infinity496
Content Creator
- Joined
- Apr 26, 2012
Happy holidays everyone!
So I figured out a way to do this without crashing the client every time a person with a Jumpsuit of Death comes near, and I decided to share it with everyone. Instead of crashing, you simply won't see the suit (i.e. their body literally becomes invisible and their head just floats in the air). In my opinion, that's better than actually seeing that ugly thing.
So here it is. Enjoy!
View attachment Restore Bunny Suits.7z
Oh, another thing...
You don't have to replace the existing GPK for the mod to work. Where there are duplicate packages, the engine favors the one whose path comes first pseudo-alphabetically. It's based on the ASCII code of each character (see www.asciitable.com).
For example:
Any GPK in "TERA\Client\S1Game\CookedPC\Art_Data\Packages\CH\My Stuff" (or its subfolders) would be selected over duplicates in "TERA\Client\S1Game\CookedPC\Art_Data\Packages\CH\my Mods" (because "M" (77) comes before "m" (109)). Likewise any folder starting with a plus sign ("+") (or other such character) would be given preference over any vanilla sub folder at that level.
By installing mods this way you:
1) Don't need to make a backup
2) Don't prevent the updater from working
3) Don't need to do anything after an update (unless new objects were added to a modded GPK)
Note:
Umodel works in the opposite way, i.e it selects based on which path comes last. So if you try to view the original GPK from a common base path and see the modded one instead, the mod will not show in game.
So I figured out a way to do this without crashing the client every time a person with a Jumpsuit of Death comes near, and I decided to share it with everyone. Instead of crashing, you simply won't see the suit (i.e. their body literally becomes invisible and their head just floats in the air). In my opinion, that's better than actually seeing that ugly thing.
So here it is. Enjoy!
View attachment Restore Bunny Suits.7z
Oh, another thing...
You don't have to replace the existing GPK for the mod to work. Where there are duplicate packages, the engine favors the one whose path comes first pseudo-alphabetically. It's based on the ASCII code of each character (see www.asciitable.com).
For example:
Any GPK in "TERA\Client\S1Game\CookedPC\Art_Data\Packages\CH\My Stuff" (or its subfolders) would be selected over duplicates in "TERA\Client\S1Game\CookedPC\Art_Data\Packages\CH\my Mods" (because "M" (77) comes before "m" (109)). Likewise any folder starting with a plus sign ("+") (or other such character) would be given preference over any vanilla sub folder at that level.
By installing mods this way you:
1) Don't need to make a backup
2) Don't prevent the updater from working
3) Don't need to do anything after an update (unless new objects were added to a modded GPK)
Note:
Umodel works in the opposite way, i.e it selects based on which path comes last. So if you try to view the original GPK from a common base path and see the modded one instead, the mod will not show in game.
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