deepthroatactions

deepthroatactions V5

deepthroatactionsV3 re-up

fixed settings file that was missing a setting


- sby

/*******************/
deepthroatactionsV3

added some breathlevel on stuff
added percentage of activation on stuff


- sby

/**************************/
deepthroatactionsV2

a mod to add additional actions for on deepthroat, in deepthroat ,on hilt, in hilt

main features:
on-deepthroat actions
in-deepthroat actions
on-hilt actions
in-hilt actions

options:

deepthroatactions=1 //1=on,0=off; enables deepthroat actions in this section
gagondeepthroat=1 //1=on,0=off; will play gag sound when throat is hit
splatgenerateondeepthroat=1 //1=on,0=off; will show splat when throat is hit
splatsoundondeepthroat=0 //1=on,0=off; will make splat sound when throat is hit
pleasureincreaseondeepthroat=1 //1=on,0=off; will allow pleasure increases from hitting throat
deepthroatpleasureincreaserandom=300 //0 to lots; randomly up to amount is added to base for pleasure, when throat is hit
deepthroatpleasureincreasebase=500 //0 to lots; will give a bonus to pleasure when throat is hit
passoutfactorincreaseondeepthroat=1 / /1=on,0=off; enables pass out factor, or "breath", to be decreased from hitting throat
deepthroatpassoutmult=1.7 //0.0+ ; the multiplier of amount of breath lost; breath lost is fractionally divided from current breath
deepthroatpassoutbase=1.5 //1.0 + ; the base amount of breath lost; equation: her.passOutFactor = Math.min(her.passOutMax, her.passOutFactor + deepthroatpassoutmult * (deepthroatpassoutbase - her.passOutFactor / her.passOutMax));
shockinthroat=1 //1=on,0=off; stays wide eyed while in throat
shockondeepthroat=1 //1=on,0=off; gets wide eyed when throat is hit
shockondeepthroatamount=160 //0=none,160=almost no pupils; amount that she gets wide-eyed. (also effects length of shock)
shockondeepthroateyenormalizefasterrate=0.005 //0.0+; linear additional amount that she returns to normal per frame; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - shockondeepthroatamount*shockondeepthroateyenormalizefasterrate);
shockondeepthroateyenormalizefasterexporate=0.05 //0.0+; quadratically returns to normal by this rate; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - (shockondeepthroatamount - her.eyelidMotion.shock)*shockondeepthroateyenormalizefasterexporate);
winceinthroat=0 //1=on,0=off; she will wince while in her throat, overrides shockinthroat
winceondeepthroat=0 //1=on,0=off; she will wince when her throat is hit
winceondeepthroatholdtime=6 //0+; frames that wince from throat hit is held
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hiltactions=1 //1=on,0=off; enables hilt actions in this section
gagonhilt=0 //1=on,0=off; will play gag sound when hilt is hit
splatgenerateonhilt=1 //1=on,0=off; will show splat when hilt is hit
splatsoundonhilt=1 //1=on,0=off; will show splat when hilt is hit
pleasureincreaseonhilt=1 //1=on,0=off; will allow pleasure increases from hilting
hiltpleasureincreaserandom=300 //0 to lots; randomly up to amount is added to base for pleasure, when hilted
hiltpleasureincreasebase=500 //0 to lots; will give a bonus to pleasure when hilted
passoutfactorincreaseonhilt=1 /1=on,0=off; enables pass out factor, or "breath", to be decreased from hilting
hiltpassoutmult=1.5 //0.0+ ; the multiplier of amount of breath lost; breath lost is fractionally divided from current breath
hiltpassoutbase=1.4 //1.0 + ; the base amount of breath lost; equation: her.passOutFactor = Math.min(her.passOutMax, her.passOutFactor + hiltpassoutmult * (hiltpassoutbase - her.passOutFactor / her.passOutMax));
shockinhilt=1 //1=on,0=off; stays wide eyed while in hilt
shockonhilt=0 //1=on,0=off; gets wide eyed when hilted
shockonhiltamount=90 //0=none,160=almost no pupils; amount that she gets wide-eyed. (also effects length of shock)
shockonhilteyenormalizefasterrate=0.005 //0.0+; linear additional amount that she returns to normal per frame; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - shockonhiltamount*shockonhilteyenormalizefasterrate);
shockonhilteyenormalizefasterexporate=0.03 //0.0+; quadratically returns to normal by this rate; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - (shockonhiltamount - her.eyelidMotion.shock)*shockonhilteyenormalizefasterexporate);
winceinhilt=0 //1=on,0=off; she will wince while in hilt
winceonhilt=0 //1=on,0=off; she will wince when hilted
winceonhiltholdtime=6 //0+; frames that wince from hilt hit is held


- sby
Author
sby
Downloads
6,575
First release
Last update
Rating
4.67 star(s) 3 ratings

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Latest updates

  1. added modpage control and changing mood settings

    deepthroatactionsV5 added some settings to change her mood when deepthroating and hilting -...
  2. persist option and a bit more documentation

    deepthroatactionsV3_1 fixed settings file that was missing a setting rewrote mod with free as3...

Latest reviews

Love the diagram in 3.1 - this makes it very clear what the criteria for the various states (on DT, in DT, n Hilt, in Hilt) are.

Adding a similar diagram or other tool to the next version of animtools would be very nice to help sort out the various states in that one too.
Great mod. Makes her much more expressive when deepthroated or hilted. (A definition of deepthroated and hilted would be nice in the documentation.)
You mention in the personal notes.txt a cuminthroatactions mod - it would be nice to see this if you ever develop it.
How to apply it to 5.45d? Do you have any versions of the game that I can apply all mods?
sby
sby
if my mods have a required version, i usually label them as something like 5.18+, as in loader 5.18 or newer. it should work with 5.45d, it is what i have. use a loader character folder, or have the settings file in the loader's setting folder and load it using the swf import
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