
Joined
Aug 19, 2017
Messages
22
hi who can tell me which file (pak) for [Nova] Jolly Winter Dream Armor

and tell me in what format I should save if I modify some dds with gimp thanks you
 

brandysw81

Potential Patron
Joined
Oct 12, 2016
Messages
5
Hi, I am using Suzu's latest nude body for Nova together with Resorepless, files_to_patch-folder and Metainjector.
Characters should be nude when wearing certain life skill outfits (like Venia Riding Attire for example).

All classes are working fine but Nova.
Nova only works fine in nonawakening:
noneawakening.jpg


Nova in awakening unfortunately does not work, life skill outfit is displayed again:
awakening.jpg


All other classes are working fine.
Any clues whats wrong?
 

suzu ( 鈴 )

Content Creator
Joined
Mar 27, 2016
Messages
3,659
Hi, I am using Suzu's latest nude body for Nova together with Resorepless, files_to_patch-folder and Metainjector.
Characters should be nude when wearing certain life skill outfits (like Venia Riding Attire for example).

All classes are working fine but Nova.
Nova only works fine in nonawakening:
View attachment 116778

Nova in awakening unfortunately does not work, life skill outfit is displayed again:
View attachment 116779

All other classes are working fine.
Any clues whats wrong?

When using a normal weapon


When using a weapon of awakening

I present to you.
 

Attachments

  • RidingCos_forNova.zip
    1.2 MB · Views: 43

Gwandak

Potential Patron
Joined
Jan 25, 2013
Messages
21
So... I have everything working properly except for one thing. There are no textures on the body. it's all completely skin colored. What is the solution to that?
 

suzu ( 鈴 )

Content Creator
Joined
Mar 27, 2016
Messages
3,659
Fixing clipping

before fix


then after correction
Be honest.
This is a very tedious process.
If you modify the mesh, you can also modify the clipping.
If anyone can do it, please try.
 

brandysw81

Potential Patron
Joined
Oct 12, 2016
Messages
5

When using a normal weapon


When using a weapon of awakening

I present to you.
Thanks suzu! After placing additional dummy pac-files in my files_to_patch-folter, nova's life skill outfits are both nude again in nonawakening and awakening:

\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0001_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0001_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0001_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0001_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0002_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0002_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0002_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0002_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0003_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0003_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0003_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0003_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0004_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0004_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0004_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0004_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0005_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0005_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0005_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0005_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0006_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0006_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0006_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0006_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0007_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0007_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0007_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0007_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0008_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0008_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0008_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0008_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0009_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0009_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0009_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0009_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0010_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0010_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0010_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0010_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0011_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0011_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0011_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0011_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0012_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0012_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0012_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0012_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0013_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0013_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0013_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0013_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0106_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0106_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0106_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0106_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0107_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0107_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0107_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_contribute_0107_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_manufacture_0005_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_manufacture_0005_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_manufacture_0005_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_manufacture_0005_mul_na_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_manufacture_0006_dm_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_manufacture_0006_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_manufacture_0006_mul_e.pac
\paz\files_to_patch\character\model\1_pc\21_ppw\event_costume\ppw_00_manufacture_0006_mul_na_e.pac

Some dummy files were missing.. problem solved :grin:
 

suzu ( 鈴 )

Content Creator
Joined
Mar 27, 2016
Messages
3,659
Hello suzu! Is it possible to leave only the boots and the neck scarf and remove the rest?

If you just want to erase it, you might as well edit the texture.
If that's what you want, you can use the alpha channel for the orange area shown in the image above.
Just fill it with black.
The save format is DXT5 dds. It will keep the alpha channel.
 

kimslf

Avid Affiliate
Joined
May 8, 2016
Messages
150

If you just want to erase it, you might as well edit the texture.
If that's what you want, you can use the alpha channel for the orange area shown in the image above.
Just fill it with black.
The save format is DXT5 dds. It will keep the alpha channel.
suzu
How can I make that part transparent?
 

suzu ( 鈴 )

Content Creator
Joined
Mar 27, 2016
Messages
3,659
suzu
How can I make that part transparent?

ダウンロード (2).gif

First, enclose the selection.

bandicam 2021-01-10 11-17-23-090.jpg

Activate switching to alpha channel.
bandicam 2021-01-10 11-19-21-450.jpg

When you switch to the alpha channel, the range selection is still active, so fill it with black.
bandicam 2021-01-10 11-19-33-181.jpg

Let's check it out by displaying all the RGBA channels.
If the results are good, save this to a dds file.
bandicam 2021-01-10 11-21-50-342.jpg

Save in 8bpp_interpolated alpha channel format (DXT5)
That's all.
 

suzu ( 鈴 )

Content Creator
Joined
Mar 27, 2016
Messages
3,659
What I noticed after getting eyebrow and eyelash implants for Nova.
I think she looks somewhat like Emma Watson. lol

I'll try to put a rig on it.
 
Last edited:

kimslf

Avid Affiliate
Joined
May 8, 2016
Messages
150
View attachment 116818
First, enclose the selection.

View attachment 116819
Activate switching to alpha channel.
View attachment 116820
When you switch to the alpha channel, the range selection is still active, so fill it with black.
View attachment 116821
Let's check it out by displaying all the RGBA channels.
If the results are good, save this to a dds file.
View attachment 116822
Save in 8bpp_interpolated alpha channel format (DXT5)
That's all.
Thank you, Suzu.
I'm gonna have to practice with that now.
 
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