animtools ignores torsostartdistance value (1 Viewer)

edgelord 3000

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Jan 16, 2018
I'm using animtools V21, and when I load any position file with the torsostartdistance value set to anything other than the default 130, it gets ignored and shows as 130 anyway, with the position in game reflecting that. In my current case, giving her a giraffe neck.
If I change the value, it'll apply normally, and it saves correctly to file. However, if I then load another position file, it'll show torsostartdistance as the value I just set... Basically, the value never changes unless I change it manually, no matter which position I've loaded.

I've tried to replicate the bug with a fresh install of both SDT (with the loader, of course) and animtools, and it still happened.
 

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