This mod allows for doing certain actions upon entering or being in deepthroat or hilting. use the loader tab to control options in-game, settings file determines what is turned on by default upon loading:
deepthroatactionsV3 re-up
fixed settings file that was missing a setting
- sby
/*******************/
deepthroatactionsV3
added some breathlevel on stuff
added percentage of activation on stuff
- sby
/**************************/
deepthroatactionsV2
a mod to add additional actions for on deepthroat, in deepthroat ,on hilt, in hilt
main features:
on-deepthroat actions
in-deepthroat actions
on-hilt actions
in-hilt actions
options:
deepthroatactions=1 //1=on,0=off; enables deepthroat actions in this section
gagondeepthroat=1 //1=on,0=off; will play gag sound when throat is hit
splatgenerateondeepthroat=1 //1=on,0=off; will show splat when throat is hit
splatsoundondeepthroat=0 //1=on,0=off; will make splat sound when throat is hit
pleasureincreaseondeepthroat=1 //1=on,0=off; will allow pleasure increases from hitting throat
deepthroatpleasureincreaserandom=300 //0 to lots; randomly up to amount is added to base for pleasure, when throat is hit
deepthroatpleasureincreasebase=500 //0 to lots; will give a bonus to pleasure when throat is hit
passoutfactorincreaseondeepthroat=1 / /1=on,0=off; enables pass out factor, or "breath", to be decreased from hitting throat
deepthroatpassoutmult=1.7 //0.0+ ; the multiplier of amount of breath lost; breath lost is fractionally divided from current breath
deepthroatpassoutbase=1.5 //1.0 + ; the base amount of breath lost; equation: her.passOutFactor = Math.min(her.passOutMax, her.passOutFactor + deepthroatpassoutmult * (deepthroatpassoutbase - her.passOutFactor / her.passOutMax));
shockinthroat=1 //1=on,0=off; stays wide eyed while in throat
shockondeepthroat=1 //1=on,0=off; gets wide eyed when throat is hit
shockondeepthroatamount=160 //0=none,160=almost no pupils; amount that she gets wide-eyed. (also effects length of shock)
shockondeepthroateyenormalizefasterrate=0.005 //0.0+; linear additional amount that she returns to normal per frame; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - shockondeepthroatamount*shockondeepthroateyenormalizefasterrate);
shockondeepthroateyenormalizefasterexporate=0.05 //0.0+; quadratically returns to normal by this rate; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - (shockondeepthroatamount - her.eyelidMotion.shock)*shockondeepthroateyenormalizefasterexporate);
winceinthroat=0 //1=on,0=off; she will wince while in her throat, overrides shockinthroat
winceondeepthroat=0 //1=on,0=off; she will wince when her throat is hit
winceondeepthroatholdtime=6 //0+; frames that wince from throat hit is held
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hiltactions=1 //1=on,0=off; enables hilt actions in this section
gagonhilt=0 //1=on,0=off; will play gag sound when hilt is hit
splatgenerateonhilt=1 //1=on,0=off; will show splat when hilt is hit
splatsoundonhilt=1 //1=on,0=off; will show splat when hilt is hit
pleasureincreaseonhilt=1 //1=on,0=off; will allow pleasure increases from hilting
hiltpleasureincreaserandom=300 //0 to lots; randomly up to amount is added to base for pleasure, when hilted
hiltpleasureincreasebase=500 //0 to lots; will give a bonus to pleasure when hilted
passoutfactorincreaseonhilt=1 /1=on,0=off; enables pass out factor, or "breath", to be decreased from hilting
hiltpassoutmult=1.5 //0.0+ ; the multiplier of amount of breath lost; breath lost is fractionally divided from current breath
hiltpassoutbase=1.4 //1.0 + ; the base amount of breath lost; equation: her.passOutFactor = Math.min(her.passOutMax, her.passOutFactor + hiltpassoutmult * (hiltpassoutbase - her.passOutFactor / her.passOutMax));
shockinhilt=1 //1=on,0=off; stays wide eyed while in hilt
shockonhilt=0 //1=on,0=off; gets wide eyed when hilted
shockonhiltamount=90 //0=none,160=almost no pupils; amount that she gets wide-eyed. (also effects length of shock)
shockonhilteyenormalizefasterrate=0.005 //0.0+; linear additional amount that she returns to normal per frame; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - shockonhiltamount*shockonhilteyenormalizefasterrate);
shockonhilteyenormalizefasterexporate=0.03 //0.0+; quadratically returns to normal by this rate; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - (shockonhiltamount - her.eyelidMotion.shock)*shockonhilteyenormalizefasterexporate);
winceinhilt=0 //1=on,0=off; she will wince while in hilt
winceonhilt=0 //1=on,0=off; she will wince when hilted
winceonhiltholdtime=6 //0+; frames that wince from hilt hit is held
- sby
deepthroatactionsV3 re-up
fixed settings file that was missing a setting
- sby
/*******************/
deepthroatactionsV3
added some breathlevel on stuff
added percentage of activation on stuff
- sby
/**************************/
deepthroatactionsV2
a mod to add additional actions for on deepthroat, in deepthroat ,on hilt, in hilt
main features:
on-deepthroat actions
in-deepthroat actions
on-hilt actions
in-hilt actions
options:
deepthroatactions=1 //1=on,0=off; enables deepthroat actions in this section
gagondeepthroat=1 //1=on,0=off; will play gag sound when throat is hit
splatgenerateondeepthroat=1 //1=on,0=off; will show splat when throat is hit
splatsoundondeepthroat=0 //1=on,0=off; will make splat sound when throat is hit
pleasureincreaseondeepthroat=1 //1=on,0=off; will allow pleasure increases from hitting throat
deepthroatpleasureincreaserandom=300 //0 to lots; randomly up to amount is added to base for pleasure, when throat is hit
deepthroatpleasureincreasebase=500 //0 to lots; will give a bonus to pleasure when throat is hit
passoutfactorincreaseondeepthroat=1 / /1=on,0=off; enables pass out factor, or "breath", to be decreased from hitting throat
deepthroatpassoutmult=1.7 //0.0+ ; the multiplier of amount of breath lost; breath lost is fractionally divided from current breath
deepthroatpassoutbase=1.5 //1.0 + ; the base amount of breath lost; equation: her.passOutFactor = Math.min(her.passOutMax, her.passOutFactor + deepthroatpassoutmult * (deepthroatpassoutbase - her.passOutFactor / her.passOutMax));
shockinthroat=1 //1=on,0=off; stays wide eyed while in throat
shockondeepthroat=1 //1=on,0=off; gets wide eyed when throat is hit
shockondeepthroatamount=160 //0=none,160=almost no pupils; amount that she gets wide-eyed. (also effects length of shock)
shockondeepthroateyenormalizefasterrate=0.005 //0.0+; linear additional amount that she returns to normal per frame; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - shockondeepthroatamount*shockondeepthroateyenormalizefasterrate);
shockondeepthroateyenormalizefasterexporate=0.05 //0.0+; quadratically returns to normal by this rate; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - (shockondeepthroatamount - her.eyelidMotion.shock)*shockondeepthroateyenormalizefasterexporate);
winceinthroat=0 //1=on,0=off; she will wince while in her throat, overrides shockinthroat
winceondeepthroat=0 //1=on,0=off; she will wince when her throat is hit
winceondeepthroatholdtime=6 //0+; frames that wince from throat hit is held
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hiltactions=1 //1=on,0=off; enables hilt actions in this section
gagonhilt=0 //1=on,0=off; will play gag sound when hilt is hit
splatgenerateonhilt=1 //1=on,0=off; will show splat when hilt is hit
splatsoundonhilt=1 //1=on,0=off; will show splat when hilt is hit
pleasureincreaseonhilt=1 //1=on,0=off; will allow pleasure increases from hilting
hiltpleasureincreaserandom=300 //0 to lots; randomly up to amount is added to base for pleasure, when hilted
hiltpleasureincreasebase=500 //0 to lots; will give a bonus to pleasure when hilted
passoutfactorincreaseonhilt=1 /1=on,0=off; enables pass out factor, or "breath", to be decreased from hilting
hiltpassoutmult=1.5 //0.0+ ; the multiplier of amount of breath lost; breath lost is fractionally divided from current breath
hiltpassoutbase=1.4 //1.0 + ; the base amount of breath lost; equation: her.passOutFactor = Math.min(her.passOutMax, her.passOutFactor + hiltpassoutmult * (hiltpassoutbase - her.passOutFactor / her.passOutMax));
shockinhilt=1 //1=on,0=off; stays wide eyed while in hilt
shockonhilt=0 //1=on,0=off; gets wide eyed when hilted
shockonhiltamount=90 //0=none,160=almost no pupils; amount that she gets wide-eyed. (also effects length of shock)
shockonhilteyenormalizefasterrate=0.005 //0.0+; linear additional amount that she returns to normal per frame; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - shockonhiltamount*shockonhilteyenormalizefasterrate);
shockonhilteyenormalizefasterexporate=0.03 //0.0+; quadratically returns to normal by this rate; equation: her.eyelidMotion.shock = Math.max(0, her.eyelidMotion.shock - (shockonhiltamount - her.eyelidMotion.shock)*shockonhilteyenormalizefasterexporate);
winceinhilt=0 //1=on,0=off; she will wince while in hilt
winceonhilt=0 //1=on,0=off; she will wince when hilted
winceonhiltholdtime=6 //0+; frames that wince from hilt hit is held
- sby