slayer
Master of this Domain
- Joined
- Mar 8, 2017
Beat 'Em Up Club Level Walkthrough
Setting: The level unfolds inside a pulsating dance club filled with blaring music, flickering neon lights, and a swirl of shadows and smoke. The place is packed with people who seem to be more than mere partygoers—each figure is filled with attitude, style, and a hint of menace. The ambiance is a chaotic blend of Gothic gloom, punk edginess, and athletic energy, reflecting the diverse and dangerous personalities lurking within.
Pre-Fight Scene
As the player character steps through the double doors of the club, the first thing that hits is the overpowering throb of bass reverberating through the walls. Multicolored spotlights spin lazily across the room, bathing clusters of dancers in shifting shades of blue, red, and green. The camera pans slowly, capturing the idle movements and private conversations of the enemies that lie ahead, giving glimpses of their personalities before they spring into action.
On the dance floor, Yuki stands out with her exaggerated gothic lolita outfit, her green hair cascading over one eye as she watches the crowd with a smirk of smug confidence. She shifts her weight to one hip, sipping a blood-red drink as if daring anyone to challenge her. Not far from her, Laura is perched on a barstool, sketching furiously in a small notebook. Her tall, wiry frame seems out of place amidst the revelry, but her eyes flicker with the mischievous spark of an artist at work.
Across the room, Summer and Natalie are locked in an intense debate, their gestures sharp and animated. Summer’s large green eyes flash with conviction as she points accusingly at a group of men across the room, her freckled face set in a determined scowl. Natalie stands beside her, her tall and thin frame leaning in, her tan skin glowing under the dim lights. She glares with a mix of disdain and rage, ready to pounce at the slightest provocation.
Mist huddles shyly at the edge of the dance floor, nervously adjusting her glasses and sneaking glances at the player. Her small frame is almost swallowed by the dark shadows, but her timid eyes linger on the player with a strange mix of fear and infatuation. Lilith, her protector, stands beside her with crossed arms and a defiant glare. The tall redhead, with her big lower lip and muscular build, looks ready to strike at any moment, her stance betraying her kickboxing expertise.
In a dark corner, Deborah leans seductively against the wall, her voluptuous hourglass figure accentuated by her tight, revealing clothes. She twirls a lock of red hair around her finger, her flirtatious gaze never straying far from the player…
Encounter 1: Lily and Stephany
Lily
Stephany
Idle Actions and Conversation: Lily, the petite roller derby girl with strawberry red hair, skates in tight circles, her giggles echoing over the thumping music. She’s a ball of nervous energy, her freckled face flushed with excitement. Stephany, the tall and flirtatious party girl, dances provocatively beside her, her fishnet-clad legs swaying to the beat as she draws the eyes of the crowd.
The player quickly adapts, dodging Lily’s speedy but weak hits and countering with quick jabs that send her reeling. Stephany’s flirtations become more aggressive, but she’s unable to keep up with the player’s relentless assault. A heavy kick sends Lily crashing into the bar, where she struggles to stand, her skates wobbling beneath her.
Demise: With one final strike, Lily skids backward, spinning out of control before her body disintegrates into a shower of glitter and sparkling dust that hangs in the air for a moment before fading. The score counter flashes: +50 points, and her skates remain behind, glowing faintly as a lootable item.
Stephany, realizing she’s outmatched, tries to seduce the player one last time with a playful wink and a blown kiss. But a hard punch interrupts her act, and she flickers briefly, blinking away in a soft pop of light that leaves only a faint trace of perfume. A drink ticket drops at the player’s feet: +30 points.
Encounter 2: Karen
Idle Actions and Conversation: Karen, the self-assured goth with striking blue hair, lounges against the bar with a cocky smirk. Her leather outfit clings tightly, emphasizing her stocky, muscular frame. She surveys the dance floor with disdain, sipping from a tall glass as if everyone around her were beneath her notice.
Despite her confidence, Karen’s slow movements leave her vulnerable to quick counterattacks. The player weaves in and out of her reach, landing precise blows to her midsection that slowly chip away at her high hit points. Karen grits her teeth, frustration growing as she struggles to keep up. She goes for a final, desperate grab, but the player ducks low, sweeping her legs out from under her.
Demise: Karen crashes to the ground, her body convulsing once before igniting into a burst of intense blue flames that consume her entirely. The fire swirls upwards, leaving behind only ashes and the faint smell of burnt leather. The score counter ticks up: +200 points, and a spiked leather bracelet is left as a valuable loot item.
Encounter 3: Laura
Idle Actions and Conversation: Laura is still deeply absorbed in her sketch, her long, thin fingers moving rapidly across the page as she captures the chaotic energy of the club. Every so often, she glances up, her large eyes brimming with amusement as she spots potential subjects for her drawings.
The player closes in, delivering a quick series of punches that stagger her. Laura tries to recover, pulling a pencil from her pocket as if it were a weapon, but it’s no match for a swift kick to her midsection. She stumbles back, dropping her sketchbook in the process.
Demise: Laura crumples to the floor, clutching her side before her body shimmers and dissolves into a flurry of charcoal dust, blending with the shadows around her. Her final laugh echoes softly as she fades away, leaving behind +100 points and a set of colored pencils as loot.
Encounter 4: Summer and Natalie
Summer
Natalie
Idle Actions and Conversation: Summer and Natalie stand side by side, the fire of righteous anger blazing in their eyes. They’ve been watching the player’s progress with growing hostility, and now they’re ready to make their move.
The fight becomes a delicate balance of timing and strategy. The player must dodge Natalie’s rapid strikes while focusing on bringing down the tougher Summer. Natalie’s taunts and biting sarcasm only fuel the intensity, and the combined assault from the misandrist duo makes it a truly grueling battle.
As Summer’s stamina begins to wane, the player finds an opening, landing a powerful uppercut that sends her crashing into the club’s sound system, sparking a burst of electrical discharges.
Demise: Summer convulses as the electric shock courses through her, her body disintegrating into a cascade of sparks that flicker out one by one.
Natalie, seeing her partner fall, lets out a furious scream and lunges at the player in a final, desperate attack. She moves like a whirlwind, her rage fueling her agility, but it’s clear that without Summer, her rhythm is off. The player capitalizes on her recklessness, dodging her furious flurry of kicks and landing a crushing blow to her midsection.
Demise: Natalie stumbles back, clutching her stomach, her fierce glare melting into a look of shock. Her body flickers violently before blinking out of existence, leaving behind nothing but a faint red mist and an echo of her last snarl. The score flashes: +350 points. A silver necklace with a broken heart pendant is left on the ground, glinting under the club lights—a bittersweet memento.
Encounter 5: Deborah’s Seduction
Idle Actions and Conversation: Deborah, having observed the chaos unfold from her vantage point, decides it’s time to make her move. She sways toward the player, her hips moving in rhythm with the beat, her flirtatious smile never faltering. She speaks with a sultry voice, oozing with false sweetness.
The player manages to sidestep her advances, countering with sharp jabs that disrupt her rhythm. Deborah’s attempts at seduction quickly turn desperate, her attacks becoming sloppy and unfocused. The player delivers a decisive spinning kick that sends her sprawling to the floor.
Demise: Deborah lets out a defeated sigh, her body flickering like a faulty hologram before dissolving into a shimmering cloud of glitter and rose petals. A lipstick tube remains on the ground, rolling to the player’s feet. The score ticks up: +180 points. The player picks up the lipstick—a charm that temporarily increases charisma.
Encounter 6: Sandy
Idle Actions and Conversation: Sandy, the tall and muscular sporty blonde, had been standing at the back, shyly watching the brawls unfold. Her big blue eyes are full of awe as she observes the player. She nervously fiddles with her hair, lost in her own world, but her infatuation is clear.
The player dodges her heavy-handed strikes, looking for the right moment to strike back. Sandy’s high agility makes her unpredictable, but her reluctance to engage fully is her downfall. The player counters with a series of rapid punches that overwhelm her defenses.
Demise: Sandy stumbles backward, her tall frame teetering before collapsing. She whispers a soft “sorry” as her body breaks apart into a cascade of soft, glowing petals that flutter gently to the ground. The score reads +250 points. A golden headband remains as loot, providing a temporary boost to the player’s agility.
Encounter 7: Betty
Idle Actions and Conversation: Betty, the chubby nerdy girl with large glasses, is sitting on a nearby couch, surrounded by discarded books and RPG dice. She’s been watching the player’s every move, her depressive, shy nature making her hesitant to join the fray. She finally stands up, her voice shaky but determined.
The player has to dodge her powerful but slow punches, moving in and out of her reach while landing precise counterattacks. Betty’s stamina is strong, but her agility is her weakness. The player maneuvers around her, striking with a series of uppercuts that finally break her resolve.
Demise: Betty falls to her knees, tears welling up in her eyes before she vanishes into a flurry of torn pages and scattered dice. Her sorrowful gaze lingers for a moment before fading completely. The score counter displays +300 points. A rare D20 die drops as loot, capable of giving the player a temporary luck boost.
Encounter 8: Lilith and Mist
Lilith
Mist
Idle Actions and Conversation: Mist clutches her sketchbook nervously, watching the player’s approach with a mix of fear and admiration. Lilith, sensing Mist’s growing infatuation, steps in front of her protectively. The redhead’s expression is cold and calculating, her stance ready for a fight.
The player focuses on Lilith first, dodging her kicks and countering with quick, sharp jabs that gradually wear her down. Lilith’s protective nature keeps her fighting fiercely, but the player’s persistence prevails. With a final roundhouse kick, Lilith is knocked back, slamming against the DJ booth.
Demise: Lilith flickers like a damaged VHS tape before she shatters into a rain of broken glass shards, disappearing in a crackle of static. Mist, terrified, tries to flee, but the player intercepts her, disarming her sketchbook and delivering a swift, finishing punch.
Mist’s demise is quiet—her body fades into wisps of smoke, leaving behind a single, beautifully drawn portrait of the player, along with a +220 score boost. Her glasses remain, granting a temporary increase in perception.
Final Encounter: Yuki
Idle Actions and Conversation: Yuki has been watching the entire spectacle, her green hair hiding one eye as she surveys the chaos with a twisted grin. Her chubby figure and Gothic Lolita outfit make her stand out, and she finally steps forward, confident and unafraid.
The fight is intense and grueling, with Yuki’s high hit points making it difficult for the player to gain the upper hand. Each of her punches threatens to end the fight, but the player’s persistence and strategy eventually wear her down. A perfectly timed counter sends her crashing into the club’s DJ table, knocking over equipment and sending sparks flying.
Demise: Yuki’s body glows with an eerie green light before she bursts into a storm of black feathers and emerald sparks. Her mocking laughter echoes briefly, fading as her remains scatter into nothingness. The score racks up to +400 points, and a pair of laced gloves remain, boosting the player’s strength temporarily.
End of Level Summary: The player stands amidst the aftermath, surrounded by the echoes of battle and the faint traces of their fallen foes. The club’s energy dims as the enemies’ presence vanishes, leaving behind a trail of loot and a hard-earned victory. The score total flashes on screen, accompanied by a montage of collected items: skates, pencils, necklaces, headbands, and various charms. The club’s music fades, signaling the end of a chaotic yet triumphant night.
Setting: The level unfolds inside a pulsating dance club filled with blaring music, flickering neon lights, and a swirl of shadows and smoke. The place is packed with people who seem to be more than mere partygoers—each figure is filled with attitude, style, and a hint of menace. The ambiance is a chaotic blend of Gothic gloom, punk edginess, and athletic energy, reflecting the diverse and dangerous personalities lurking within.
Pre-Fight Scene
As the player character steps through the double doors of the club, the first thing that hits is the overpowering throb of bass reverberating through the walls. Multicolored spotlights spin lazily across the room, bathing clusters of dancers in shifting shades of blue, red, and green. The camera pans slowly, capturing the idle movements and private conversations of the enemies that lie ahead, giving glimpses of their personalities before they spring into action.
On the dance floor, Yuki stands out with her exaggerated gothic lolita outfit, her green hair cascading over one eye as she watches the crowd with a smirk of smug confidence. She shifts her weight to one hip, sipping a blood-red drink as if daring anyone to challenge her. Not far from her, Laura is perched on a barstool, sketching furiously in a small notebook. Her tall, wiry frame seems out of place amidst the revelry, but her eyes flicker with the mischievous spark of an artist at work.
Across the room, Summer and Natalie are locked in an intense debate, their gestures sharp and animated. Summer’s large green eyes flash with conviction as she points accusingly at a group of men across the room, her freckled face set in a determined scowl. Natalie stands beside her, her tall and thin frame leaning in, her tan skin glowing under the dim lights. She glares with a mix of disdain and rage, ready to pounce at the slightest provocation.
Mist huddles shyly at the edge of the dance floor, nervously adjusting her glasses and sneaking glances at the player. Her small frame is almost swallowed by the dark shadows, but her timid eyes linger on the player with a strange mix of fear and infatuation. Lilith, her protector, stands beside her with crossed arms and a defiant glare. The tall redhead, with her big lower lip and muscular build, looks ready to strike at any moment, her stance betraying her kickboxing expertise.
In a dark corner, Deborah leans seductively against the wall, her voluptuous hourglass figure accentuated by her tight, revealing clothes. She twirls a lock of red hair around her finger, her flirtatious gaze never straying far from the player…
Encounter 1: Lily and Stephany
Lily
Stephany
Idle Actions and Conversation: Lily, the petite roller derby girl with strawberry red hair, skates in tight circles, her giggles echoing over the thumping music. She’s a ball of nervous energy, her freckled face flushed with excitement. Stephany, the tall and flirtatious party girl, dances provocatively beside her, her fishnet-clad legs swaying to the beat as she draws the eyes of the crowd.
- Lily: “Do you think he’s gonna fight us? He looks kinda tough…”
- Stephany: “Oh, please. It’s just a game. Let’s see how long he can keep up.”
The player quickly adapts, dodging Lily’s speedy but weak hits and countering with quick jabs that send her reeling. Stephany’s flirtations become more aggressive, but she’s unable to keep up with the player’s relentless assault. A heavy kick sends Lily crashing into the bar, where she struggles to stand, her skates wobbling beneath her.
Demise: With one final strike, Lily skids backward, spinning out of control before her body disintegrates into a shower of glitter and sparkling dust that hangs in the air for a moment before fading. The score counter flashes: +50 points, and her skates remain behind, glowing faintly as a lootable item.
Stephany, realizing she’s outmatched, tries to seduce the player one last time with a playful wink and a blown kiss. But a hard punch interrupts her act, and she flickers briefly, blinking away in a soft pop of light that leaves only a faint trace of perfume. A drink ticket drops at the player’s feet: +30 points.
Encounter 2: Karen
Idle Actions and Conversation: Karen, the self-assured goth with striking blue hair, lounges against the bar with a cocky smirk. Her leather outfit clings tightly, emphasizing her stocky, muscular frame. She surveys the dance floor with disdain, sipping from a tall glass as if everyone around her were beneath her notice.
- Karen: “Look at you, thinking you’re all that. Guys like you are nothing but stepping stones.”
Despite her confidence, Karen’s slow movements leave her vulnerable to quick counterattacks. The player weaves in and out of her reach, landing precise blows to her midsection that slowly chip away at her high hit points. Karen grits her teeth, frustration growing as she struggles to keep up. She goes for a final, desperate grab, but the player ducks low, sweeping her legs out from under her.
Demise: Karen crashes to the ground, her body convulsing once before igniting into a burst of intense blue flames that consume her entirely. The fire swirls upwards, leaving behind only ashes and the faint smell of burnt leather. The score counter ticks up: +200 points, and a spiked leather bracelet is left as a valuable loot item.
Encounter 3: Laura
Idle Actions and Conversation: Laura is still deeply absorbed in her sketch, her long, thin fingers moving rapidly across the page as she captures the chaotic energy of the club. Every so often, she glances up, her large eyes brimming with amusement as she spots potential subjects for her drawings.
- Laura: “Oh, another brute to add to my collection. You’d make an interesting sketch… before you get flattened, that is.”
The player closes in, delivering a quick series of punches that stagger her. Laura tries to recover, pulling a pencil from her pocket as if it were a weapon, but it’s no match for a swift kick to her midsection. She stumbles back, dropping her sketchbook in the process.
Demise: Laura crumples to the floor, clutching her side before her body shimmers and dissolves into a flurry of charcoal dust, blending with the shadows around her. Her final laugh echoes softly as she fades away, leaving behind +100 points and a set of colored pencils as loot.
Encounter 4: Summer and Natalie
Summer
Natalie
Idle Actions and Conversation: Summer and Natalie stand side by side, the fire of righteous anger blazing in their eyes. They’ve been watching the player’s progress with growing hostility, and now they’re ready to make their move.
- Summer: “We’ve had enough of this macho crap. Time to take him down.”
- Natalie: “We’ll show him what real power looks like. This isn’t your playground anymore.”
The fight becomes a delicate balance of timing and strategy. The player must dodge Natalie’s rapid strikes while focusing on bringing down the tougher Summer. Natalie’s taunts and biting sarcasm only fuel the intensity, and the combined assault from the misandrist duo makes it a truly grueling battle.
As Summer’s stamina begins to wane, the player finds an opening, landing a powerful uppercut that sends her crashing into the club’s sound system, sparking a burst of electrical discharges.
Demise: Summer convulses as the electric shock courses through her, her body disintegrating into a cascade of sparks that flicker out one by one.
Natalie, seeing her partner fall, lets out a furious scream and lunges at the player in a final, desperate attack. She moves like a whirlwind, her rage fueling her agility, but it’s clear that without Summer, her rhythm is off. The player capitalizes on her recklessness, dodging her furious flurry of kicks and landing a crushing blow to her midsection.
Demise: Natalie stumbles back, clutching her stomach, her fierce glare melting into a look of shock. Her body flickers violently before blinking out of existence, leaving behind nothing but a faint red mist and an echo of her last snarl. The score flashes: +350 points. A silver necklace with a broken heart pendant is left on the ground, glinting under the club lights—a bittersweet memento.
Encounter 5: Deborah’s Seduction
Idle Actions and Conversation: Deborah, having observed the chaos unfold from her vantage point, decides it’s time to make her move. She sways toward the player, her hips moving in rhythm with the beat, her flirtatious smile never faltering. She speaks with a sultry voice, oozing with false sweetness.
- Deborah: “What’s a handsome hero like you doing in a dangerous place like this? How about we skip the fighting and have a little fun instead?”
The player manages to sidestep her advances, countering with sharp jabs that disrupt her rhythm. Deborah’s attempts at seduction quickly turn desperate, her attacks becoming sloppy and unfocused. The player delivers a decisive spinning kick that sends her sprawling to the floor.
Demise: Deborah lets out a defeated sigh, her body flickering like a faulty hologram before dissolving into a shimmering cloud of glitter and rose petals. A lipstick tube remains on the ground, rolling to the player’s feet. The score ticks up: +180 points. The player picks up the lipstick—a charm that temporarily increases charisma.
Encounter 6: Sandy
Idle Actions and Conversation: Sandy, the tall and muscular sporty blonde, had been standing at the back, shyly watching the brawls unfold. Her big blue eyes are full of awe as she observes the player. She nervously fiddles with her hair, lost in her own world, but her infatuation is clear.
- Sandy: “Oh wow… I… I don’t really want to fight, but... I can’t just stand here.”
The player dodges her heavy-handed strikes, looking for the right moment to strike back. Sandy’s high agility makes her unpredictable, but her reluctance to engage fully is her downfall. The player counters with a series of rapid punches that overwhelm her defenses.
Demise: Sandy stumbles backward, her tall frame teetering before collapsing. She whispers a soft “sorry” as her body breaks apart into a cascade of soft, glowing petals that flutter gently to the ground. The score reads +250 points. A golden headband remains as loot, providing a temporary boost to the player’s agility.
Encounter 7: Betty
Idle Actions and Conversation: Betty, the chubby nerdy girl with large glasses, is sitting on a nearby couch, surrounded by discarded books and RPG dice. She’s been watching the player’s every move, her depressive, shy nature making her hesitant to join the fray. She finally stands up, her voice shaky but determined.
- Betty: “You… you think you can just come in here and beat us all? I… I have to do something. Even if I’m scared.”
The player has to dodge her powerful but slow punches, moving in and out of her reach while landing precise counterattacks. Betty’s stamina is strong, but her agility is her weakness. The player maneuvers around her, striking with a series of uppercuts that finally break her resolve.
Demise: Betty falls to her knees, tears welling up in her eyes before she vanishes into a flurry of torn pages and scattered dice. Her sorrowful gaze lingers for a moment before fading completely. The score counter displays +300 points. A rare D20 die drops as loot, capable of giving the player a temporary luck boost.
Encounter 8: Lilith and Mist
Lilith
Mist
Idle Actions and Conversation: Mist clutches her sketchbook nervously, watching the player’s approach with a mix of fear and admiration. Lilith, sensing Mist’s growing infatuation, steps in front of her protectively. The redhead’s expression is cold and calculating, her stance ready for a fight.
- Mist: “I… I think he’s kind of… amazing…”
- Lilith: “Don’t even think about it, Mist. This guy’s just another jerk. I’ll handle him.”
The player focuses on Lilith first, dodging her kicks and countering with quick, sharp jabs that gradually wear her down. Lilith’s protective nature keeps her fighting fiercely, but the player’s persistence prevails. With a final roundhouse kick, Lilith is knocked back, slamming against the DJ booth.
Demise: Lilith flickers like a damaged VHS tape before she shatters into a rain of broken glass shards, disappearing in a crackle of static. Mist, terrified, tries to flee, but the player intercepts her, disarming her sketchbook and delivering a swift, finishing punch.
Mist’s demise is quiet—her body fades into wisps of smoke, leaving behind a single, beautifully drawn portrait of the player, along with a +220 score boost. Her glasses remain, granting a temporary increase in perception.
Final Encounter: Yuki
Idle Actions and Conversation: Yuki has been watching the entire spectacle, her green hair hiding one eye as she surveys the chaos with a twisted grin. Her chubby figure and Gothic Lolita outfit make her stand out, and she finally steps forward, confident and unafraid.
- Yuki: “Well, well. Look who’s made it this far. I guess it’s my turn now. Don’t think for a second that you’ll get past me.”
The fight is intense and grueling, with Yuki’s high hit points making it difficult for the player to gain the upper hand. Each of her punches threatens to end the fight, but the player’s persistence and strategy eventually wear her down. A perfectly timed counter sends her crashing into the club’s DJ table, knocking over equipment and sending sparks flying.
Demise: Yuki’s body glows with an eerie green light before she bursts into a storm of black feathers and emerald sparks. Her mocking laughter echoes briefly, fading as her remains scatter into nothingness. The score racks up to +400 points, and a pair of laced gloves remain, boosting the player’s strength temporarily.
End of Level Summary: The player stands amidst the aftermath, surrounded by the echoes of battle and the faint traces of their fallen foes. The club’s energy dims as the enemies’ presence vanishes, leaving behind a trail of loot and a hard-earned victory. The score total flashes on screen, accompanied by a montage of collected items: skates, pencils, necklaces, headbands, and various charms. The club’s music fades, signaling the end of a chaotic yet triumphant night.