Streets of Girls: Fully AI powered beat em up walktrhoughs (1 Viewer)

slayer

Master of this Domain
Joined
Mar 8, 2017
Beat 'Em Up Club Level Walkthrough

Setting:
The level unfolds inside a pulsating dance club filled with blaring music, flickering neon lights, and a swirl of shadows and smoke. The place is packed with people who seem to be more than mere partygoers—each figure is filled with attitude, style, and a hint of menace. The ambiance is a chaotic blend of Gothic gloom, punk edginess, and athletic energy, reflecting the diverse and dangerous personalities lurking within.



Pre-Fight Scene

As the player character steps through the double doors of the club, the first thing that hits is the overpowering throb of bass reverberating through the walls. Multicolored spotlights spin lazily across the room, bathing clusters of dancers in shifting shades of blue, red, and green. The camera pans slowly, capturing the idle movements and private conversations of the enemies that lie ahead, giving glimpses of their personalities before they spring into action.

On the dance floor, Yuki stands out with her exaggerated gothic lolita outfit, her green hair cascading over one eye as she watches the crowd with a smirk of smug confidence. She shifts her weight to one hip, sipping a blood-red drink as if daring anyone to challenge her. Not far from her, Laura is perched on a barstool, sketching furiously in a small notebook. Her tall, wiry frame seems out of place amidst the revelry, but her eyes flicker with the mischievous spark of an artist at work.

Across the room, Summer and Natalie are locked in an intense debate, their gestures sharp and animated. Summer’s large green eyes flash with conviction as she points accusingly at a group of men across the room, her freckled face set in a determined scowl. Natalie stands beside her, her tall and thin frame leaning in, her tan skin glowing under the dim lights. She glares with a mix of disdain and rage, ready to pounce at the slightest provocation.

Mist huddles shyly at the edge of the dance floor, nervously adjusting her glasses and sneaking glances at the player. Her small frame is almost swallowed by the dark shadows, but her timid eyes linger on the player with a strange mix of fear and infatuation. Lilith, her protector, stands beside her with crossed arms and a defiant glare. The tall redhead, with her big lower lip and muscular build, looks ready to strike at any moment, her stance betraying her kickboxing expertise.

In a dark corner, Deborah leans seductively against the wall, her voluptuous hourglass figure accentuated by her tight, revealing clothes. She twirls a lock of red hair around her finger, her flirtatious gaze never straying far from the player…

Encounter 1: Lily and Stephany

Lily

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Stephany

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Idle Actions and Conversation:
Lily, the petite roller derby girl with strawberry red hair, skates in tight circles, her giggles echoing over the thumping music. She’s a ball of nervous energy, her freckled face flushed with excitement. Stephany, the tall and flirtatious party girl, dances provocatively beside her, her fishnet-clad legs swaying to the beat as she draws the eyes of the crowd.

  • Lily: “Do you think he’s gonna fight us? He looks kinda tough…”
  • Stephany: “Oh, please. It’s just a game. Let’s see how long he can keep up.”
Fight: Lily kicks things off, darting in with reckless abandon, her roller skates clattering loudly on the floor. She giggles as she spins, trying to land light hits, but her attacks are mostly a distraction. Stephany saunters forward, using her tall, slim frame to lure the player in close before delivering a few teasing slaps that sting more from the mockery than the force.

The player quickly adapts, dodging Lily’s speedy but weak hits and countering with quick jabs that send her reeling. Stephany’s flirtations become more aggressive, but she’s unable to keep up with the player’s relentless assault. A heavy kick sends Lily crashing into the bar, where she struggles to stand, her skates wobbling beneath her.

Demise: With one final strike, Lily skids backward, spinning out of control before her body disintegrates into a shower of glitter and sparkling dust that hangs in the air for a moment before fading. The score counter flashes: +50 points, and her skates remain behind, glowing faintly as a lootable item.
LILY.gif


Stephany, realizing she’s outmatched, tries to seduce the player one last time with a playful wink and a blown kiss. But a hard punch interrupts her act, and she flickers briefly, blinking away in a soft pop of light that leaves only a faint trace of perfume. A drink ticket drops at the player’s feet: +30 points.
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Encounter 2: Karen

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Idle Actions and Conversation:
Karen, the self-assured goth with striking blue hair, lounges against the bar with a cocky smirk. Her leather outfit clings tightly, emphasizing her stocky, muscular frame. She surveys the dance floor with disdain, sipping from a tall glass as if everyone around her were beneath her notice.

  • Karen: “Look at you, thinking you’re all that. Guys like you are nothing but stepping stones.”
Fight: Karen’s fighting style is a brutal showcase of her raw strength. She lumbers forward, her hits slow but devastating, each punch like a sledgehammer. She swings with full force, her leather-clad body a wall of muscle and confidence that’s difficult to penetrate. The player has to be careful—getting caught in her barrage of strikes means taking serious damage.

Despite her confidence, Karen’s slow movements leave her vulnerable to quick counterattacks. The player weaves in and out of her reach, landing precise blows to her midsection that slowly chip away at her high hit points. Karen grits her teeth, frustration growing as she struggles to keep up. She goes for a final, desperate grab, but the player ducks low, sweeping her legs out from under her.

Demise: Karen crashes to the ground, her body convulsing once before igniting into a burst of intense blue flames that consume her entirely. The fire swirls upwards, leaving behind only ashes and the faint smell of burnt leather. The score counter ticks up: +200 points, and a spiked leather bracelet is left as a valuable loot item.
KAREN.gif




Encounter 3: Laura

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Idle Actions and Conversation:
Laura is still deeply absorbed in her sketch, her long, thin fingers moving rapidly across the page as she captures the chaotic energy of the club. Every so often, she glances up, her large eyes brimming with amusement as she spots potential subjects for her drawings.

  • Laura: “Oh, another brute to add to my collection. You’d make an interesting sketch… before you get flattened, that is.”
Fight: Laura’s attacks are infused with the theatrical flair of an artist. She dodges with a dancer’s grace, but her movements are more for show than actual combat effectiveness. She taunts with quips and sarcastic remarks, her low strength making her strikes almost laughable.

The player closes in, delivering a quick series of punches that stagger her. Laura tries to recover, pulling a pencil from her pocket as if it were a weapon, but it’s no match for a swift kick to her midsection. She stumbles back, dropping her sketchbook in the process.

Demise: Laura crumples to the floor, clutching her side before her body shimmers and dissolves into a flurry of charcoal dust, blending with the shadows around her. Her final laugh echoes softly as she fades away, leaving behind +100 points and a set of colored pencils as loot.
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Encounter 4: Summer and Natalie

Summer


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Natalie

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Idle Actions and Conversation: Summer and Natalie stand side by side, the fire of righteous anger blazing in their eyes. They’ve been watching the player’s progress with growing hostility, and now they’re ready to make their move.

  • Summer: “We’ve had enough of this macho crap. Time to take him down.”
  • Natalie: “We’ll show him what real power looks like. This isn’t your playground anymore.”
Fight: Summer’s attack is direct and powerful. She charges in, her large frame barreling forward with surprising speed. She uses her wide hips to body slam the player, followed by a series of heavy punches. Natalie, meanwhile, is quicker and more aggressive, darting around the player and landing sharp kicks and bites whenever she sees an opening.

The fight becomes a delicate balance of timing and strategy. The player must dodge Natalie’s rapid strikes while focusing on bringing down the tougher Summer. Natalie’s taunts and biting sarcasm only fuel the intensity, and the combined assault from the misandrist duo makes it a truly grueling battle.

As Summer’s stamina begins to wane, the player finds an opening, landing a powerful uppercut that sends her crashing into the club’s sound system, sparking a burst of electrical discharges.

Demise: Summer convulses as the electric shock courses through her, her body disintegrating into a cascade of sparks that flicker out one by one.
SUMMER.gif


Natalie, seeing her partner fall, lets out a furious scream and lunges at the player in a final, desperate attack. She moves like a whirlwind, her rage fueling her agility, but it’s clear that without Summer, her rhythm is off. The player capitalizes on her recklessness, dodging her furious flurry of kicks and landing a crushing blow to her midsection.

Demise: Natalie stumbles back, clutching her stomach, her fierce glare melting into a look of shock. Her body flickers violently before blinking out of existence, leaving behind nothing but a faint red mist and an echo of her last snarl. The score flashes: +350 points. A silver necklace with a broken heart pendant is left on the ground, glinting under the club lights—a bittersweet memento.
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Encounter 5: Deborah’s Seduction

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Idle Actions and Conversation:
Deborah, having observed the chaos unfold from her vantage point, decides it’s time to make her move. She sways toward the player, her hips moving in rhythm with the beat, her flirtatious smile never faltering. She speaks with a sultry voice, oozing with false sweetness.

  • Deborah: “What’s a handsome hero like you doing in a dangerous place like this? How about we skip the fighting and have a little fun instead?”
Fight: Deborah’s approach is different—she uses seduction as her weapon. She tries to get close, attempting to disarm the player with her charm and seductive glances. She caresses the player’s cheek, whispering suggestively, hoping to catch him off guard. But when her charm fails, Deborah’s demeanor shifts instantly. She lashes out with surprisingly sharp nails, delivering quick, spiteful slaps and low kicks.

The player manages to sidestep her advances, countering with sharp jabs that disrupt her rhythm. Deborah’s attempts at seduction quickly turn desperate, her attacks becoming sloppy and unfocused. The player delivers a decisive spinning kick that sends her sprawling to the floor.

Demise: Deborah lets out a defeated sigh, her body flickering like a faulty hologram before dissolving into a shimmering cloud of glitter and rose petals. A lipstick tube remains on the ground, rolling to the player’s feet. The score ticks up: +180 points. The player picks up the lipstick—a charm that temporarily increases charisma.
DEBORAH.gif




Encounter 6: Sandy

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Idle Actions and Conversation: Sandy, the tall and muscular sporty blonde, had been standing at the back, shyly watching the brawls unfold. Her big blue eyes are full of awe as she observes the player. She nervously fiddles with her hair, lost in her own world, but her infatuation is clear.

  • Sandy: “Oh wow… I… I don’t really want to fight, but... I can’t just stand here.”
Fight: Sandy finally steps forward, her movements shy but driven by a sense of duty. Despite her mild and somewhat clumsy demeanor, she is incredibly strong, delivering powerful punches and kicks that are surprisingly well-coordinated. She’s reluctant, almost apologetic with every blow, as if unsure whether she really wants to hurt the player.

The player dodges her heavy-handed strikes, looking for the right moment to strike back. Sandy’s high agility makes her unpredictable, but her reluctance to engage fully is her downfall. The player counters with a series of rapid punches that overwhelm her defenses.

Demise: Sandy stumbles backward, her tall frame teetering before collapsing. She whispers a soft “sorry” as her body breaks apart into a cascade of soft, glowing petals that flutter gently to the ground. The score reads +250 points. A golden headband remains as loot, providing a temporary boost to the player’s agility.
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Encounter 7: Betty

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Idle Actions and Conversation:
Betty, the chubby nerdy girl with large glasses, is sitting on a nearby couch, surrounded by discarded books and RPG dice. She’s been watching the player’s every move, her depressive, shy nature making her hesitant to join the fray. She finally stands up, her voice shaky but determined.

  • Betty: “You… you think you can just come in here and beat us all? I… I have to do something. Even if I’m scared.”
Fight: Betty fights with a mix of nerdy awkwardness and surprising force. Her large, heavy blows are backed by her high hit points, making her a formidable opponent despite her depressive aura. She swings wildly, her lack of coordination making her attacks somewhat unpredictable.

The player has to dodge her powerful but slow punches, moving in and out of her reach while landing precise counterattacks. Betty’s stamina is strong, but her agility is her weakness. The player maneuvers around her, striking with a series of uppercuts that finally break her resolve.

Demise: Betty falls to her knees, tears welling up in her eyes before she vanishes into a flurry of torn pages and scattered dice. Her sorrowful gaze lingers for a moment before fading completely. The score counter displays +300 points. A rare D20 die drops as loot, capable of giving the player a temporary luck boost.

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Encounter 8: Lilith and Mist

Lilith


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Mist

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Idle Actions and Conversation: Mist clutches her sketchbook nervously, watching the player’s approach with a mix of fear and admiration. Lilith, sensing Mist’s growing infatuation, steps in front of her protectively. The redhead’s expression is cold and calculating, her stance ready for a fight.

  • Mist: “I… I think he’s kind of… amazing…”
  • Lilith: “Don’t even think about it, Mist. This guy’s just another jerk. I’ll handle him.”
Fight: Lilith immediately engages with a flurry of kickboxing moves, her powerful strikes showing her training. She’s confident and precise, landing heavy kicks that force the player to stay on the defensive. Mist, meanwhile, tries to keep her distance, occasionally throwing timid punches that barely make contact.

The player focuses on Lilith first, dodging her kicks and countering with quick, sharp jabs that gradually wear her down. Lilith’s protective nature keeps her fighting fiercely, but the player’s persistence prevails. With a final roundhouse kick, Lilith is knocked back, slamming against the DJ booth.

Demise: Lilith flickers like a damaged VHS tape before she shatters into a rain of broken glass shards, disappearing in a crackle of static. Mist, terrified, tries to flee, but the player intercepts her, disarming her sketchbook and delivering a swift, finishing punch.
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Mist’s demise is quiet—her body fades into wisps of smoke, leaving behind a single, beautifully drawn portrait of the player, along with a +220 score boost. Her glasses remain, granting a temporary increase in perception.
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Final Encounter: Yuki

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Idle Actions and Conversation: Yuki has been watching the entire spectacle, her green hair hiding one eye as she surveys the chaos with a twisted grin. Her chubby figure and Gothic Lolita outfit make her stand out, and she finally steps forward, confident and unafraid.

  • Yuki: “Well, well. Look who’s made it this far. I guess it’s my turn now. Don’t think for a second that you’ll get past me.”
Fight: Yuki’s strength is overwhelming. She fights with raw power, swinging her massive fists with lethal intent. Her hits feel like getting struck by a wrecking ball, and the player must be constantly on guard, dodging her lumbering but forceful strikes. Yuki taunts mercilessly, her confidence unshaken even as she takes damage.

The fight is intense and grueling, with Yuki’s high hit points making it difficult for the player to gain the upper hand. Each of her punches threatens to end the fight, but the player’s persistence and strategy eventually wear her down. A perfectly timed counter sends her crashing into the club’s DJ table, knocking over equipment and sending sparks flying.

Demise: Yuki’s body glows with an eerie green light before she bursts into a storm of black feathers and emerald sparks. Her mocking laughter echoes briefly, fading as her remains scatter into nothingness. The score racks up to +400 points, and a pair of laced gloves remain, boosting the player’s strength temporarily.
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End of Level Summary: The player stands amidst the aftermath, surrounded by the echoes of battle and the faint traces of their fallen foes. The club’s energy dims as the enemies’ presence vanishes, leaving behind a trail of loot and a hard-earned victory. The score total flashes on screen, accompanied by a montage of collected items: skates, pencils, necklaces, headbands, and various charms. The club’s music fades, signaling the end of a chaotic yet triumphant night.
 

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jettmanas

Master of this Domain
Joined
Feb 15, 2020
Some great ladies, & quite the in-depth writing.
AI is handy, though it made two girls (on the left) joined at the arms in Natalie's background. :oops: And one of Summer's short fingers. :wink:
Favs include Stephany, Deborah, Sandy, Lilith & Yuki. Curious what they'd look like full-body. :smile: Well done.
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Alternate version

Level Walkthrough: Nightclub Showdown



1. Entrance Area

The level kicks off with a dramatic and immersive entrance into the heart of a bustling nightclub. The scene is set with a dazzling array of neon lights that cut through the dense haze of fog and strobe lights. The techno music pulses through the air, creating a rhythmic backdrop that syncs with the vibrant, shifting lights. The dance floor is alive with an eclectic mix of characters, each showcasing their unique styles and eccentricities, adding to the frenetic energy of the venue.

Enemy 1: Karen

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  • Idle Action: Karen stands at the bar, her striking goth appearance impossible to ignore. Her stocky frame, adorned in tight leather that accentuates her ample cleavage, is hard to miss amidst the crowd. Her blue hair catches the light as she preens. With a confident smirk, she sips her drink, surveying the room with a superiority that clearly shows her disdain for the less fashionable patrons.
  • Conversation Before Fight: Karen engages in a loud conversation with Deborah and Lilith, her voice dripping with disdain. "Honestly, the audacity of some people," she says, chuckling as she swirls her drink. "They waltz in here like they own the place. Let’s show them their place before they ruin our night."
  • Fight: As you approach, Karen’s initial nonchalance gives way to hostility. Her high hit points and strength make her a daunting opponent. She moves with a deliberate, powerful gait, her attacks coming in heavy, cumbersome swings. Her low agility means she’s slow to change tactics, making her attacks easier to predict. You dodge her sluggish blows and respond with swift, tactical strikes, exploiting her predictable patterns.
  • Demise: In a final, frustrated roar, Karen’s body begins to emit a menacing blue glow. This glow intensifies, enveloping her figure in a shimmering aura before she disintegrates into a swirling cloud of blue particles that gradually disperse, leaving nothing behind.
KAREN.gif

  • Score & Loot: 100 points, Leather Clad Gloves.

Enemy 2: Mist

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  • Idle Action: Mist hides nervously behind a tall pillar, her small frame barely noticeable. Her black hair, coupled with large, round glasses, adds to her timid appearance. She shifts uneasily from foot to foot, her body language revealing her apprehension.
  • Conversation Before Fight: Mist mumbles to herself, her voice trembling with anxiety. "I really hope they don’t notice me. I’m not ready for this," she mutters, her gaze darting around. Lilith, observing her, offers a dismissive comment. "Just stay out of trouble and let the stronger ones handle it," she says, clearly unimpressed.
  • Fight: Mist, despite her attempts to hide, is soon drawn into the fight. Her low hit points and strength make her more of an inconvenience than a real threat. She tries to launch weak, erratic attacks, her movements clumsy and uncoordinated. You can easily dodge her feeble strikes and counter with quick, precise blows, taking her down with minimal effort.
  • Demise: Mist’s form blinks out of view in a gentle puff of lavender smoke, her body fading away with a soft, wistful sigh that echoes briefly before disappearing completely.
MIST.gif

  • Score & Loot: 50 points, Nerdy Glasses.
Enemy 3: Lilith

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  • Idle Action: Lilith stands by the edge of the dance floor, her imposing figure practicing various kickboxing moves. Her big frame and muscular build are highlighted as she performs dramatic, forceful kicks and punches. She occasionally glances over at Yuki, her protective attitude clear in her watchful eyes.
  • Conversation Before Fight: Lilith, with a commanding presence, warns the group, "Everyone stay sharp! We’ve got a real challenge on our hands. I’ll take care of this one and make sure they don’t get past us."
  • Fight: Lilith’s high hit points and strength make her a formidable adversary. She uses her kickboxing skills to deliver powerful, sweeping kicks and heavy punches. Despite her strength, her low agility makes her movements slower and more predictable. You capitalize on her slower speed by dodging her attacks and delivering calculated counterattacks, gradually wearing her down.
  • Demise: Lilith’s body erupts in a dramatic explosion of red sparks, her figure breaking apart into a dazzling array of shimmering particles that scatter and fade away into the night.
LILITH.gif

  • Score & Loot: 150 points, Kickboxer’s Boots.
Enemy 4: Summer

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  • Idle Action: Summer and Natalie are cozied up in a plush booth, their intimate actions drawing attention. Summer’s big frame and wide hips are accentuated by her misandrist demeanor as she playfully nudges Natalie, their laughter resonating amidst the chaos of the club. Their presence adds a touch of chaotic energy to the scene.
  • Conversation Before Fight: Summer leans in close to Natalie, her voice full of mischief. "Looks like we’ve got some action coming our way. Are you ready to stir things up and make sure they remember us?"
  • Fight: As you draw near, Summer leaps into action with surprising energy. Her high strength and agility make her a challenging opponent. She launches into powerful attacks, her large frame allowing her to absorb several hits. Natalie joins in with her own high agility, using swift, unpredictable movements to keep you off balance. You focus on overcoming Summer first, using a combination of quick strikes and evasive maneuvers to deal with her before turning your attention to Natalie.
  • Demise: Summer’s body blinks out of sight in a shimmering burst of light, her figure dissolving into a sparkling array of particles that gradually fade into the surroundings.
SUMMER.gif

  • Score & Loot: 100 points, Feminist Bandana.
Enemy 5: Natalie

  • Idle Action: Natalie energetically dances on a raised platform, her tall, thin frame and aggressive demeanor making her a focal point. Her movements are charged with intensity, reflecting her readiness to confront any challengers.
  • Conversation Before Fight: Natalie shouts over the thumping music, her voice brimming with confidence. "Time to show them what happens when they mess with us! This is our turf, and we’re not backing down!"
  • Fight: Natalie’s high agility allows her to evade many of your attacks, and her medium hit points mean she can withstand a fair number of hits. Her aggressive fighting style is characterized by quick, forceful movements. You need to stay focused and anticipate her fast, unpredictable attacks, using precise strikes to overcome her.
  • Demise: Natalie’s form disintegrates in a burst of brilliant light, her figure breaking apart into glowing particles that fade away into the nightclub’s ambient energy.
NATALIE.gif

  • Score & Loot: 80 points, Aggressive Dance Shoes.
Enemy 6: Laura

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  • Idle Action: Laura is elegantly positioned near the club’s art installation, her tall and slender frame accentuated by her dramatic, very long hair. She admires the artwork with a discerning eye, adjusting her hair and brushing her fingers delicately over the pieces.
  • Conversation Before Fight: Laura, with a cocky grin, comments to herself, "I’m too talented for this place. Let’s see if you can handle my artistic flair and grace under pressure."
  • Fight: Laura uses her height and slender build to maintain distance, attempting to strike from afar with graceful, yet deceptive moves. Her medium hit points mean she can endure a few hits, but her low strength makes her attacks less impactful. You need to close the distance and deliver focused, effective strikes to overcome her.
  • Demise: Laura’s body dissolves into a swirl of vibrant paint, her form breaking apart in a cascade of colorful splashes that eventually fade into the club’s ambiance.
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  • Score & Loot: 70 points, Artist’s Paintbrush.
Enemy 7: Deborah

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  • Idle Action: Deborah is perched on a bar stool, her sexy hourglass body and red hair making her an eye-catching presence. She engages in flirtatious poses, frequently checking her reflection and blowing kisses with a playful grin.
  • Conversation Before Fight: Deborah leans forward with a sultry smile and says, "I’m sure you’ve come all this way for me. Let’s see if you can keep up with my charms and grace."
  • Fight: Deborah’s flirtatious demeanor hides her balanced abilities. Her medium hit points and strength make her a well-rounded opponent, but her attempts to distract you with her flirtations are predictable. You need to stay focused on her weaknesses and use strategic attacks to bring her down.
  • Demise: Deborah’s body bursts into a dazzling array of pink glitter, her figure scattering into a shower of sparkling lights that gradually fades from view.
DEBORAH.gif

  • Score & Loot: 90 points, Flirtatious Lipstick.
Enemy 8: Lily

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  • Idle Action: Lily zips around the dance floor, her petite frame and strawberry-red hair making her a blur of activity. She performs various tricks and stunts, her giggles and playful energy adding to the chaotic atmosphere.
  • Conversation Before Fight: Lily, laughing and twirling, says, "You’ll have to catch me first! Let’s see if you can keep up with my moves and have some fun while you’re at it!"
  • Fight: Lily’s low hit points and strength are counterbalanced by her high agility. She moves with remarkable speed, dodging attacks and countering with quick, light jabs. Her agility makes her hard to hit, so you need to anticipate her rapid movements and strike with precision to bring her down.
  • Demise: Lily’s form blinks away in a burst of twinkling lights, her figure dissolving into a stream of sparkling energy that dissipates into the vibrant nightclub atmosphere, leaving only a faint echo of her cheerful giggles.
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  • Score & Loot: 60 points, Roller Derby Skates.
Enemy 9: Sophia

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  • Idle Action: Sophia stands near the club’s photo booth, her tall, slender frame striking a dramatic pose as she adjusts her beret and plays with her long black hair. She takes occasional snapshots, her large eyes scanning the room with a critical and artistic eye.
  • Conversation Before Fight: Sophia, without looking up from her camera, comments with an ironic tone, "It’s fascinating how some people think they can disrupt the artistry of this place. Let’s see if you can make it through my lens."
  • Fight: Sophia’s very high agility and flexibility make her a challenging opponent. She moves gracefully, using her high flexibility to evade your attacks and strike with unexpected angles. Her medium hit points and strength are balanced by her quick reflexes, so you must carefully time your attacks and exploit her moments of vulnerability.
  • Demise: Sophia’s body dissolves into a burst of black and white photographic negatives, her figure fading into a cloud of shimmering film that eventually vanishes into the air.
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  • Score & Loot: 90 points, Hipster Beret.
Enemy 10: Sandy

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  • Idle Action: Sandy paces nervously by the DJ booth, her tall stature and athletic build standing out among the crowd. She wipes sweat from her brow and fidgets with her sporty attire, clearly anxious yet determined. Her movements are somewhat restless, reflecting her inner tension.
  • Conversation Before Fight: Sandy, glancing around nervously, mutters, "I hope I’m ready for this. I’ve never had to fight like this before. But I can’t let everyone down. I have to try my best."
  • Fight: Sandy’s very high hit points and strength make her a formidable adversary, but her low agility means she’s slower and less nimble. She relies on powerful, sweeping attacks and charges that can deal significant damage. You need to exploit her slower reactions by dodging her heavy blows and striking decisively when she’s momentarily vulnerable.
  • Demise: Sandy’s body erupts in a spectacular explosion of multicolored lights, her form breaking apart into radiant particles that scatter and gradually fade away into the pulsating nightclub scene.
SANDY.gif

  • Score & Loot: 120 points, Sporty Wristbands.
Enemy 11: Betty

9_Betty.png


  • Idle Action: Betty sits forlornly at a corner table, surrounded by books and papers. Her chubby frame and large glasses give her a withdrawn appearance as she studies with a sigh, occasionally glancing up with a look of concern.
  • Conversation Before Fight: Betty, with a forlorn voice, says, "I didn’t expect this... I just want to get through this without too much trouble. I hope it’s over quickly."
  • Fight: Betty’s very high hit points and strength make her a resilient opponent, but her low agility means she’s slow and predictable. Her attacks are heavy and powerful but sluggish. You need to stay agile, dodging her slow but strong strikes, and focus on delivering precise counterattacks to wear her down.
  • Demise: Betty’s body disintegrates into a cloud of dark, swirling smoke, her figure dissolving into the air with a mournful, echoing sigh that fades away as the smoke disperses.
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  • Score & Loot: 110 points, Nerdy Book.
Enemy 12: Victoria

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  • Idle Action: Victoria lounges elegantly on a luxurious couch near the VIP section, her pale green night dress flowing gracefully. Her long blonde hair cascades over her face, adding an air of mystery as she occasionally adjusts her position with a greedy, calculated gaze.
  • Conversation Before Fight: Victoria, her voice soft yet commanding, says, "I’ve been expecting a challenge. Let’s see how you handle my skills. This should be quite entertaining."
  • Fight: Victoria’s medium hit points and low strength contrast with her graceful agility. Her attacks are strategic, aiming to outmaneuver rather than overpower. Her movements are smooth and calculated, requiring you to stay alert and exploit her moments of vulnerability to succeed in the fight.
  • Demise: Victoria’s form blinks out of existence in a flash of pale green light, her body vanishing in a shimmering aura that gradually fades into the surrounding nightclub ambiance.
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  • Score & Loot: 80 points, Otaku Night Dress.
Enemy 13: Stephany

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  • Idle Action: Stephany dances exuberantly atop a small stage, her lively movements and flirtatious demeanor drawing attention. Her fishnets and hot pants accentuate her tall, thin frame, and she occasionally winks at passersby with a mischievous grin.
  • Conversation Before Fight: Stephany shouts with a playful tone, "Ready for some excitement? Let’s make this night unforgettable! I’m all about making it a wild one."
  • Fight: Stephany’s low hit points and strength are offset by her medium agility. She uses her dance moves to evade attacks and counter with quick, light jabs. Her agility allows her to dodge many of your strikes, so you need to anticipate her movements and strike decisively to bring her down.
  • Demise: Stephany’s body bursts into a dazzling array of vibrant lights, her figure breaking apart into a whirlwind of colorful sparks that quickly fade into the night.
STEPHANY.gif

  • Score & Loot: 60 points, Party Hat.
Enemy 14: Eve

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  • Idle Action: Eve lounges near the DJ booth, her small top and hot pants highlighting her pregnancy. She giggles and chats with nearby enemies, her hand resting on her rounded belly as she playfully interacts with others.
  • Conversation Before Fight: Eve chuckles, her voice tinged with a playful challenge, "You think you can handle me? Let’s see how well you can keep up with me and my little one."
  • Fight: Eve’s low hit points and strength are balanced by her medium agility. Despite her pregnancy, she moves with surprising speed and agility, using erratic movements to dodge attacks and strike back with unpredictable force. You need to be cautious and time your strikes carefully to overcome her.
  • Demise: Eve’s form blinks out of sight in a burst of neon lights, her body vanishing in a cascade of sparkling energy that gradually fades away.
EVE.gif

  • Score & Loot: 50 points, Punk Rock Necklace.
Enemy 15: Elsa

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  • Idle Action: Elsa practices her aerial silk routines suspended from the ceiling. Her red hair and lean, strong legs are highlighted as she performs graceful, acrobatic maneuvers. She occasionally glances down with a flirtatious smile, adding a touch of whimsical charm to her actions.
  • Conversation Before Fight: Elsa calls down with a teasing tone, "Ready to face a real challenge? Let’s see if you can keep up with my moves and handle the aerial tricks I’ve got in store!"
  • Fight: Elsa’s very high agility and flexibility make her a challenging opponent. She uses her aerial silk skills to swing around and strike from above, making her difficult to hit. You need to stay nimble and anticipate her movements, striking when she’s briefly grounded or vulnerable.
  • Demise: Elsa’s body dissolves into a whirl of multicolored lights, her figure scattering into a vibrant mist that eventually dissipates into the air.
ELSA.gif

  • Score & Loot: 70 points, Aerial Silk Scarf.
Final Boss: Yuki

12_Yuki.png

  • Idle Action: Yuki commands the center of the nightclub, her imposing presence highlighted by her luxurious throne-like chair. Her chubby body, adorned in gothic lolita attire, contrasts sharply with the lively surroundings. She watches the chaos with a sense of detached amusement, her green hair and voluptuous figure making her an imposing figure in the dimly lit room.
  • Conversation Before Fight: Yuki rises from her seat with an air of regal authority, her voice echoing through the room, "You’ve managed to make it this far, but this is where your journey ends. Prepare yourself for the ultimate challenge. I won’t be easy to defeat."
  • Fight: Yuki’s very high hit points and strength make her an exceptionally tough opponent. Her low agility means she’s slower, but her powerful, devastating attacks are anything but gentle. She utilizes her gothic lolita style to unleash powerful strikes and grappling maneuvers. The key to defeating her lies in exploiting her slower movements, dodging her heavy blows, and striking strategically when she shows signs of fatigue.
  • Demise: Yuki’s body disintegrates in a dramatic explosion of green and black energy. Her form breaks apart into a cascade of glowing particles that rapidly scatter and dissolve into the ambient nightclub atmosphere, leaving behind a lingering echo of her confident laughter.
YUKI.gif

  • Score & Loot: 200 points, Gothic Lolita Crown.

End of Level Summary:

As Yuki falls and the final echoes of her presence fade, the nightclub’s chaotic energy begins to settle. The pulsing lights and booming music continue, but the defeated enemies and their tumultuous presence are now gone. The atmosphere shifts from one of intense conflict to a more subdued, reflective ambiance. You stand victorious amid the remnants of the defeated foes, ready to continue your journey through this vibrant and ever-changing world.
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Level: "Clubbed Heartbreak" - Nightclub Showdown (Extended Version)

Setting: The dark, pulsating nightclub is alive with the thrum of music and flashing neon lights. In every corner, patrons and enemies mix as the bass shakes the walls. Scantily clad women lounge at the bar, dance in circles, and flirt with strangers. It's the perfect stage for a brutal beat-em-up, where each fight will leave a permanent mark on the neon-tinged chaos.


1st Fight: Laura

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  • Idle: Laura sits near the entrance, sipping a neon-colored cocktail, occasionally glancing at her phone while taking artsy selfies. Her long hair cascades over her shoulders as she tilts her head in the perfect angle for a shot.
  • Conversation: "Ugh, these people have no sense of style... and neither do you. Why don’t you just leave before you embarrass yourself?"
Laura barely looks up from her phone as you approach. She sighs and stands, flipping her long hair over her shoulder.

  • Battle: Laura fights with a haughty indifference, using wild, sloppy swings that are more for show than impact. Her gangly arms flail as she tries to land a kick, but her weak frame is no match for a heavy punch to the gut. She stumbles back, clutching her stomach.
  • Demise: After a brutal combo of punches and a final knee to the face, Laura falls to the ground, her phone shattering beside her. Her body convulses as her form flickers like a broken hologram before disintegrating into shards of glass that scatter across the dance floor.
LAURA.gif

  • Score: 300 points
  • Loot: Small Health Pack

2nd Fight: Stephany

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  • Idle: Stephany is on the dance floor, her legs swaying to the beat. Her hot pants and small top leave little to the imagination as she spins in the flashing lights, giving winks and flirty glances to everyone around her.
  • Conversation: "Oh, hey, cutie. Wanna dance? Or are you here to cause some trouble?"
She stumbles a bit as she giggles, clearly tipsy, but then her smile sharpens when she sees your determined look.

  • Battle: Stephany is fast, using her long legs to throw quick kicks and trying to keep her distance. She even tries to playfully dodge your attacks, but you quickly close the gap. A spinning kick from you connects with her ribs, and the cracking sound silences her giggle.
  • Demise: You grab her by the arm and swing her into a nearby wall. Her body smashes through it, creating a massive hole. As she tries to crawl away, you stomp down hard, and she bursts into a neon-blue mist, leaving behind nothing but a sizzling outline.
STEPHANY.gif

  • Score: 350 points
  • Loot: Temporary Speed Boost

3rd Fight: Lily

1-Lily.png


  • Idle: Lily zips around the nightclub on her roller skates, playfully bumping into other patrons. She giggles hysterically, swerving between tables and occasionally crashing into chairs.
  • Conversation: "Oops! Hehehe! Watch out or I'll run you over!"
Lily laughs uncontrollably, her strawberry-red hair hanging in her face as she speeds toward you, arms outstretched like she’s ready to tackle.

  • Battle: Her speed is her biggest advantage, making it hard to land a clean hit. She darts around, swinging punches that barely hurt but are relentless. After a few moments of dodging her erratic movements, you land a well-timed kick to her side, sending her flying off her skates.
  • Demise: She hits the ground hard, rolling a few feet before slamming into a wall. You walk over and deliver a brutal stomp to her head, crushing her skull with a sickening crack. Her giggle turns into a gurgle before her body crumbles into dust, her skates clattering to the floor.
LILY.gif

  • Score: 400 points
  • Loot: Small Health Pack

4th Fight: Elsa

14_Elsa.png


  • Idle: Elsa dangles from the aerial silks hanging from the ceiling, performing graceful flips and spins while grinning down at the crowd. Her long legs move with precision, showcasing her flexibility and skill.
  • Conversation: "Wow, you’re really cute! You wanna play? I could wrap you up in these silks... or maybe something more fun."
She winks as she twirls in the air, clearly trying to charm you as she lowers herself gracefully to the floor.

  • Battle: Elsa moves with fluidity, using her legs to strike and wrap around you, attempting to trip you up or bind your arms. Her agility makes her a tricky opponent at first, but a heavy elbow to her midsection sends her crashing to the ground.
  • Demise: You grab the dangling silks and swing her by the neck, spinning her body around like a rag doll. With a vicious yank, you snap her spine, and her body slumps lifelessly before exploding into a burst of flower petals, leaving the silks hanging limp.
ELSA.gif

  • Score: 500 points
  • Loot: Medium Health Pack

5th Fight: Eve

13_Eve.png


  • Idle: Eve sits by a booth with her feet up, rubbing her small pregnant belly absentmindedly. Her hot pants and tight top reveal her thin frame, and she looks at you with a smug, defiant grin.
  • Conversation: "Yeah, I’m pregnant, so what? You think that means I’m an easy target? Try me."
She gets up, cracking her knuckles, her big lips twisted in a sneer.

  • Battle: Eve is quick but not strong. She throws fast punches and kicks, moving with a punkish energy. You hesitate briefly, but as she lands a punch to your jaw, the fight becomes real. After a flurry of blows, you land a powerful roundhouse kick, sending her spinning.
  • Demise: Eve crashes into a nearby speaker, causing an explosion of sparks. Her body is caught in the electricity, and she convulses before being electrocuted into a charred corpse. With one final flicker, she disintegrates into black ash.
EVE.gif

  • Score: 600 points
  • Loot: 100 Coins

6th Fight: Victoria

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  • Idle: Victoria stands near the DJ booth, her furry ears twitching as she hums along to the music. She wears a pale green nightdress and occasionally adjusts the long blonde hair falling over her face.
  • Conversation: "Are you here to disrupt my vibe? Bad choice. I’m gonna claw you up."
She grins, revealing a set of sharpened fake nails as she stretches, ready for a fight.

  • Battle: Victoria is surprisingly agile for her size, darting around and swiping with her clawed hands. She jumps at you, trying to scratch your face, but you grab her mid-air and slam her into the floor. A few powerful strikes to her torso send her sprawling.
  • Demise: With one final punch, you slam her head into the ground, causing her entire body to collapse inward. Her bones crack loudly as she’s crushed under the weight of your fist, and she crumples into a pile of fur and bone that dissipates into nothing.
VICTORIA.gif

  • Score: 700 points
  • Loot: Large Health Pack

7th Fight: Summer & Natalie

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  • Idle: Summer and Natalie are in the VIP section, entwined in each other’s arms, passionately making out. Summer’s large frame dominates the couch while Natalie sits on her lap, their hands wandering each other’s bodies. They break apart only to glare at you.
  • Conversation:
    • Summer: "Oh look, another pig. You’re about to regret interrupting us."
    • Natalie: "Time to break this one."
They get up, their faces set in matching scowls as they crack their knuckles.

  • Battle: Summer charges in with heavy swings, her strength behind each punch. Natalie is more agile, using quick kicks and fast jabs to wear you down. After dodging Summer’s haymakers, you land a series of counterpunches, forcing them both to back up. You grab Summer by the neck and use her as a battering ram to knock Natalie into a speaker.
  • Demise: With a powerful uppercut, Summer is launched into the air and crashes through the VIP balcony, impaled on a broken railing. Her body twitches before exploding in a fiery burst of red light. Natalie, dazed from the impact, tries to crawl away, but you deliver a fatal stomp, crushing her skull. She disintegrates into blue sparks.
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NATALIE.gif


  • Score: 1000 points (combined)
  • Loot: Strength Boost, 200 Coins

8th Fight: Mist & Lilith

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  • Idle: Mist hides behind Lilith, trembling slightly. Lilith stands tall and confident, her kickboxer stance ready. Her red hair is tied back, revealing her fierce expression as she shields the timid Mist.
  • Conversation:
    • Mist: "I-I don’t want to fight..."
    • Lilith: "Stay back, Mist. I’ll take care of this creep."
Lilith cracks her knuckles, stepping forward, while Mist nervously watches from behind. Her eyes are wide with fear, and she’s clearly reluctant to engage, but Lilith’s protective instincts take over as she steps into battle.

  • Battle: Lilith fights with the precision of a trained kickboxer, throwing powerful roundhouse kicks and devastating punches. Her strikes are strong, but slow, and you manage to dodge her attacks while landing a few quick hits. Lilith shouts at Mist to stay back, but Mist’s nerves get the better of her, and she throws a weak punch in your direction. You catch her wrist and fling her across the floor like a rag doll, but Lilith retaliates with a brutal knee to your chest, momentarily stunning you.
After a fierce exchange of blows, Lilith begins to slow down, and you capitalize with a spinning kick to her head, sending her reeling. Mist cowers in the corner as you take Lilith down with a combo of punches, finishing her with a knee to the face.

  • Demise: Lilith stumbles backward, blood dripping from her mouth. She collapses, her large frame crashing into a pile of broken glass. With one final grunt of defiance, her body crumbles into ash, disappearing in a burst of red flames. Mist, now completely terrified, tries to crawl away, but you grab her by the ankle. With a brutal swing, you throw her against a column, her skull cracking on impact. She gives a final whimper before her body dissolves into a faint pink mist, her glasses clattering to the floor.
LILITH.gif

MIST.gif

  • Score: 700 points (combined)
  • Loot: Medium Health Pack, 150 Coins

9th Fight: Sophia

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  • Idle: Sophia stands near a graffiti-covered wall, taking ironic photos of herself with a vintage camera. She’s tall, lanky, and her beret sits askew on her long, dark hair. She glances at you with an air of disinterest, adjusting the angle of her camera.
  • Conversation: "Oh wow, another generic tough guy. This is going to be so amusing. You know, violence is just so... passé."
Sophia tosses her camera aside, rolling her eyes as she steps forward lazily, as if she’s already bored with the idea of fighting you.

  • Battle: Sophia’s long, lanky limbs give her an advantage in reach, but her strikes are weak and lack any real power. She tries to maintain distance, throwing lazy kicks and swatting at you with disdainful slaps. After dodging her half-hearted attacks, you catch one of her legs and flip her onto the ground. She scrambles to her feet but is clearly outmatched. After a few more hits, you deliver a brutal kick to her midsection, doubling her over.
  • Demise: With a savage uppercut, you send Sophia flying backward, smashing into a stack of sound equipment. The impact causes the equipment to collapse on top of her, crushing her under the weight. Her long limbs twitch beneath the debris before her body begins to convulse. She lets out a final ironic laugh before her body flickers like a broken light bulb, then disintegrates into pixels, vanishing without a trace.
SOPHIA.gif

  • Score: 500 points
  • Loot: 100 Coins

10th Fight: Sandy

8-Sandy.png


  • Idle: Sandy stands near a punching bag in the club’s makeshift gym area, her tall, blonde figure looming over the equipment. She’s shy, avoiding eye contact with anyone, but she’s built like an athlete, and her fists pound the bag with tremendous force.
  • Conversation: "I... I don’t want to hurt you... but if you force me, I will."
She looks at you nervously, her large eyes pleading for you to walk away, but her fists clench as she takes a deep breath, preparing for the inevitable fight.

  • Battle: Sandy is a powerhouse, with punches that could shatter bones. Her movements are swift and calculated, a stark contrast to her shy demeanor. She delivers powerful blows, knocking you back with each hit, but her hesitation gives you openings. You dodge her heavy strikes and counter with a series of rapid punches. As the fight wears on, Sandy’s nerves start to show, and her strikes become more erratic. You sidestep a devastating punch and land a kick to her knee, buckling her leg.
  • Demise: With a brutal knee to the face, you send Sandy crashing to the ground, blood pouring from her nose. She crawls to her feet, but you grab her by the hair and swing her into the nearby punching bag stand. The metal structure topples over, impaling her through the chest with a jagged piece of steel. Sandy gasps, her eyes wide with shock, before her body spasms and explodes into a shower of red mist.
SANDY.gif

  • Score: 600 points
  • Loot: Large Health Pack, Strength Boost

11th Fight: Deborah

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  • Idle: Deborah lounges at the bar, twirling a strand of her fiery red hair and batting her eyes at anyone who looks her way. Her seductive gaze follows you as you approach, and she smirks confidently.
  • Conversation: "Mmm, look at you. Why don’t we skip the fighting and... get to know each other better?"
She winks, her large red lips curling into a devilish grin, but her flirtation quickly fades as she realizes you’re not here to play.

  • Battle: Deborah fights with a playful yet dangerous energy. Her movements are quick, but she lacks the power to do any real damage. She tries to use her seductive charm to distract you, swaying her hips and blowing kisses, but you remain focused. After dodging a few of her weak punches, you land a solid kick to her midsection, knocking the wind out of her. She gasps, clutching her stomach.
  • Demise: Grabbing her by the throat, you lift Deborah off the ground and slam her onto the bar. The bottles shatter around her as you deliver a bone-crushing punch to her face, shattering her nose. Blood pours from her as her body begins to convulse. With a final, gurgling gasp, her body ignites in a burst of flames, burning away to nothing but ashes on the bar.
DEBORAH.gif

  • Score: 450 points
  • Loot: 50 Coins

12th Fight: Betty

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  • Idle: Betty sits in a dark corner, her large glasses perched on her nose as she stares at the floor. Her chubby frame and massive breasts are barely concealed by her oversized sweater. She looks up at you with sad, hollow eyes.
  • Conversation: "I guess... it doesn’t matter. Nothing does."
She sighs deeply, barely motivated to stand up, but when she does, her sheer size and strength are intimidating.

  • Battle: Betty’s depression weighs heavily on her, but she’s surprisingly strong. Her punches are slow but devastating, and each hit sends shockwaves through your body. You have to dodge carefully, waiting for the right moment to strike. After landing a few quick hits, Betty starts to stagger, her will to fight fading quickly. You deliver a series of powerful punches to her stomach, doubling her over.
  • Demise: As Betty gasps for air, you grab her by the neck and lift her off the ground. Her eyes widen in fear as you slam her into the floor, the impact creating a small crater beneath her. Betty's body twitches, and with a final, broken sob, she dissolves into a pool of black sludge, her glasses sinking into the ground.
BETTY.gif

  • Score: 500 points
  • Loot: Medium Health Pack

13th Fight: Karen

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  • Idle: Karen leans against a wall, her blue hair hanging in her face as she glares at you. Her leather outfit clings to her stocky frame, and her large breasts are barely contained by her top. She crosses her arms, unimpressed.
  • Conversation: "Oh, great. Another disgusting man. Let’s get this over with, so I can go back to ignoring you."
She cracks her knuckles and steps forward, her confidence palpable.

  • Battle: Karen is slow, but every punch feels like a sledgehammer. She swings wildly, her hatred for you fueling her attacks, but her lack of agility makes it easy to dodge. After a few dodges, you counter with a heavy punch to her chest, knocking her off balance. She recovers quickly, though, and grabs you by the throat, slamming you into a table. You manage to break free and land a series of rapid punches, dazing her.
  • Demise: With a powerful uppercut, you send Karen crashing into the club’s speaker system. The speakers explode in a shower of sparks, and Karen is electrocuted as her body convulses violently. Her scream is drowned out by the music as her body bursts into flames, disintegrating into a pile of charred bones.
KAREN.gif

  • Score: 700 points
  • Loot: Large Health Pack, Strength Boost

Final Boss Fight: Yuki

12_Yuki.png


  • Idle: Yuki stands at the center center of the nightclub's VIP section, her small frame dressed in an elaborate gothic lolita outfit. Her pale skin contrasts sharply with the dark, frilled dress, and her long black hair cascades over her shoulders in soft waves. Her eyes, cold and calculating, lock onto you as you approach, and she toys with a lace parasol in one hand. Despite her childlike appearance, there’s a menacing aura about her.
  • Conversation: "You’ve made it this far? Impressive… but foolish. You should have left while you had the chance. Now, I’ll make sure your pathetic little journey ends in agony."
She closes her parasol and twirls it in her hand, her voice sweet but laced with venom. Her confidence is unshakable as she steps forward, ready to deliver your demise.


  • Battle: Yuki’s small frame and delicate appearance are deceptive. She’s fast, graceful, and deadly precise. Every movement is calculated, and she uses her parasol like a sword, striking with surgical precision. Her attacks are a mix of fast, slashing motions and swift kicks that keep you on your toes. She dances around the battlefield, taunting you with every dodge and counterattack.
Each time you try to land a hit, she spins out of the way, countering with a sharp blow to your ribs or a well-placed strike to your face. The battle intensifies as she begins using dark magic, summoning black tendrils from the floor that lash at you, trying to drag you down into the abyss below.

  • Phase 1: In the first phase of the fight, Yuki relies mostly on her parasol and agility. Her speed makes her difficult to hit, but her light frame means that when you do land a punch, it sends her reeling. She recovers quickly, though, and returns with even more ferocity. After several exchanges of blows, you manage to break her parasol in half with a powerful punch, sending her staggering backward.
  • Phase 2: Enraged, Yuki taps into her dark powers. Her eyes glow a deep crimson as she levitates off the ground, summoning dark tendrils that whip around the battlefield. She conjures spectral hands that claw at you, pulling you in closer for her deadly strikes. Her once playful demeanor shifts to one of cold, unrelenting fury as she hurls balls of dark energy at you.
You manage to dodge her magic, closing the distance and landing several powerful punches. She lets out a furious scream, and the nightclub’s walls begin to crack under the weight of her power.


  • Demise: With one final, brutal combo of punches, you manage to overpower Yuki. Her dark magic falters as you land a crushing blow to her midsection, doubling her over. You seize the opportunity and grab her by the throat, lifting her off the ground. She struggles, gasping for air as you slam her into the ground with such force that the floor beneath her shatters.
YUKI.gif

Yuki lets out a gurgling scream, her body twitching violently as black energy erupts from her, consuming the room in darkness. For a moment, it feels like she might take you with her, but the tendrils of dark energy dissipate as her small frame collapses into a pool of black liquid. Her parasol disintegrates into ashes, and her body melts into nothingness, leaving only her black lace ribbon behind, fluttering to the ground.

  • Score: 1500 points
  • Loot: Ultimate Power Boost, 500 Coins, Rare Weapon: "Shadow Parasite" (parasol weapon with dark magic abilities)

Level Complete: "Clubbed Heartbreak"

  • Total Points: Calculated based on your performance
  • Time Bonus: Awarded if completed under a certain time
  • Loot Summary: Health Packs, Strength Boosts, Coins, and Rare Weapon

As the nightclub returns to silence, the flashing lights flicker one last time, and the crowd that once danced and cheered is gone. The broken bodies of your enemies are nowhere to be found, erased as if they never existed. You stand alone in the aftermath, victorious, but knowing that this was just another step in a much larger, darker journey.
 

WHOOPASS447

Casual Client
Joined
Dec 6, 2022
Level: "Clubbed Heartbreak" - Nightclub Showdown (Extended Version)

Setting: The dark, pulsating nightclub is alive with the thrum of music and flashing neon lights. In every corner, patrons and enemies mix as the bass shakes the walls. Scantily clad women lounge at the bar, dance in circles, and flirt with strangers. It's the perfect stage for a brutal beat-em-up, where each fight will leave a permanent mark on the neon-tinged chaos.



1st Fight: Laura

View attachment 159130


  • Idle: Laura sits near the entrance, sipping a neon-colored cocktail, occasionally glancing at her phone while taking artsy selfies. Her long hair cascades over her shoulders as she tilts her head in the perfect angle for a shot.
  • Conversation: "Ugh, these people have no sense of style... and neither do you. Why don’t you just leave before you embarrass yourself?"
Laura barely looks up from her phone as you approach. She sighs and stands, flipping her long hair over her shoulder.

  • Battle: Laura fights with a haughty indifference, using wild, sloppy swings that are more for show than impact. Her gangly arms flail as she tries to land a kick, but her weak frame is no match for a heavy punch to the gut. She stumbles back, clutching her stomach.
  • Demise: After a brutal combo of punches and a final knee to the face, Laura falls to the ground, her phone shattering beside her. Her body convulses as her form flickers like a broken hologram before disintegrating into shards of glass that scatter across the dance floor.
View attachment 159112
  • Score: 300 points
  • Loot: Small Health Pack


2nd Fight: Stephany

View attachment 159127


  • Idle: Stephany is on the dance floor, her legs swaying to the beat. Her hot pants and small top leave little to the imagination as she spins in the flashing lights, giving winks and flirty glances to everyone around her.
  • Conversation: "Oh, hey, cutie. Wanna dance? Or are you here to cause some trouble?"
She stumbles a bit as she giggles, clearly tipsy, but then her smile sharpens when she sees your determined look.

  • Battle: Stephany is fast, using her long legs to throw quick kicks and trying to keep her distance. She even tries to playfully dodge your attacks, but you quickly close the gap. A spinning kick from you connects with her ribs, and the cracking sound silences her giggle.
  • Demise: You grab her by the arm and swing her into a nearby wall. Her body smashes through it, creating a massive hole. As she tries to crawl away, you stomp down hard, and she bursts into a neon-blue mist, leaving behind nothing but a sizzling outline.
View attachment 159120
  • Score: 350 points
  • Loot: Temporary Speed Boost


3rd Fight: Lily

View attachment 159124


  • Idle: Lily zips around the nightclub on her roller skates, playfully bumping into other patrons. She giggles hysterically, swerving between tables and occasionally crashing into chairs.
  • Conversation: "Oops! Hehehe! Watch out or I'll run you over!"
Lily laughs uncontrollably, her strawberry-red hair hanging in her face as she speeds toward you, arms outstretched like she’s ready to tackle.

  • Battle: Her speed is her biggest advantage, making it hard to land a clean hit. She darts around, swinging punches that barely hurt but are relentless. After a few moments of dodging her erratic movements, you land a well-timed kick to her side, sending her flying off her skates.
  • Demise: She hits the ground hard, rolling a few feet before slamming into a wall. You walk over and deliver a brutal stomp to her head, crushing her skull with a sickening crack. Her giggle turns into a gurgle before her body crumbles into dust, her skates clattering to the floor.
View attachment 159115
  • Score: 400 points
  • Loot: Small Health Pack


4th Fight: Elsa

View attachment 159136


  • Idle: Elsa dangles from the aerial silks hanging from the ceiling, performing graceful flips and spins while grinning down at the crowd. Her long legs move with precision, showcasing her flexibility and skill.
  • Conversation: "Wow, you’re really cute! You wanna play? I could wrap you up in these silks... or maybe something more fun."
She winks as she twirls in the air, clearly trying to charm you as she lowers herself gracefully to the floor.

  • Battle: Elsa moves with fluidity, using her legs to strike and wrap around you, attempting to trip you up or bind your arms. Her agility makes her a tricky opponent at first, but a heavy elbow to her midsection sends her crashing to the ground.
  • Demise: You grab the dangling silks and swing her by the neck, spinning her body around like a rag doll. With a vicious yank, you snap her spine, and her body slumps lifelessly before exploding into a burst of flower petals, leaving the silks hanging limp.
View attachment 159110
  • Score: 500 points
  • Loot: Medium Health Pack


5th Fight: Eve

View attachment 159138


  • Idle: Eve sits by a booth with her feet up, rubbing her small pregnant belly absentmindedly. Her hot pants and tight top reveal her thin frame, and she looks at you with a smug, defiant grin.
  • Conversation: "Yeah, I’m pregnant, so what? You think that means I’m an easy target? Try me."
She gets up, cracking her knuckles, her big lips twisted in a sneer.

  • Battle: Eve is quick but not strong. She throws fast punches and kicks, moving with a punkish energy. You hesitate briefly, but as she lands a punch to your jaw, the fight becomes real. After a flurry of blows, you land a powerful roundhouse kick, sending her spinning.
  • Demise: Eve crashes into a nearby speaker, causing an explosion of sparks. Her body is caught in the electricity, and she convulses before being electrocuted into a charred corpse. With one final flicker, she disintegrates into black ash.
View attachment 159111
  • Score: 600 points
  • Loot: 100 Coins


6th Fight: Victoria

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  • Idle: Victoria stands near the DJ booth, her furry ears twitching as she hums along to the music. She wears a pale green nightdress and occasionally adjusts the long blonde hair falling over her face.
  • Conversation: "Are you here to disrupt my vibe? Bad choice. I’m gonna claw you up."
She grins, revealing a set of sharpened fake nails as she stretches, ready for a fight.

  • Battle: Victoria is surprisingly agile for her size, darting around and swiping with her clawed hands. She jumps at you, trying to scratch your face, but you grab her mid-air and slam her into the floor. A few powerful strikes to her torso send her sprawling.
  • Demise: With one final punch, you slam her head into the ground, causing her entire body to collapse inward. Her bones crack loudly as she’s crushed under the weight of your fist, and she crumples into a pile of fur and bone that dissipates into nothing.
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  • Score: 700 points
  • Loot: Large Health Pack


7th Fight: Summer & Natalie

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  • Idle: Summer and Natalie are in the VIP section, entwined in each other’s arms, passionately making out. Summer’s large frame dominates the couch while Natalie sits on her lap, their hands wandering each other’s bodies. They break apart only to glare at you.
  • Conversation:
    • Summer: "Oh look, another pig. You’re about to regret interrupting us."
    • Natalie: "Time to break this one."
They get up, their faces set in matching scowls as they crack their knuckles.

  • Battle: Summer charges in with heavy swings, her strength behind each punch. Natalie is more agile, using quick kicks and fast jabs to wear you down. After dodging Summer’s haymakers, you land a series of counterpunches, forcing them both to back up. You grab Summer by the neck and use her as a battering ram to knock Natalie into a speaker.
  • Demise: With a powerful uppercut, Summer is launched into the air and crashes through the VIP balcony, impaled on a broken railing. Her body twitches before exploding in a fiery burst of red light. Natalie, dazed from the impact, tries to crawl away, but you deliver a fatal stomp, crushing her skull. She disintegrates into blue sparks.
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  • Score: 1000 points (combined)
  • Loot: Strength Boost, 200 Coins


8th Fight: Mist & Lilith

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  • Idle: Mist hides behind Lilith, trembling slightly. Lilith stands tall and confident, her kickboxer stance ready. Her red hair is tied back, revealing her fierce expression as she shields the timid Mist.
  • Conversation:
    • Mist: "I-I don’t want to fight..."
    • Lilith: "Stay back, Mist. I’ll take care of this creep."
Lilith cracks her knuckles, stepping forward, while Mist nervously watches from behind. Her eyes are wide with fear, and she’s clearly reluctant to engage, but Lilith’s protective instincts take over as she steps into battle.

  • Battle: Lilith fights with the precision of a trained kickboxer, throwing powerful roundhouse kicks and devastating punches. Her strikes are strong, but slow, and you manage to dodge her attacks while landing a few quick hits. Lilith shouts at Mist to stay back, but Mist’s nerves get the better of her, and she throws a weak punch in your direction. You catch her wrist and fling her across the floor like a rag doll, but Lilith retaliates with a brutal knee to your chest, momentarily stunning you.
After a fierce exchange of blows, Lilith begins to slow down, and you capitalize with a spinning kick to her head, sending her reeling. Mist cowers in the corner as you take Lilith down with a combo of punches, finishing her with a knee to the face.

  • Demise: Lilith stumbles backward, blood dripping from her mouth. She collapses, her large frame crashing into a pile of broken glass. With one final grunt of defiance, her body crumbles into ash, disappearing in a burst of red flames. Mist, now completely terrified, tries to crawl away, but you grab her by the ankle. With a brutal swing, you throw her against a column, her skull cracking on impact. She gives a final whimper before her body dissolves into a faint pink mist, her glasses clattering to the floor.
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  • Score: 700 points (combined)
  • Loot: Medium Health Pack, 150 Coins


9th Fight: Sophia

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  • Idle: Sophia stands near a graffiti-covered wall, taking ironic photos of herself with a vintage camera. She’s tall, lanky, and her beret sits askew on her long, dark hair. She glances at you with an air of disinterest, adjusting the angle of her camera.
  • Conversation: "Oh wow, another generic tough guy. This is going to be so amusing. You know, violence is just so... passé."
Sophia tosses her camera aside, rolling her eyes as she steps forward lazily, as if she’s already bored with the idea of fighting you.

  • Battle: Sophia’s long, lanky limbs give her an advantage in reach, but her strikes are weak and lack any real power. She tries to maintain distance, throwing lazy kicks and swatting at you with disdainful slaps. After dodging her half-hearted attacks, you catch one of her legs and flip her onto the ground. She scrambles to her feet but is clearly outmatched. After a few more hits, you deliver a brutal kick to her midsection, doubling her over.
  • Demise: With a savage uppercut, you send Sophia flying backward, smashing into a stack of sound equipment. The impact causes the equipment to collapse on top of her, crushing her under the weight. Her long limbs twitch beneath the debris before her body begins to convulse. She lets out a final ironic laugh before her body flickers like a broken light bulb, then disintegrates into pixels, vanishing without a trace.
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  • Score: 500 points
  • Loot: 100 Coins


10th Fight: Sandy

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  • Idle: Sandy stands near a punching bag in the club’s makeshift gym area, her tall, blonde figure looming over the equipment. She’s shy, avoiding eye contact with anyone, but she’s built like an athlete, and her fists pound the bag with tremendous force.
  • Conversation: "I... I don’t want to hurt you... but if you force me, I will."
She looks at you nervously, her large eyes pleading for you to walk away, but her fists clench as she takes a deep breath, preparing for the inevitable fight.

  • Battle: Sandy is a powerhouse, with punches that could shatter bones. Her movements are swift and calculated, a stark contrast to her shy demeanor. She delivers powerful blows, knocking you back with each hit, but her hesitation gives you openings. You dodge her heavy strikes and counter with a series of rapid punches. As the fight wears on, Sandy’s nerves start to show, and her strikes become more erratic. You sidestep a devastating punch and land a kick to her knee, buckling her leg.
  • Demise: With a brutal knee to the face, you send Sandy crashing to the ground, blood pouring from her nose. She crawls to her feet, but you grab her by the hair and swing her into the nearby punching bag stand. The metal structure topples over, impaling her through the chest with a jagged piece of steel. Sandy gasps, her eyes wide with shock, before her body spasms and explodes into a shower of red mist.
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  • Score: 600 points
  • Loot: Large Health Pack, Strength Boost


11th Fight: Deborah

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  • Idle: Deborah lounges at the bar, twirling a strand of her fiery red hair and batting her eyes at anyone who looks her way. Her seductive gaze follows you as you approach, and she smirks confidently.
  • Conversation: "Mmm, look at you. Why don’t we skip the fighting and... get to know each other better?"
She winks, her large red lips curling into a devilish grin, but her flirtation quickly fades as she realizes you’re not here to play.

  • Battle: Deborah fights with a playful yet dangerous energy. Her movements are quick, but she lacks the power to do any real damage. She tries to use her seductive charm to distract you, swaying her hips and blowing kisses, but you remain focused. After dodging a few of her weak punches, you land a solid kick to her midsection, knocking the wind out of her. She gasps, clutching her stomach.
  • Demise: Grabbing her by the throat, you lift Deborah off the ground and slam her onto the bar. The bottles shatter around her as you deliver a bone-crushing punch to her face, shattering her nose. Blood pours from her as her body begins to convulse. With a final, gurgling gasp, her body ignites in a burst of flames, burning away to nothing but ashes on the bar.
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  • Score: 450 points
  • Loot: 50 Coins


12th Fight: Betty

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  • Idle: Betty sits in a dark corner, her large glasses perched on her nose as she stares at the floor. Her chubby frame and massive breasts are barely concealed by her oversized sweater. She looks up at you with sad, hollow eyes.
  • Conversation: "I guess... it doesn’t matter. Nothing does."
She sighs deeply, barely motivated to stand up, but when she does, her sheer size and strength are intimidating.

  • Battle: Betty’s depression weighs heavily on her, but she’s surprisingly strong. Her punches are slow but devastating, and each hit sends shockwaves through your body. You have to dodge carefully, waiting for the right moment to strike. After landing a few quick hits, Betty starts to stagger, her will to fight fading quickly. You deliver a series of powerful punches to her stomach, doubling her over.
  • Demise: As Betty gasps for air, you grab her by the neck and lift her off the ground. Her eyes widen in fear as you slam her into the floor, the impact creating a small crater beneath her. Betty's body twitches, and with a final, broken sob, she dissolves into a pool of black sludge, her glasses sinking into the ground.
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  • Score: 500 points
  • Loot: Medium Health Pack


13th Fight: Karen

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  • Idle: Karen leans against a wall, her blue hair hanging in her face as she glares at you. Her leather outfit clings to her stocky frame, and her large breasts are barely contained by her top. She crosses her arms, unimpressed.
  • Conversation: "Oh, great. Another disgusting man. Let’s get this over with, so I can go back to ignoring you."
She cracks her knuckles and steps forward, her confidence palpable.

  • Battle: Karen is slow, but every punch feels like a sledgehammer. She swings wildly, her hatred for you fueling her attacks, but her lack of agility makes it easy to dodge. After a few dodges, you counter with a heavy punch to her chest, knocking her off balance. She recovers quickly, though, and grabs you by the throat, slamming you into a table. You manage to break free and land a series of rapid punches, dazing her.
  • Demise: With a powerful uppercut, you send Karen crashing into the club’s speaker system. The speakers explode in a shower of sparks, and Karen is electrocuted as her body convulses violently. Her scream is drowned out by the music as her body bursts into flames, disintegrating into a pile of charred bones.
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  • Score: 700 points
  • Loot: Large Health Pack, Strength Boost


Final Boss Fight: Yuki

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  • Idle: Yuki stands at the center center of the nightclub's VIP section, her small frame dressed in an elaborate gothic lolita outfit. Her pale skin contrasts sharply with the dark, frilled dress, and her long black hair cascades over her shoulders in soft waves. Her eyes, cold and calculating, lock onto you as you approach, and she toys with a lace parasol in one hand. Despite her childlike appearance, there’s a menacing aura about her.
  • Conversation: "You’ve made it this far? Impressive… but foolish. You should have left while you had the chance. Now, I’ll make sure your pathetic little journey ends in agony."
She closes her parasol and twirls it in her hand, her voice sweet but laced with venom. Her confidence is unshakable as she steps forward, ready to deliver your demise.



  • Battle: Yuki’s small frame and delicate appearance are deceptive. She’s fast, graceful, and deadly precise. Every movement is calculated, and she uses her parasol like a sword, striking with surgical precision. Her attacks are a mix of fast, slashing motions and swift kicks that keep you on your toes. She dances around the battlefield, taunting you with every dodge and counterattack.
Each time you try to land a hit, she spins out of the way, countering with a sharp blow to your ribs or a well-placed strike to your face. The battle intensifies as she begins using dark magic, summoning black tendrils from the floor that lash at you, trying to drag you down into the abyss below.

  • Phase 1: In the first phase of the fight, Yuki relies mostly on her parasol and agility. Her speed makes her difficult to hit, but her light frame means that when you do land a punch, it sends her reeling. She recovers quickly, though, and returns with even more ferocity. After several exchanges of blows, you manage to break her parasol in half with a powerful punch, sending her staggering backward.
  • Phase 2: Enraged, Yuki taps into her dark powers. Her eyes glow a deep crimson as she levitates off the ground, summoning dark tendrils that whip around the battlefield. She conjures spectral hands that claw at you, pulling you in closer for her deadly strikes. Her once playful demeanor shifts to one of cold, unrelenting fury as she hurls balls of dark energy at you.
You manage to dodge her magic, closing the distance and landing several powerful punches. She lets out a furious scream, and the nightclub’s walls begin to crack under the weight of her power.



  • Demise: With one final, brutal combo of punches, you manage to overpower Yuki. Her dark magic falters as you land a crushing blow to her midsection, doubling her over. You seize the opportunity and grab her by the throat, lifting her off the ground. She struggles, gasping for air as you slam her into the ground with such force that the floor beneath her shatters.
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Yuki lets out a gurgling scream, her body twitching violently as black energy erupts from her, consuming the room in darkness. For a moment, it feels like she might take you with her, but the tendrils of dark energy dissipate as her small frame collapses into a pool of black liquid. Her parasol disintegrates into ashes, and her body melts into nothingness, leaving only her black lace ribbon behind, fluttering to the ground.

  • Score: 1500 points
  • Loot: Ultimate Power Boost, 500 Coins, Rare Weapon: "Shadow Parasite" (parasol weapon with dark magic abilities)


Level Complete: "Clubbed Heartbreak"

  • Total Points: Calculated based on your performance
  • Time Bonus: Awarded if completed under a certain time
  • Loot Summary: Health Packs, Strength Boosts, Coins, and Rare Weapon


As the nightclub returns to silence, the flashing lights flicker one last time, and the crowd that once danced and cheered is gone. The broken bodies of your enemies are nowhere to be found, erased as if they never existed. You stand alone in the aftermath, victorious, but knowing that this was just another step in a much larger, darker journey.
Damn, this really good, i won't lie
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Abandoned Factory Beat 'Em Up Level Walkthrough

The player steps into the decrepit factory, each footfall echoing in the vast emptiness. Dim light filters through shattered windows, casting shadows over rusted machines and broken equipment. But the darkness conceals something more dangerous—an array of fierce enemies awaiting their inevitable doom.


First Encounter: Karen

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Idle Actions: Karen leans casually against a rusted conveyor belt, her arms crossed over her chest, blue hair falling in her face. She taps her foot impatiently, like she’s been waiting forever for this fight to begin. Occasionally, she rolls her shoulders, cracking her neck, itching for a brawl.

Conversation:

  • "You’re late," she says with a smirk. "Too bad for you—I’ve been dying to break something."
Fight: Karen charges with brute force, throwing heavy haymakers with little thought for defense. The player dodges her predictable attacks, countering with precision and chipping away at her stamina. Her rage builds as the fight goes on, each miss feeding her frustration.

Despair: As the player wears her down, Karen’s confidence begins to falter. Her once smug grin turns into a snarl. "No... no way you’re this good," she hisses, her breathing ragged. "I’m not gonna lose to someone like you!"

Demise: With a final, thunderous punch, the player sends Karen crashing into the conveyor belt. She collapses, gasping for breath as her body crumbles into blue ash. Her last words, bitter and resentful, hang in the air: "You... were lucky..."

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Score: +800 points
Loot: Health pack


Second Encounter: Lily

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Idle Actions: Lily is skating in lazy circles near an overturned crate, her strawberry-red hair bouncing with each spin. She giggles to herself, occasionally doing little tricks, showing off her roller derby skills as if this is all a game to her.

Conversation:

  • "Ooh, look who’s here to play!" she shouts, her voice high-pitched and excited. "Don’t worry—I won’t go easy on you!"
Fight: Lily is all about speed, zipping around the player with quick, erratic movements. She slams into the player with shoulder checks and rapid strikes, but her attacks are weak and unfocused. The player must time their strikes carefully, catching her when she skates too close.

Despair: As Lily takes more hits, her laughter fades into nervous chuckles. "W-Wait a second... this wasn’t supposed to be so hard!" she stammers, her skates wobbling as she tries to keep her balance. "I can’t lose... not like this!"

Demise: The player delivers a powerful strike that sends Lily flying into a wall. She struggles to stand, but her body flickers and vanishes in a burst of light, her roller skates clattering to the ground as the last sign of her presence.

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Score: +300 points
Loot: Speed boost


Third Encounter: Summer and Natalie

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Idle Actions: Summer and Natalie are locked in a passionate embrace, leaning against an old, rusted control panel. Natalie’s tanned arms drape over Summer’s waist, and they don’t even glance at the player at first. When they finally notice, they break apart, both sneering as they prepare to fight.

Conversation:

  • "You interrupted us," Natalie snarls, her fists clenched. "That was a mistake."
  • Summer cracks her knuckles. "Let’s show him what real pain feels like."
Fight: Natalie rushes in with fast, frantic punches, while Summer hangs back, waiting for the right moment to land a brutal kick. The player must split their attention between Natalie’s quick attacks and Summer’s heavy strikes. Timing and precision are key to taking them down.

Despair: Natalie is the first to falter, her confidence crumbling as the player counters her attacks. "M-Summer... I can’t stop him!" she cries out, panic in her voice. Summer, still fighting, starts to show cracks in her composure. "Get it together, Natalie!" she snaps, but her own fear is creeping in.

Demise: The player delivers a final, crushing blow, knocking both women into each other. They fall in a tangled heap, disintegrating into ash. Their last gasps of disbelief echo through the factory, their bond broken in the dust.

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Score: +1200 points (600 each)
Loot: Defense boost


Fourth Encounter: Laura

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Idle Actions: Laura sits cross-legged on the ground, her long fingers trailing charcoal lines on the dirty floor. Her movements are slow, deliberate, as if she’s lost in thought, creating something only she can see. She doesn’t look up until the player steps closer.

Conversation:

  • "You’re just in time," she says, a sly smile spreading across her face. "I’ve just finished sketching your downfall."
Fight: Laura fights with graceful, fluid movements, as if she’s dancing rather than battling. She twirls and spins, her strikes more artistic than aggressive. However, her lack of power leaves her vulnerable, and the player finds openings to strike between her flourishes.

Despair: As the player’s attacks begin to land, Laura’s smile fades. Her hands tremble, dropping the piece of charcoal she was clutching. "No... I wasn’t supposed to lose," she murmurs, eyes wide with disbelief. "I’m better than this... I was supposed to win!"

Demise: A final punch sends Laura crashing to the floor. Her body crumbles into fine, black dust, the last remnants of her art scattered in the wind. Her final words are a soft, defeated whisper: "It wasn’t supposed to end this way..."

LAURA.gif


Score: +400 points
Loot: Energy boost


Fifth Encounter: Lilith and Mist

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Idle Actions: Mist hides behind a stack of crates, her dark hair and glasses barely visible as she trembles in fear. Lilith stands protectively in front of her, her arms crossed and eyes narrowed. She cracks her knuckles, ready for the fight.

Conversation:

  • "Stay back, Mist," Lilith says confidently. "I’ll take care of this idiot."
  • Mist’s voice shakes. "P-Please, be careful..."
Fight: Lilith is the aggressor, launching powerful kicks and punches with practiced precision, while Mist attempts weak, panicked attacks from the sidelines. The player must focus on dodging Lilith’s strong attacks while also keeping an eye on Mist’s sneaky strikes.

Despair: As Lilith takes more damage, her confidence begins to waver. "Mist... help me!" she calls out, her movements becoming more frantic. Mist, terrified, barely manages to land any hits, her eyes wide with fear as she watches Lilith struggle. "I-I can’t... we’re going to lose!" Mist cries.

Demise: The player lands a final, crushing blow, sending Lilith crashing to the ground. Mist lets out a scream, trying to flee, but the player’s attack catches her. Both women vanish into thin air, leaving behind only Mist’s shattered glasses.

LILITH.gif

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Score: +1500 points (1200 for Lilith, 300 for Mist)
Loot: Power-up


Sixth Encounter: Deborah

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Idle Actions:
Deborah lounges seductively on a platform, adjusting her glasses and watching the player with a smirk. She stretches her limbs lazily, her red hair cascading down her shoulders as she leans forward, her eyes gleaming with interest.

Conversation:

  • "Oh, darling," she purrs, standing up and approaching the player. "You don’t have to fight me. There are much more... enjoyable things we could do."
Fight: Deborah’s attacks are flirtatious and teasing, mixing taunts with light, quick strikes. She tries to use her charm to distract the player, but her attacks lack real power. The player stays focused, dodging her playful advances and waiting for the right moment to strike.

Despair: As the player’s hits begin to land, Deborah’s seductive façade falls away. Her smirk turns into a frown, and panic flickers in her eyes. "No, no... this isn’t how it’s supposed to go," she stammers, her voice trembling. "I was supposed to have the upper hand!"

Demise: With a final, decisive blow, Deborah is knocked back. Her body flickers and then shatters into a cloud of glowing dust, her last words a desperate, whispered plea: "We could have had so much fun..."

DEBORAH.gif


Score: +900 points
Loot: Charm resistance boost


Seventh Encounter: Sandy

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Idle Actions: Sandy, tall and imposing, sits quietly on a broken window ledge, staring out into the night. Her blonde hair catches the faint light as she absently fiddles with her fingers. She barely acknowledges the player’s approach, lost in her thoughts.

Conversation:

  • "I don’t want to hurt you," Sandy says softly, her voice tinged with sadness. "But I don’t have a choice, do I?"
Fight: Sandy moves with surprising speed for her size, launching powerful, bone-crushing punches that shake the ground with every hit. However, her reluctance to fight shows in her hesitations, and the player capitalizes on these moments of weakness, landing quick, sharp blows.

Despair: As the fight drags on, Sandy’s strength begins to fade. She looks at her hands, confusion and regret written across her face. "I didn’t want it to end this way," she whispers, tears welling in her eyes. "I didn’t want to be part of this..."

Demise: With a final punch, Sandy stumbles backward, her body disintegrating into golden dust. Her last words are a quiet, heartbroken apology: "I’m sorry..."

SANDY.gif


Score: +1200 points
Loot: Strength boost



Eighth Encounter: Yuki

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Idle Actions: Yuki stands beside a stack of rusted metal barrels, her green hair hanging over her face like a veil. Her huge breasts strain against the tight, gothic lolita outfit she wears, and she idly twirls a lock of hair around her finger. Her expression is unreadable as she watches the player with dark, calculating eyes.

Conversation:

  • "Took you long enough," she says in a low, sultry tone, pushing herself off the barrels. "I was getting bored just waiting here. Let’s make this quick, shall we?"
Fight: Yuki’s size makes her attacks slow, but her immense strength compensates. Every punch or kick she throws is devastating, capable of knocking the player across the room. The player must time their dodges carefully, waiting for her to overcommit before striking back. Her overconfidence makes her vulnerable to quick counters.

Despair: As the player begins to land more hits, Yuki’s bravado starts to crumble. Her movements slow further, frustration written across her face. "You think you can just... walk away after all this?" she growls, her voice shaky. "No way... I won’t let you!"

Demise: The player delivers a flurry of quick blows, causing Yuki to stumble backward into the barrels. Her body shudders, cracks forming along her skin as she tries to hold herself together. With a final, guttural scream, Yuki disintegrates into a cloud of green sparks, her vanity and pride dissolving with her.

YUKI.gif


Score: +1800 points
Loot: Power boost


Ninth Encounter: Betty

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Idle Actions: Betty, with her chubby frame and large glasses, stands off to the side, her arms crossed over her chest as she stares at the ground. She looks up only briefly when the player enters the room, her expression one of deep depression. She fiddles with her curly black hair, avoiding eye contact.

Conversation:

  • "I don’t even know why I’m here," she mutters softly. "It’s not like I’m going to win anyway... not like I ever do."
Fight: Betty fights with a mixture of half-hearted punches and slow, defensive moves, as if she’s already resigned to defeat. Despite her size, her lack of energy makes her easy to predict and counter. The player can outmaneuver her, dodging her sluggish attacks and delivering quick, powerful strikes.

Despair: As the player lands more hits, Betty’s shoulders slump even further, and tears well up in her eyes. "Of course," she whispers bitterly. "Of course, I can’t even do this right..." She begins to sob quietly as the player continues to wear her down.

Demise: With one final punch, Betty collapses to her knees, her body flickering like a dying light. She lets out a quiet, broken sob before her form shatters into fragments of dark energy. Her despair lingers in the air even after she’s gone.

BETTY.gif


Score: +1200 points
Loot: Defense boost


Tenth Encounter: Victoria

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Idle Actions: Victoria, with her tall, furry-clad figure and long blonde hair, is sitting on the ground near a pile of old machinery. She’s counting money, oblivious to the world around her. The clinking of coins and rustling of bills seems to be her only focus, and she barely looks up when the player approaches.

Conversation:

  • "You’re here already?" she says with a lazy grin. "Well, I guess I can take a break from counting my cash to deal with you."
Fight: Victoria fights with swift, nimble movements, using her agility to dodge attacks and land quick jabs. She isn’t particularly strong, but her speed and unpredictability make her a tricky opponent. The player must stay alert, tracking her erratic movements to find openings for counterattacks.

Despair: As the fight continues, Victoria’s greed becomes her downfall. She glances nervously at her pile of money between attacks, and as the player starts to gain the upper hand, her focus shifts entirely to her cash. "Wait, wait!" she cries out, trying to scramble for her money. "I need this! You can’t take it away from me!"

Demise: In her desperation to save her fortune, Victoria leaves herself wide open to the player’s final attack. She’s knocked to the ground, her body rapidly disintegrating into glowing particles. Her money turns to dust along with her, leaving nothing behind but a faint echo of her last greedy words: "No... my money..."

VICTORIA.gif


Score: +800 points
Loot: Speed boost


Eleventh Encounter: Stephany

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Idle Actions: Stephany is standing by a broken vending machine, her long legs covered in fishnets as she sways back and forth to the beat of some internal music. Her bright blue eyes gleam with mischievous energy, and she chews on a piece of gum, blowing occasional bubbles as she watches the player approach.

Conversation:

  • "Hey there, cutie," she teases, popping her gum. "You look like you could use a drink—or maybe a beatdown. Your choice."
Fight: Stephany fights with playful, fast-paced attacks, using her long legs to deliver high kicks and quick jabs. She giggles between strikes, as if the whole fight is a game to her. The player must keep up with her unpredictable rhythm, dodging her kicks and landing precise counterattacks.

Despair: As the player starts to get the upper hand, Stephany’s playful demeanor fades. Her eyes widen, and her laughter turns nervous. "H-Hey, I was just joking!" she stammers, her kicks becoming more frantic. "You don’t have to take it so seriously!"

Demise: The player delivers a powerful uppercut, sending Stephany flying into the vending machine. She slumps to the ground, her body flickering before blinking out of existence entirely. Her last words are a half-hearted attempt at humor: "Guess... the joke’s on me..."

STEPHANY.gif


Score: +800 points
Loot: Health pack


Twelfth Encounter: Eve

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Idle Actions: Eve leans against a stack of old pipes, her arms crossed over her small, exposed belly. She occasionally rubs her pregnant stomach, a mocking smirk on her face as she eyes the player. She seems amused, like the whole situation is just a joke.

Conversation:

  • "You wouldn’t hit a pregnant girl, would you?" she asks with a sly grin. "Don’t worry, I can take it."
Fight: Despite her condition, Eve fights with surprising agility, ducking and weaving between the player’s attacks. She throws quick jabs and kicks, though her strength is low. The player must carefully dodge her strikes while looking for opportunities to counter.

Despair: As the player starts to overwhelm her, Eve’s cocky smirk fades. She stumbles, her breath coming in ragged gasps. "N-No way," she mutters, clutching her stomach. "This was supposed to be... easy..."

Demise: The player lands a final blow, sending Eve crashing to the floor. She groans, her body flickering before dissolving into a cloud of dust. Her last words are a weak, bitter laugh: "Guess... I wasn’t as tough as I thought..."

EVE.gif


Score: +600 points
Loot: Agility boost


Final Encounter: Elsa

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Idle Actions: Elsa, with her long, lanky frame and red hair, is standing by a large, broken window, staring out at the night sky. She hums quietly to herself, occasionally swaying as if caught in some trance. She barely notices the player’s approach, too lost in her own thoughts.

Conversation:

  • "It’s a beautiful night, isn’t it?" she asks, her voice soft and distant. "Too bad it’s going to end in a fight."
Fight: Elsa is fast and flexible, dodging the player’s attacks with ease. She delivers quick, high kicks, using her long legs to her advantage. Her movements are fluid, almost like a dance, making it difficult for the player to land solid hits.

Despair: As the player starts to get the upper hand, Elsa’s calm expression shifts to one of fear. "I didn’t want this," she whispers, her voice trembling. "I didn’t want to fight... I just wanted to watch the stars..."

Demise: The player delivers a final, decisive blow, sending Elsa sprawling to the floor. She lets out a soft sigh before her body fades away, dissolving into the night like a fading dream. Her last words are a quiet, sorrowful whisper: "Goodnight..."

ELSA.gif


Score: +1000 points
Loot: Flexibility boost


With all enemies killed, the player stands victorious in the hollowed shell of the factory, the silence deafening after the chaos. Each foe, once confident, now reduced to dust and memories. The player moves forward, leaving the ruined battleground behind, the final victory in hand.
 

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jettmanas

Master of this Domain
Joined
Feb 15, 2020
Great job w/some familiar girls in a harsh setting.
Least fav: Eve (removing pregnancy would work). :wink:

Favs are the couple, Lilith, Deborah (sad finish) :frown:, Sandy, & Yuki (who should be the boss, I think). No dark powers is good. :smile:
 

Verdegris

Casual Client
Joined
Aug 21, 2020
Always fun to see characters arranged into different settings and situations.

Eve's situation is exceptionally transgressive.
Pregnancy is such a taboo topic.
I think I've only ever seen it in one other bit of zako fiction (that it wasn't a focus, as in breeding programmes), that being a Golden Axe fanfic with Tyris specifically hunting for Zuburoka who might have been recently with Death Adder.
Tangent aside, it is definitely an uncommon and intense twist that has quite a bit of shock value.

Gratitude for sharing these.
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Thanks a lot for the reply!

Regarding the tangent, I can think of another one:


And somewhat close:


In any case, thanks for the feedback! It keeps motivation up.
 

Verdegris

Casual Client
Joined
Aug 21, 2020
There is always something so deeply villainous about meat shields.
Even more so when they are children.
It definitely compounds the raw evil of the baddie in question when it's their own child. Parents should care for their progeny. The inversion, using one's children as human armour is the complete opposite and highlights exactly how deviant or depraved the world individual is.

This doesn't even begin to touch on the implications for the protagonist in such situations.

There's an extensive political debate around pregnancy and I'm not wanting to open that can of worms.
But there is definitely something disturbing about someone who knows they are with child, has decided to keep them (or at least not bothered to abort), but is still engaging in violent and dangerous activities.

My general threshold for too horrifying tends to involve children being put into killzone.
But I hadn't even really considered where on that scale expectant combatants would be.
Regardless, thanks for the food for thought.
 

WHOOPASS447

Casual Client
Joined
Dec 6, 2022
Abandoned Factory Beat 'Em Up Level Walkthrough

The player steps into the decrepit factory, each footfall echoing in the vast emptiness. Dim light filters through shattered windows, casting shadows over rusted machines and broken equipment. But the darkness conceals something more dangerous—an array of fierce enemies awaiting their inevitable doom.



First Encounter: Karen

View attachment 159390

Idle Actions: Karen leans casually against a rusted conveyor belt, her arms crossed over her chest, blue hair falling in her face. She taps her foot impatiently, like she’s been waiting forever for this fight to begin. Occasionally, she rolls her shoulders, cracking her neck, itching for a brawl.

Conversation:

  • "You’re late," she says with a smirk. "Too bad for you—I’ve been dying to break something."
Fight: Karen charges with brute force, throwing heavy haymakers with little thought for defense. The player dodges her predictable attacks, countering with precision and chipping away at her stamina. Her rage builds as the fight goes on, each miss feeding her frustration.

Despair: As the player wears her down, Karen’s confidence begins to falter. Her once smug grin turns into a snarl. "No... no way you’re this good," she hisses, her breathing ragged. "I’m not gonna lose to someone like you!"

Demise: With a final, thunderous punch, the player sends Karen crashing into the conveyor belt. She collapses, gasping for breath as her body crumbles into blue ash. Her last words, bitter and resentful, hang in the air: "You... were lucky..."

View attachment 159374

Score: +800 points
Loot: Health pack



Second Encounter: Lily

View attachment 159389

Idle Actions: Lily is skating in lazy circles near an overturned crate, her strawberry-red hair bouncing with each spin. She giggles to herself, occasionally doing little tricks, showing off her roller derby skills as if this is all a game to her.

Conversation:

  • "Ooh, look who’s here to play!" she shouts, her voice high-pitched and excited. "Don’t worry—I won’t go easy on you!"
Fight: Lily is all about speed, zipping around the player with quick, erratic movements. She slams into the player with shoulder checks and rapid strikes, but her attacks are weak and unfocused. The player must time their strikes carefully, catching her when she skates too close.

Despair: As Lily takes more hits, her laughter fades into nervous chuckles. "W-Wait a second... this wasn’t supposed to be so hard!" she stammers, her skates wobbling as she tries to keep her balance. "I can’t lose... not like this!"

Demise: The player delivers a powerful strike that sends Lily flying into a wall. She struggles to stand, but her body flickers and vanishes in a burst of light, her roller skates clattering to the ground as the last sign of her presence.

View attachment 159378

Score: +300 points
Loot: Speed boost



Third Encounter: Summer and Natalie

View attachment 159401


View attachment 159397

Idle Actions: Summer and Natalie are locked in a passionate embrace, leaning against an old, rusted control panel. Natalie’s tanned arms drape over Summer’s waist, and they don’t even glance at the player at first. When they finally notice, they break apart, both sneering as they prepare to fight.

Conversation:

  • "You interrupted us," Natalie snarls, her fists clenched. "That was a mistake."
  • Summer cracks her knuckles. "Let’s show him what real pain feels like."
Fight: Natalie rushes in with fast, frantic punches, while Summer hangs back, waiting for the right moment to land a brutal kick. The player must split their attention between Natalie’s quick attacks and Summer’s heavy strikes. Timing and precision are key to taking them down.

Despair: Natalie is the first to falter, her confidence crumbling as the player counters her attacks. "M-Summer... I can’t stop him!" she cries out, panic in her voice. Summer, still fighting, starts to show cracks in her composure. "Get it together, Natalie!" she snaps, but her own fear is creeping in.

Demise: The player delivers a final, crushing blow, knocking both women into each other. They fall in a tangled heap, disintegrating into ash. Their last gasps of disbelief echo through the factory, their bond broken in the dust.

View attachment 159385
View attachment 159381

Score: +1200 points (600 each)
Loot: Defense boost



Fourth Encounter: Laura

View attachment 159392

Idle Actions: Laura sits cross-legged on the ground, her long fingers trailing charcoal lines on the dirty floor. Her movements are slow, deliberate, as if she’s lost in thought, creating something only she can see. She doesn’t look up until the player steps closer.

Conversation:

  • "You’re just in time," she says, a sly smile spreading across her face. "I’ve just finished sketching your downfall."
Fight: Laura fights with graceful, fluid movements, as if she’s dancing rather than battling. She twirls and spins, her strikes more artistic than aggressive. However, her lack of power leaves her vulnerable, and the player finds openings to strike between her flourishes.

Despair: As the player’s attacks begin to land, Laura’s smile fades. Her hands tremble, dropping the piece of charcoal she was clutching. "No... I wasn’t supposed to lose," she murmurs, eyes wide with disbelief. "I’m better than this... I was supposed to win!"

Demise: A final punch sends Laura crashing to the floor. Her body crumbles into fine, black dust, the last remnants of her art scattered in the wind. Her final words are a soft, defeated whisper: "It wasn’t supposed to end this way..."

View attachment 159376

Score: +400 points
Loot: Energy boost



Fifth Encounter: Lilith and Mist

View attachment 159396

View attachment 159399

Idle Actions: Mist hides behind a stack of crates, her dark hair and glasses barely visible as she trembles in fear. Lilith stands protectively in front of her, her arms crossed and eyes narrowed. She cracks her knuckles, ready for the fight.

Conversation:

  • "Stay back, Mist," Lilith says confidently. "I’ll take care of this idiot."
  • Mist’s voice shakes. "P-Please, be careful..."
Fight: Lilith is the aggressor, launching powerful kicks and punches with practiced precision, while Mist attempts weak, panicked attacks from the sidelines. The player must focus on dodging Lilith’s strong attacks while also keeping an eye on Mist’s sneaky strikes.

Despair: As Lilith takes more damage, her confidence begins to waver. "Mist... help me!" she calls out, her movements becoming more frantic. Mist, terrified, barely manages to land any hits, her eyes wide with fear as she watches Lilith struggle. "I-I can’t... we’re going to lose!" Mist cries.

Demise: The player lands a final, crushing blow, sending Lilith crashing to the ground. Mist lets out a scream, trying to flee, but the player’s attack catches her. Both women vanish into thin air, leaving behind only Mist’s shattered glasses.

View attachment 159377
View attachment 159383

Score: +1500 points (1200 for Lilith, 300 for Mist)
Loot: Power-up



Sixth Encounter: Deborah

View attachment 159393

Idle Actions:
Deborah lounges seductively on a platform, adjusting her glasses and watching the player with a smirk. She stretches her limbs lazily, her red hair cascading down her shoulders as she leans forward, her eyes gleaming with interest.

Conversation:

  • "Oh, darling," she purrs, standing up and approaching the player. "You don’t have to fight me. There are much more... enjoyable things we could do."
Fight: Deborah’s attacks are flirtatious and teasing, mixing taunts with light, quick strikes. She tries to use her charm to distract the player, but her attacks lack real power. The player stays focused, dodging her playful advances and waiting for the right moment to strike.

Despair: As the player’s hits begin to land, Deborah’s seductive façade falls away. Her smirk turns into a frown, and panic flickers in her eyes. "No, no... this isn’t how it’s supposed to go," she stammers, her voice trembling. "I was supposed to have the upper hand!"

Demise: With a final, decisive blow, Deborah is knocked back. Her body flickers and then shatters into a cloud of glowing dust, her last words a desperate, whispered plea: "We could have had so much fun..."

View attachment 159380

Score: +900 points
Loot: Charm resistance boost



Seventh Encounter: Sandy

View attachment 159394

Idle Actions: Sandy, tall and imposing, sits quietly on a broken window ledge, staring out into the night. Her blonde hair catches the faint light as she absently fiddles with her fingers. She barely acknowledges the player’s approach, lost in her thoughts.

Conversation:

  • "I don’t want to hurt you," Sandy says softly, her voice tinged with sadness. "But I don’t have a choice, do I?"
Fight: Sandy moves with surprising speed for her size, launching powerful, bone-crushing punches that shake the ground with every hit. However, her reluctance to fight shows in her hesitations, and the player capitalizes on these moments of weakness, landing quick, sharp blows.

Despair: As the fight drags on, Sandy’s strength begins to fade. She looks at her hands, confusion and regret written across her face. "I didn’t want it to end this way," she whispers, tears welling in her eyes. "I didn’t want to be part of this..."

Demise: With a final punch, Sandy stumbles backward, her body disintegrating into golden dust. Her last words are a quiet, heartbroken apology: "I’m sorry..."

View attachment 159382

Score: +1200 points
Loot: Strength boost



Eighth Encounter: Yuki

View attachment 159398

Idle Actions: Yuki stands beside a stack of rusted metal barrels, her green hair hanging over her face like a veil. Her huge breasts strain against the tight, gothic lolita outfit she wears, and she idly twirls a lock of hair around her finger. Her expression is unreadable as she watches the player with dark, calculating eyes.

Conversation:

  • "Took you long enough," she says in a low, sultry tone, pushing herself off the barrels. "I was getting bored just waiting here. Let’s make this quick, shall we?"
Fight: Yuki’s size makes her attacks slow, but her immense strength compensates. Every punch or kick she throws is devastating, capable of knocking the player across the room. The player must time their dodges carefully, waiting for her to overcommit before striking back. Her overconfidence makes her vulnerable to quick counters.

Despair: As the player begins to land more hits, Yuki’s bravado starts to crumble. Her movements slow further, frustration written across her face. "You think you can just... walk away after all this?" she growls, her voice shaky. "No way... I won’t let you!"

Demise: The player delivers a flurry of quick blows, causing Yuki to stumble backward into the barrels. Her body shudders, cracks forming along her skin as she tries to hold herself together. With a final, guttural scream, Yuki disintegrates into a cloud of green sparks, her vanity and pride dissolving with her.

View attachment 159388

Score: +1800 points
Loot: Power boost



Ninth Encounter: Betty

View attachment 159395

Idle Actions: Betty, with her chubby frame and large glasses, stands off to the side, her arms crossed over her chest as she stares at the ground. She looks up only briefly when the player enters the room, her expression one of deep depression. She fiddles with her curly black hair, avoiding eye contact.

Conversation:

  • "I don’t even know why I’m here," she mutters softly. "It’s not like I’m going to win anyway... not like I ever do."
Fight: Betty fights with a mixture of half-hearted punches and slow, defensive moves, as if she’s already resigned to defeat. Despite her size, her lack of energy makes her easy to predict and counter. The player can outmaneuver her, dodging her sluggish attacks and delivering quick, powerful strikes.

Despair: As the player lands more hits, Betty’s shoulders slump even further, and tears well up in her eyes. "Of course," she whispers bitterly. "Of course, I can’t even do this right..." She begins to sob quietly as the player continues to wear her down.

Demise: With one final punch, Betty collapses to her knees, her body flickering like a dying light. She lets out a quiet, broken sob before her form shatters into fragments of dark energy. Her despair lingers in the air even after she’s gone.

View attachment 159379

Score: +1200 points
Loot: Defense boost



Tenth Encounter: Victoria

View attachment 159403

Idle Actions: Victoria, with her tall, furry-clad figure and long blonde hair, is sitting on the ground near a pile of old machinery. She’s counting money, oblivious to the world around her. The clinking of coins and rustling of bills seems to be her only focus, and she barely looks up when the player approaches.

Conversation:

  • "You’re here already?" she says with a lazy grin. "Well, I guess I can take a break from counting my cash to deal with you."
Fight: Victoria fights with swift, nimble movements, using her agility to dodge attacks and land quick jabs. She isn’t particularly strong, but her speed and unpredictability make her a tricky opponent. The player must stay alert, tracking her erratic movements to find openings for counterattacks.

Despair: As the fight continues, Victoria’s greed becomes her downfall. She glances nervously at her pile of money between attacks, and as the player starts to gain the upper hand, her focus shifts entirely to her cash. "Wait, wait!" she cries out, trying to scramble for her money. "I need this! You can’t take it away from me!"

Demise: In her desperation to save her fortune, Victoria leaves herself wide open to the player’s final attack. She’s knocked to the ground, her body rapidly disintegrating into glowing particles. Her money turns to dust along with her, leaving nothing behind but a faint echo of her last greedy words: "No... my money..."

View attachment 159387

Score: +800 points
Loot: Speed boost



Eleventh Encounter: Stephany

View attachment 159391

Idle Actions: Stephany is standing by a broken vending machine, her long legs covered in fishnets as she sways back and forth to the beat of some internal music. Her bright blue eyes gleam with mischievous energy, and she chews on a piece of gum, blowing occasional bubbles as she watches the player approach.

Conversation:

  • "Hey there, cutie," she teases, popping her gum. "You look like you could use a drink—or maybe a beatdown. Your choice."
Fight: Stephany fights with playful, fast-paced attacks, using her long legs to deliver high kicks and quick jabs. She giggles between strikes, as if the whole fight is a game to her. The player must keep up with her unpredictable rhythm, dodging her kicks and landing precise counterattacks.

Despair: As the player starts to get the upper hand, Stephany’s playful demeanor fades. Her eyes widen, and her laughter turns nervous. "H-Hey, I was just joking!" she stammers, her kicks becoming more frantic. "You don’t have to take it so seriously!"

Demise: The player delivers a powerful uppercut, sending Stephany flying into the vending machine. She slumps to the ground, her body flickering before blinking out of existence entirely. Her last words are a half-hearted attempt at humor: "Guess... the joke’s on me..."

View attachment 159386

Score: +800 points
Loot: Health pack



Twelfth Encounter: Eve

View attachment 159400

Idle Actions: Eve leans against a stack of old pipes, her arms crossed over her small, exposed belly. She occasionally rubs her pregnant stomach, a mocking smirk on her face as she eyes the player. She seems amused, like the whole situation is just a joke.

Conversation:

  • "You wouldn’t hit a pregnant girl, would you?" she asks with a sly grin. "Don’t worry, I can take it."
Fight: Despite her condition, Eve fights with surprising agility, ducking and weaving between the player’s attacks. She throws quick jabs and kicks, though her strength is low. The player must carefully dodge her strikes while looking for opportunities to counter.

Despair: As the player starts to overwhelm her, Eve’s cocky smirk fades. She stumbles, her breath coming in ragged gasps. "N-No way," she mutters, clutching her stomach. "This was supposed to be... easy..."

Demise: The player lands a final blow, sending Eve crashing to the floor. She groans, her body flickering before dissolving into a cloud of dust. Her last words are a weak, bitter laugh: "Guess... I wasn’t as tough as I thought..."

View attachment 159375

Score: +600 points
Loot: Agility boost



Final Encounter: Elsa

View attachment 159402

Idle Actions: Elsa, with her long, lanky frame and red hair, is standing by a large, broken window, staring out at the night sky. She hums quietly to herself, occasionally swaying as if caught in some trance. She barely notices the player’s approach, too lost in her own thoughts.

Conversation:

  • "It’s a beautiful night, isn’t it?" she asks, her voice soft and distant. "Too bad it’s going to end in a fight."
Fight: Elsa is fast and flexible, dodging the player’s attacks with ease. She delivers quick, high kicks, using her long legs to her advantage. Her movements are fluid, almost like a dance, making it difficult for the player to land solid hits.

Despair: As the player starts to get the upper hand, Elsa’s calm expression shifts to one of fear. "I didn’t want this," she whispers, her voice trembling. "I didn’t want to fight... I just wanted to watch the stars..."

Demise: The player delivers a final, decisive blow, sending Elsa sprawling to the floor. She lets out a soft sigh before her body fades away, dissolving into the night like a fading dream. Her last words are a quiet, sorrowful whisper: "Goodnight..."

View attachment 159373

Score: +1000 points
Loot: Flexibility boost



With all enemies killed, the player stands victorious in the hollowed shell of the factory, the silence deafening after the chaos. Each foe, once confident, now reduced to dust and memories. The player moves forward, leaving the ruined battleground behind, the final victory in hand.
Very nice, i gotta say, im a fan of Lilith, Deborah and Eve!
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Setting: Abandoned Mall

The player enters an eerily silent, dimly lit mall. Broken escalators creak, storefronts lie in ruin, and flickering neon signs cast ghostly shadows. The air smells of mildew and dust, and the emptiness stretches before the player as they step into the food court, where the first enemies await.


First Encounter: Lily

1-Lily.png


Idle Actions: Lily zooms around the empty food court on her roller skates, giggling to herself. She weaves through the overturned chairs and broken tables, completely oblivious to the player’s presence at first. Every few laps, she pauses to blow bubbles with her gum before darting off again.

Conversation:

  • "Wheee! Look who’s here!" she giggles as she spots the player. "Let’s play, shall we?"
Fight: Lily uses her roller derby skills to zip around the battlefield, landing quick, playful hits. Though her strength is low, her agility makes her a tricky opponent, forcing the player to time their attacks carefully. She taunts the player, giggling as she dodges their attacks.

Despair: As the player begins to land more hits, Lily’s giggles turn nervous. Her skating becomes erratic, and she stumbles. "N-No fair!" she shouts, fear creeping into her voice. "I was just having fun!"

Demise: With a final, well-timed attack, Lily loses control of her skates and crashes into a wall. She lets out a high-pitched yelp before blinking out of existence in a flash of bright light, leaving only her skates behind.

LILY.gif


Score: +500 points
Loot: Speed boost


Second Encounter: Laura

4_Laura.png


Idle Actions: Laura is perched at a nearby bench, sketching something in a tattered notebook. Her long fingers glide over the page with exaggerated elegance as she hums to herself. She barely looks up as the player approaches, completely absorbed in her artwork.

Conversation:

  • "Oh, you’re here already?" she says nonchalantly, finally glancing up. "I suppose you want to interrupt my creative process, don’t you?"
Fight: Laura fights with an artistic flair, twirling and spinning as she attacks. Her movements are slow but graceful, each punch or kick mimicking the flow of a brushstroke. The player can dodge her predictable attacks and strike back quickly, catching her off-guard.

Despair: As the fight progresses, Laura’s artistic grace falters. She drops her notebook, panic setting in as her movements become sloppy. "No, this isn’t how it’s supposed to go!" she cries, desperately trying to regain control. "I need more time!"

Demise: The player delivers a final blow, sending Laura tumbling to the ground. She clutches her sketchbook tightly, her body slowly disintegrating into floating ink droplets, which dissolve into the air. Her last words are a quiet plea: "It wasn’t... finished..."

LAURA.gif


Score: +700 points
Loot: Agility boost


Third Encounter: Eve

13_Eve.png


Idle Actions: Eve lounges in front of a boarded-up clothing store, her hands resting on her small, pregnant belly. She grins at the player as they approach, running a hand through her messy, short hair. Her hot pants and skimpy top seem almost comically out of place in the dilapidated mall.

Conversation:

  • "So, you’ve come for me, huh?" she smirks, stretching lazily. "I hope you know what you’re getting into. I’ve got a little something extra on board, you know."
Fight: Eve fights with surprising agility despite her condition, ducking and weaving between the player’s attacks. She lands quick, mocking jabs, her smug grin never fading. The player must stay on their toes, watching for openings in her otherwise weak defense.

Despair: As the player starts to gain the upper hand, Eve’s smirk disappears. She stumbles, one hand clutching her stomach as panic overtakes her. "I-I thought I could handle this!" she gasps, her bravado crumbling. "This isn’t supposed to happen!"

Demise: The player delivers a decisive strike, and Eve collapses to her knees. Her body flickers, dissolving into a shower of sparks that scatter across the floor. Her final words are a pitiful whimper: "Guess... I wasn’t so tough after all..."

EVE.gif


Score: +600 points
Loot: Health pack


Fourth Encounter: Deborah

7-Deborah.png


Idle Actions: Deborah stands in the shattered remains of a cosmetics store, inspecting her reflection in a broken mirror. She adjusts her glasses and smooths her long red hair, her voluptuous body on full display. She turns to the player with a sultry smile, licking her lips.

Conversation:

  • "Oh, aren’t you a sight for sore eyes," she purrs, strutting toward the player. "You sure you want to fight? I think we could have a much... better time together."
Fight: Deborah fights with fluid, seductive movements, using her charm to distract the player. She strikes with medium strength but tries to throw the player off with flirtatious gestures and suggestive remarks. The player must resist her advances and focus on dodging her attacks.

Despair: As the player begins to land more blows, Deborah’s confidence wavers. She stumbles, her flirtatious attitude fading into desperation. "Wait, don’t do this!" she pleads, her voice trembling. "I was just trying to be nice!"

Demise: The player lands a final, powerful hit, sending Deborah crashing into a display shelf. She tries to crawl away, but her body shimmers and fades into a misty vapor. Her last, breathless words are a whispered, "It didn’t... have to end this way..."

DEBORAH.gif


Score: +1000 points
Loot: Charm resistance


Fifth Encounter: Karen

3-Karen.png


Idle Actions: Karen leans against a column near the center of the mall, her stocky frame intimidating as she casually flicks a knife between her fingers. Her leather outfit, complete with ample cleavage, makes her seem larger than life, and she sneers when she sees the player.

Conversation:

  • "So, you finally showed up," Karen says, her voice dripping with disdain. "I’ve been waiting to take you down. You’re just another weak, pathetic man in my way."
Fight: Karen uses her brute strength to launch powerful, heavy attacks. Her low agility makes her moves easy to dodge, but when she lands a hit, it’s devastating. The player must exploit her slow speed, dodging and countering quickly before she can recover.

Despair: As the player starts to win, Karen’s cocky attitude begins to falter. She grits her teeth, her confidence slowly draining away. "This... can’t be happening," she growls, her voice shaking. "I’m stronger than you... I’m better than you!"

Demise: With one final, well-timed counterattack, Karen is knocked back into a nearby column. Her body cracks and crumbles like stone, disintegrating into black dust. Her last words are a venomous snarl: "You’ll regret this..."

KAREN.gif


Score: +1500 points
Loot: Strength boost


Sixth Encounter: Mist & Lilith

11_Mist.png

10_Lilith.png


Idle Actions: Mist sits nervously on the edge of a fountain, fiddling with her glasses as she watches Lilith pace back and forth beside her. Lilith, tall and imposing, cracks her knuckles and glances protectively at Mist every few seconds, her red hair shining under the flickering lights.

Conversation:

  • Mist: "I-I don’t want to do this, Lilith... I’m scared."
  • Lilith: "Don’t worry, Mist. I’ll take care of him. You just stay behind me."
Fight: Lilith takes the lead, launching powerful kickboxing moves at the player. Her high strength makes her a formidable opponent, while Mist stays back, occasionally throwing weak, hesitant punches. The player must focus on taking down Lilith while keeping an eye on Mist’s sporadic attacks.

Despair: As Lilith takes more damage, she grows frustrated, her protective instinct driving her to reckless moves. "I promised I’d protect her!" she yells, her voice cracking. "You won’t get past me!" Mist, meanwhile, trembles in fear, her resolve crumbling as Lilith weakens.

Demise: The player delivers a final, crushing blow to Lilith, sending her crashing into the fountain. Her body shatters into shards of glass-like light, leaving Mist standing alone. Mist, terrified and heartbroken, barely puts up a fight as the player lands one last hit, causing her to blink away in a puff of smoke.

LILITH.gif

MIST.gif


Score: +2000 points
Loot: Health pack, Strength boost


Seventh Encounter: Summer & Natalie

5_Summer.png

6-Natalie.png



Idle Actions: In the mall’s dilapidated arcade, Summer and Natalie stand together, their fingers intertwined. They’re in the midst of a heated conversation, their eyes flashing with passion and anger. Summer, taller and stronger, leans down to whisper something to Natalie, who nods aggressively.

Conversation:

  • Summer: "This place is disgusting. We should burn it all down after we’re done with him."
  • Natalie: "Yeah! Let’s make him pay for everything!"
Fight: Summer charges forward first, her high strength and medium agility making her a formidable foe. She swings at the player with forceful, precise punches, while Natalie darts around with her higher agility, looking for openings to strike. Their synergy makes the fight intense, with Summer acting as the powerhouse and Natalie as the fast, nimble attacker. The player must stay on their toes, dodging Summer’s heavy attacks while keeping track of Natalie’s unpredictable movements.

Despair: As Summer takes more damage, her fiery determination begins to waver. "I won’t let you win!" she screams, her voice trembling with fury. Her eyes dart to Natalie for support, but Natalie is already losing her composure. "Summer, I-I don’t know if we can do this!" Natalie stammers, fear creeping into her voice as she takes a step back, unsure.

Demise: With a final, well-aimed strike, the player knocks Summer into one of the shattered arcade machines. Sparks fly as her body begins to dissolve into crackling embers, her voice trailing off in a pained whisper: "We... could’ve made things better..." Natalie, left alone, is now frantic, her movements desperate and erratic. One final blow sends her spinning into a wall, where she disintegrates into a swirl of dust, her last words a choked sob: "Summer... forgive me..."

SUMMER.gif

NATALIE.gif


Score: +2500 points
Loot: Health boost, Agility boost


Final Encounter: Yuki, Sandy, Betty, Victoria, Stephani, Elsa​

12_Yuki.png

8-Sandy.png

9_Betty.png

2-Stephany.png

14_Elsa.png




The player steps into the mall’s deserted main concourse, where a group of enemies await in a chaotic cluster. Yuki, the gothic lolita with chubby curves and intense confidence, stands at the front. Behind her, Sandy and Betty flank her with their towering figures and nervous expressions. Victoria, Stephani, and Elsa linger in the back, each preparing for the upcoming battle.

Idle Actions:

  • Yuki adjusts her frilly, black-and-white dress, running her fingers through her green hair. "You’re just in time to be crushed," she sneers.
  • Sandy shyly peeks out from behind Yuki, her large frame trembling slightly. She avoids eye contact, but her muscles tense, ready for action.
  • Betty nervously adjusts her glasses, muttering something under her breath about strategy and roleplay.
  • Victoria plays with her long blonde hair, uninterested in the fight, her eyes darting around for something to steal.
  • Stephani twirls a strand of her own hair, making flirtatious glances toward the player, while Elsa stretches her long, flexible legs, preparing for a quick escape.
Conversation:

  • Yuki: "You think you’ve made it this far for free? It’s time for you to meet your end."
  • Sandy: "I-I don’t know if we can do this... But I’ll try..."
  • Betty: "I just... I just want this to be over..."
  • Victoria: "Let’s get this over with. I’ve got better things to do."
  • Stephani: "Ooooh, I bet we can have some fun before this ends..."
  • Elsa: "Ja, I think I will enjoy this."
Fight: Yuki leads the attack with her high strength and slow, deliberate strikes, forcing the player to focus on dodging her heavy blows. Sandy joins in with her immense physical power, though her timidness makes her attacks hesitant. Betty occasionally throws weak punches while muttering about D&D rules, adding a comedic element to the fight. Meanwhile, Victoria, Stephani, and Elsa dart in and out of the battlefield, using their agility to confuse and harass the player with light, quick strikes.

Despair: As the player begins to chip away at their health, Yuki’s bravado cracks. "I’m supposed to be invincible!" she yells, her eyes wide with panic as she stumbles back. Sandy, visibly shaken, backs away, her hands trembling. "I-I didn’t want to fight!" she whimpers, while Betty practically collapses, tears welling up in her eyes. "This isn’t how it’s supposed to end..."

Demise: The player focuses on taking down Yuki first, landing a devastating blow that sends her crashing into the ground. She gasps in disbelief as her body crumbles into pieces like shattered porcelain, her final words a shocked, "How... could I lose?"

YUKI.gif


Sandy is next, her large frame collapsing with a heavy thud as she dissolves into golden particles, disappearing with a soft, "I just wanted to be strong..."

SANDY.gif


Betty crumbles without much of a fight, dissolving into data-like fragments as she mutters, "I failed... again..."

BETTY.gif


Victoria tries to flee, but the player catches her, delivering a swift kick that causes her to disintegrate into a puff of glittering smoke, her last word: "Greed... doesn’t pay..."

VICTORIA.gif


Stephani makes one final, flirtatious comment before the player knocks her out. She blinks away with a wink, saying, "Guess we’ll never know what could’ve been..." in a puff of pink smoke.

STEPHANIE.gif


Elsa is the last to fall, her agility no match for the player’s precision. She stretches out one last time before disappearing into a flurry of flower petals, murmuring, "So... flexible... yet... fragile..."

SUMMER.gif


Score: +5000 points
Loot: Full health restore, Ultimate attack unlocked


End of the Level​

The mall now lies in total silence, every enemy defeated, and the player stands alone amidst the debris. Victory music plays, and a path opens up to the next area, the light shining through the cracked windows leading the way forward.
 

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jettmanas

Master of this Domain
Joined
Feb 15, 2020
Same characters, but new location & some new outfits. :smile:
Deborah, Karen & Lilith look better than ever. Stephani, including her defeat line. :wat: And Yuki once again. Well done.
 

Verdegris

Casual Client
Joined
Aug 21, 2020
Yes, very fun.
This particular stage ending in a large mass melee is a nice touch.
Always feel bad for Betty and Mist, who pretty obviously don't want in on the fights.
And always enjoy Deborah's vamping and Karen being the brawn.
 

slayer

Master of this Domain
Joined
Mar 8, 2017
Setting: College Campus – Courtyard

The level starts as the player character enters the sprawling, sunlit courtyard of the college campus. The environment feels surreal—a blend of calm and tension. Statues of famous scholars stand around the courtyard, but the open space is marred by a palpable sense of unease. Trees line the perimeter, while a few benches and tables are scattered about. Lurking in the shadows, chatting or idly passing the time, are the enemies. They don’t notice the player at first, but that’s about to change.


1. Karen

3-Karen.png


Idle Action: Karen leans against the trunk of a large oak tree, flipping through a worn-out leather-bound book. Her black leather jacket squeaks as she shifts her weight. She occasionally glances up with a disgusted sneer, brushing a lock of blue hair out of her face. Her large, stocky frame is imposing even at rest, and her low-cut top shows off her cleavage with zero modesty.

Conversation: “God, men are disgusting,” she mutters, flipping another page. "I hope one of them tries something so I can break their face."

Fight: Karen is the first to notice the player’s approach. She closes her book with a sharp snap and glares. “Oh, look what we have here—a pathetic little worm crawling into the lion’s den.” With a grunt, she charges at the player. Karen's attacks are deliberate, each punch slow but earth-shattering in its force. She tries to overpower the player with her brute strength, swinging with reckless abandon. Despite her slow movement, each hit she lands sends shockwaves of pain, making her a dangerous early encounter.

Demise: As the player deals more damage, Karen begins to falter. "No... No, this isn’t happening!" she screams, sweat pouring down her face as her confidence cracks. A final blow sends her sprawling backward, her body starting to dissolve. She thrashes in desperation, trying to hold herself together, but it’s too late. Karen lets out a primal scream as her entire body disintegrates into a thick, dark purple smoke, vanishing into nothingness. She leaves behind a Leather Jacket (increases defense) and 200 points. Her demise is slow, drawn out, with her final screams echoing long after she’s gone.

KAREN.gif



2. Mist & Lilith

11_Mist.png

10_Lilith.png


Idle Action: Mist sits on a bench, nervously twiddling her fingers together, her small frame hunched as if she’s trying to disappear into her own skin. She glances up every now and then, scanning the area for the player, but she’s too timid to stand and do anything. Lilith, in stark contrast, stands tall beside her, arms crossed, radiating protective energy. Her buck teeth and large frame make her an intimidating force.

Conversation: Mist whispers under her breath, “Do you think…he’ll notice me this time?” Her eyes sparkle with a dangerous mix of hope and fear. Lilith scoffs, “Don’t be ridiculous, Mist. You’re better than him. Stay behind me. I’ll handle this creep.”

Fight: Lilith steps forward aggressively as soon as the player enters their proximity. “You’re not laying a hand on her!” she roars, launching into a barrage of devastating kicks and punches. Her kickboxing background shows, each strike calculated and powerful. Mist stays behind her, occasionally peeking out to throw weak, shaky punches. Lilith's bulk makes her slow, but each of her blows can knock the player back several feet. The player must dodge her powerful but slow attacks and whittle down her health.

Demise: As Lilith weakens, her breathing becomes ragged, and her confidence falters. “No! I won’t let this happen!” she screams, throwing one last desperate punch. But the player’s final strike sends her sprawling, her eyes wide with disbelief. Her body cracks and bursts into flames, burning up until nothing but ash remains. The ash swirls into the air before dissipating into the wind. She drops a Power Glove and 300 points.

LILITH.gif


Mist watches in horror as her protector disappears. “Lilith? No, please!” Mist cries out. Her knees buckle, and she tries to flee, but her escape is short-lived. The player lands a few strikes, and with each hit, she blinks in and out of existence, her form distorting. “I-I didn’t mean to… I didn’t…” she whimpers. Finally, with a soft pop, Mist vanishes entirely, leaving behind a Nerd Glasses (boosts intelligence) and 100 points.

MIST.gif



3. Summer & Natalie

5_Summer.png

6-Natalie.png


Idle Action: Summer lounges on the grassy lawn, flipping through a stack of activist pamphlets with a smirk, her red hair shining in the sunlight. Natalie, her tall, thin girlfriend, is pacing furiously, ranting about “men ruining the world.” Her hands are balled into fists, and her voice drips with anger.

Conversation: “When he shows up, we’re gonna show him what real power looks like,” Summer says with a giggle. Natalie grins, her eyes burning with righteous fury. “I’ll break his neck if he even looks at us the wrong way.”

Fight: As the player approaches, Summer stands up, cracking her knuckles. “You’re in the wrong place, scum.” Natalie charges forward first, her movements quick and aggressive. Her punches and kicks come in a furious barrage, while Summer hangs back, landing heavy, well-timed hits when the player is distracted by Natalie. The couple works in tandem, each covering the other's weaknesses. Summer’s powerful strikes can knock the player off balance, while Natalie’s quick attacks are relentless.

Demise: Natalie is the first to fall. As the player deals the final blow, her movements become desperate, her previously fiery confidence fading. “No! No, this isn’t fair!” she shrieks, stumbling backward. Her body pulses with a red glow before she explodes in a violent burst of energy, scattering her pamphlets and leaving behind a Protest Banner (boosts defense) and 300 points.

NATALIE.gif


Summer watches Natalie’s demise in horror. “Natalie! No, no…we were supposed to fight together!” she cries out, her voice breaking. Fueled by rage, she charges the player, but after a few more hits, she collapses. “This can’t be happening,” she whispers in disbelief before her body slowly sinks into the ground, as if being swallowed by the earth itself. She leaves behind a Strength Band and 400 points.

SUMMER.gif



4. Deborah

7-Deborah.png


Idle Action: Deborah sits alone on a bench, legs crossed, slowly reapplying a fresh coat of deep red lipstick. Her eyes glimmer mischievously as she checks her reflection in a small compact mirror, clearly waiting for the player’s arrival.

Conversation: “Oh my, I do hope he’s as handsome as they say,” she purrs, smirking as the player gets closer. "Maybe I’ll let him touch me before I break his heart."

Fight: Deborah’s strategy is different—she doesn't rush to attack. Instead, she sways her hips and circles the player seductively, trying to distract. “Come on, sweetheart, don’t be shy,” she coos, her voice dripping with false affection. However, once the player ignores her advances, her mood shifts. Deborah's agility becomes her greatest strength, and she begins throwing quick, sharp punches, her seductive exterior cracking to reveal a more dangerous side.

Demise: Deborah’s composure breaks completely as she takes the final hits. “No, no! I can’t—You can’t do this to me!” she shrieks in desperation, her hand reaching out as if trying to seduce death itself. As her health reaches zero, her body begins to crumble, her skin flaking away in glittering dust. She lets out a final, guttural scream before her entire form evaporates into pink glitter, leaving behind a Heart Pendant (boosts health recovery) and 250 points.

DEBORAH.gif



5. Laura

4_Laura.png


Idle Action
: Laura sits at one of the courtyard tables, sketching something on a large notepad with long, fluid strokes. She glances up occasionally, looking disinterested in everything around her except her own work. Her lanky frame and long chin make her stand out, though she seems oblivious to anyone else’s presence.

Conversation: “Another masterpiece,” she mutters to herself, smiling smugly. “Too bad no one will ever appreciate true art like I do.” She barely acknowledges the player’s approach, rolling her eyes. “Oh, great. Another brute come to ruin my creative flow.”

Fight: Laura remains cocky, even as the fight begins. She uses long, sweeping punches and kicks, her movements exaggerated and theatrical, as though she’s performing a dance rather than engaging in a life-or-death battle. Every hit she lands feels precise, but she is easily overwhelmed when the player closes the distance and interrupts her fluid movements.

Demise: As her health drops, Laura becomes frantic. Her cocky demeanor cracks, and she starts to panic. “This wasn’t supposed to happen! I’m an artist, not… not some fighter!” she cries, her voice trembling. When the player delivers the final strike, Laura stumbles backward, her sketchpad falling to the ground. Her body begins to unravel like a poorly drawn figure, lines of light peeling away from her form until she is nothing but a collection of glowing lines, which blink out one by one. She leaves behind a Sketchpad (boosts creativity) and 250 points.

LAURA.gif



6. Lily

1-Lily.png


Idle Action
: Lily skates around the courtyard with dizzying speed, laughing as she zooms past the other enemies. Her petite frame allows her to weave in and out of obstacles with ease, her strawberry red hair fluttering in the wind. Every few seconds, she lets out a high-pitched giggle that echoes around the area.

Conversation: “Wheeee! This is so much fun!” she yells as she skates in circles. “Maybe if I go fast enough, no one will ever catch me!”

Fight: As the player engages Lily, she doesn’t slow down. She darts around the player, using her speed to land quick, playful punches and then skating out of range before the player can retaliate. Her attacks are weak, but the sheer number of them makes her annoying to fight. The player must time their strikes carefully to land a hit on her as she zips around the battlefield.

Demise: Eventually, the player lands a decisive hit, sending Lily sprawling to the ground. She clutches her skates, looking up at the player with wide, tear-filled eyes. “Wait… this isn’t fun anymore,” she whispers, her voice breaking as her childish giggles turn to sobs. She tries to crawl away, but her body flickers and begins to blink out of existence, each flicker accompanied by a pathetic whimper. In her final moments, she curls up into a ball, vanishing with a soft ping. She leaves behind a Skate Wheel (boosts agility) and 150 points.

LILY.gif



7. Sandy & Betty

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Idle Action
: Sandy, the tall, athletic blonde, stands near the entrance of the courtyard, shyly kicking at the dirt. She occasionally glances around nervously, as though unsure what she’s supposed to be doing. Beside her, Betty sits on a bench, hugging her knees to her chest. Her large glasses constantly slip down her nose, and she repeatedly pushes them back up with a heavy sigh.

Conversation: “Do you think…he’ll even notice me?” Sandy asks quietly, blushing at the thought of the player. Betty scoffs, shaking her head. “It doesn’t matter. They’re all the same. Useless.” She sighs again. “But I’ll help you, I guess.”

Fight: When the player approaches, Betty springs up first, surprising the player with her sudden aggression. “I’m not afraid of you!” she yells, charging in with uncoordinated but forceful attacks. Meanwhile, Sandy hesitates, hanging back until she sees Betty struggling. With a determined shout, she rushes in, throwing powerful punches that are hard to dodge. Together, they are a tough combination—Betty’s unpredictable attacks keep the player on their toes, while Sandy’s strength makes every hit she lands feel punishing.

Demise: Betty falls first, her nerdy bravado quickly crumbling under the player’s onslaught. “No… I’m not supposed to be the weak one…” she mumbles, tears welling up in her eyes as her large glasses crack. Her body begins to pixelate, breaking down into tiny cubes of data before she disappears entirely, leaving behind a Pair of Glasses (boosts intelligence) and 200 points.

BETTY.gif


Sandy watches Betty's demise in horror. “Betty, no… I’m sorry, I didn’t… I couldn’t protect you!” she cries, her voice shaking. As the player delivers the final blow to Sandy, her tall, muscular frame collapses to the ground, her breath coming in ragged gasps. “I-I just wanted to be noticed,” she whispers as her body begins to glow faintly. Slowly, she dissolves into golden light, disappearing with a soft whoosh. She drops a Sweatband (boosts stamina) and 300 points.

SANDY.gif



8. Lilith & Yuki

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Idle Action
: Lilith and Yuki stand together at the far end of the courtyard, waiting patiently. Yuki, the final boss, stands tall with a confident smirk on her face, her green hair covering most of her chubby, gothic lolita form. Lilith, her loyal companion, hovers nearby, her eyes scanning the area for the player’s arrival.

Conversation: “He’ll come soon,” Lilith says quietly, her tone calm and composed. Yuki laughs softly. “I hope so. I’m getting tired of waiting. Let’s see if he’s as strong as they say.”

Fight: Lilith is the first to engage, her agility making her a tough opponent. She darts around the player, delivering fast, precise strikes, while Yuki stays back, watching the fight with a smirk. As Lilith weakens, Yuki finally steps in, her overwhelming strength and massive health pool making her a terrifying opponent. Every punch from Yuki feels like a sledgehammer, and her confidence never wavers, even as the player deals damage. The fight is long and grueling, with Yuki’s powerful attacks forcing the player to dodge and counter carefully.

Demise: Lilith is defeated first, her calm demeanor replaced by shock and disbelief. “No… I… I wasn’t supposed to lose,” she murmurs as she collapses to the ground. Her body shatters like glass, breaking into countless shimmering pieces that scatter across the courtyard. She leaves behind a Ninja Blade (increases speed) and 500 points.

LILITH.gif


Yuki, watching Lilith’s demise, clenches her fists, her smirk finally fading. “You… You’ve ruined everything!” she screams, her voice filled with rage. As the final blow lands, Yuki’s body begins to crack, fissures of dark energy running through her form. “No! This can’t be! I’m invincible!” she howls. Her body finally explodes in a massive burst of dark energy, sending shockwaves across the courtyard. The explosion leaves behind a Gothic Amulet (boosts all stats) and 1,000 points.

YUKI.gif



The courtyard grows eerily silent after Yuki’s defeat, the once vibrant space now littered with the remnants of a brutal battle. The player stands victorious, ready to face whatever challenges lie ahead.
 

jettmanas

Master of this Domain
Joined
Feb 15, 2020
Great job w/the familiar characters w/a new setting & even changed outfits.
I liked Eve being out. Favs were once again Deborah, Yuki, & Lilith (though she appeared a 2nd time at the end). :wink:
Well done. :smile:
 

Verdegris

Casual Client
Joined
Aug 21, 2020
Lilith, the bad girl dominatrix so nice she had to be fought twice.

Also, seems Betty had a bit more of a taste for battle in this one. And Karen must have heard she was being objectified and turned up the vitriol.

Again, gratitude for sharing.
 

WHOOPASS447

Casual Client
Joined
Dec 6, 2022
Setting: College Campus – Courtyard

The level starts as the player character enters the sprawling, sunlit courtyard of the college campus. The environment feels surreal—a blend of calm and tension. Statues of famous scholars stand around the courtyard, but the open space is marred by a palpable sense of unease. Trees line the perimeter, while a few benches and tables are scattered about. Lurking in the shadows, chatting or idly passing the time, are the enemies. They don’t notice the player at first, but that’s about to change.



1. Karen

View attachment 159566

Idle Action: Karen leans against the trunk of a large oak tree, flipping through a worn-out leather-bound book. Her black leather jacket squeaks as she shifts her weight. She occasionally glances up with a disgusted sneer, brushing a lock of blue hair out of her face. Her large, stocky frame is imposing even at rest, and her low-cut top shows off her cleavage with zero modesty.

Conversation: “God, men are disgusting,” she mutters, flipping another page. "I hope one of them tries something so I can break their face."

Fight: Karen is the first to notice the player’s approach. She closes her book with a sharp snap and glares. “Oh, look what we have here—a pathetic little worm crawling into the lion’s den.” With a grunt, she charges at the player. Karen's attacks are deliberate, each punch slow but earth-shattering in its force. She tries to overpower the player with her brute strength, swinging with reckless abandon. Despite her slow movement, each hit she lands sends shockwaves of pain, making her a dangerous early encounter.

Demise: As the player deals more damage, Karen begins to falter. "No... No, this isn’t happening!" she screams, sweat pouring down her face as her confidence cracks. A final blow sends her sprawling backward, her body starting to dissolve. She thrashes in desperation, trying to hold herself together, but it’s too late. Karen lets out a primal scream as her entire body disintegrates into a thick, dark purple smoke, vanishing into nothingness. She leaves behind a Leather Jacket (increases defense) and 200 points. Her demise is slow, drawn out, with her final screams echoing long after she’s gone.

View attachment 159574



2. Mist & Lilith

View attachment 159572
View attachment 159571

Idle Action: Mist sits on a bench, nervously twiddling her fingers together, her small frame hunched as if she’s trying to disappear into her own skin. She glances up every now and then, scanning the area for the player, but she’s too timid to stand and do anything. Lilith, in stark contrast, stands tall beside her, arms crossed, radiating protective energy. Her buck teeth and large frame make her an intimidating force.

Conversation: Mist whispers under her breath, “Do you think…he’ll notice me this time?” Her eyes sparkle with a dangerous mix of hope and fear. Lilith scoffs, “Don’t be ridiculous, Mist. You’re better than him. Stay behind me. I’ll handle this creep.”

Fight: Lilith steps forward aggressively as soon as the player enters their proximity. “You’re not laying a hand on her!” she roars, launching into a barrage of devastating kicks and punches. Her kickboxing background shows, each strike calculated and powerful. Mist stays behind her, occasionally peeking out to throw weak, shaky punches. Lilith's bulk makes her slow, but each of her blows can knock the player back several feet. The player must dodge her powerful but slow attacks and whittle down her health.

Demise: As Lilith weakens, her breathing becomes ragged, and her confidence falters. “No! I won’t let this happen!” she screams, throwing one last desperate punch. But the player’s final strike sends her sprawling, her eyes wide with disbelief. Her body cracks and bursts into flames, burning up until nothing but ash remains. The ash swirls into the air before dissipating into the wind. She drops a Power Glove and 300 points.

View attachment 159577

Mist watches in horror as her protector disappears. “Lilith? No, please!” Mist cries out. Her knees buckle, and she tries to flee, but her escape is short-lived. The player lands a few strikes, and with each hit, she blinks in and out of existence, her form distorting. “I-I didn’t mean to… I didn’t…” she whimpers. Finally, with a soft pop, Mist vanishes entirely, leaving behind a Nerd Glasses (boosts intelligence) and 100 points.

View attachment 159578



3. Summer & Natalie

View attachment 159565
View attachment 159563

Idle Action: Summer lounges on the grassy lawn, flipping through a stack of activist pamphlets with a smirk, her red hair shining in the sunlight. Natalie, her tall, thin girlfriend, is pacing furiously, ranting about “men ruining the world.” Her hands are balled into fists, and her voice drips with anger.

Conversation: “When he shows up, we’re gonna show him what real power looks like,” Summer says with a giggle. Natalie grins, her eyes burning with righteous fury. “I’ll break his neck if he even looks at us the wrong way.”

Fight: As the player approaches, Summer stands up, cracking her knuckles. “You’re in the wrong place, scum.” Natalie charges forward first, her movements quick and aggressive. Her punches and kicks come in a furious barrage, while Summer hangs back, landing heavy, well-timed hits when the player is distracted by Natalie. The couple works in tandem, each covering the other's weaknesses. Summer’s powerful strikes can knock the player off balance, while Natalie’s quick attacks are relentless.

Demise: Natalie is the first to fall. As the player deals the final blow, her movements become desperate, her previously fiery confidence fading. “No! No, this isn’t fair!” she shrieks, stumbling backward. Her body pulses with a red glow before she explodes in a violent burst of energy, scattering her pamphlets and leaving behind a Protest Banner (boosts defense) and 300 points.

View attachment 159580

Summer watches Natalie’s demise in horror. “Natalie! No, no…we were supposed to fight together!” she cries out, her voice breaking. Fueled by rage, she charges the player, but after a few more hits, she collapses. “This can’t be happening,” she whispers in disbelief before her body slowly sinks into the ground, as if being swallowed by the earth itself. She leaves behind a Strength Band and 400 points.

View attachment 159582



4. Deborah

View attachment 159564

Idle Action: Deborah sits alone on a bench, legs crossed, slowly reapplying a fresh coat of deep red lipstick. Her eyes glimmer mischievously as she checks her reflection in a small compact mirror, clearly waiting for the player’s arrival.

Conversation: “Oh my, I do hope he’s as handsome as they say,” she purrs, smirking as the player gets closer. "Maybe I’ll let him touch me before I break his heart."

Fight: Deborah’s strategy is different—she doesn't rush to attack. Instead, she sways her hips and circles the player seductively, trying to distract. “Come on, sweetheart, don’t be shy,” she coos, her voice dripping with false affection. However, once the player ignores her advances, her mood shifts. Deborah's agility becomes her greatest strength, and she begins throwing quick, sharp punches, her seductive exterior cracking to reveal a more dangerous side.

Demise: Deborah’s composure breaks completely as she takes the final hits. “No, no! I can’t—You can’t do this to me!” she shrieks in desperation, her hand reaching out as if trying to seduce death itself. As her health reaches zero, her body begins to crumble, her skin flaking away in glittering dust. She lets out a final, guttural scream before her entire form evaporates into pink glitter, leaving behind a Heart Pendant (boosts health recovery) and 250 points.

View attachment 159573



5. Laura

View attachment 159562

Idle Action
: Laura sits at one of the courtyard tables, sketching something on a large notepad with long, fluid strokes. She glances up occasionally, looking disinterested in everything around her except her own work. Her lanky frame and long chin make her stand out, though she seems oblivious to anyone else’s presence.

Conversation: “Another masterpiece,” she mutters to herself, smiling smugly. “Too bad no one will ever appreciate true art like I do.” She barely acknowledges the player’s approach, rolling her eyes. “Oh, great. Another brute come to ruin my creative flow.”

Fight: Laura remains cocky, even as the fight begins. She uses long, sweeping punches and kicks, her movements exaggerated and theatrical, as though she’s performing a dance rather than engaging in a life-or-death battle. Every hit she lands feels precise, but she is easily overwhelmed when the player closes the distance and interrupts her fluid movements.

Demise: As her health drops, Laura becomes frantic. Her cocky demeanor cracks, and she starts to panic. “This wasn’t supposed to happen! I’m an artist, not… not some fighter!” she cries, her voice trembling. When the player delivers the final strike, Laura stumbles backward, her sketchpad falling to the ground. Her body begins to unravel like a poorly drawn figure, lines of light peeling away from her form until she is nothing but a collection of glowing lines, which blink out one by one. She leaves behind a Sketchpad (boosts creativity) and 250 points.

View attachment 159576



6. Lily

View attachment 159570

Idle Action
: Lily skates around the courtyard with dizzying speed, laughing as she zooms past the other enemies. Her petite frame allows her to weave in and out of obstacles with ease, her strawberry red hair fluttering in the wind. Every few seconds, she lets out a high-pitched giggle that echoes around the area.

Conversation: “Wheeee! This is so much fun!” she yells as she skates in circles. “Maybe if I go fast enough, no one will ever catch me!”

Fight: As the player engages Lily, she doesn’t slow down. She darts around the player, using her speed to land quick, playful punches and then skating out of range before the player can retaliate. Her attacks are weak, but the sheer number of them makes her annoying to fight. The player must time their strikes carefully to land a hit on her as she zips around the battlefield.

Demise: Eventually, the player lands a decisive hit, sending Lily sprawling to the ground. She clutches her skates, looking up at the player with wide, tear-filled eyes. “Wait… this isn’t fun anymore,” she whispers, her voice breaking as her childish giggles turn to sobs. She tries to crawl away, but her body flickers and begins to blink out of existence, each flicker accompanied by a pathetic whimper. In her final moments, she curls up into a ball, vanishing with a soft ping. She leaves behind a Skate Wheel (boosts agility) and 150 points.

View attachment 159579



7. Sandy & Betty

View attachment 159567
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Idle Action
: Sandy, the tall, athletic blonde, stands near the entrance of the courtyard, shyly kicking at the dirt. She occasionally glances around nervously, as though unsure what she’s supposed to be doing. Beside her, Betty sits on a bench, hugging her knees to her chest. Her large glasses constantly slip down her nose, and she repeatedly pushes them back up with a heavy sigh.

Conversation: “Do you think…he’ll even notice me?” Sandy asks quietly, blushing at the thought of the player. Betty scoffs, shaking her head. “It doesn’t matter. They’re all the same. Useless.” She sighs again. “But I’ll help you, I guess.”

Fight: When the player approaches, Betty springs up first, surprising the player with her sudden aggression. “I’m not afraid of you!” she yells, charging in with uncoordinated but forceful attacks. Meanwhile, Sandy hesitates, hanging back until she sees Betty struggling. With a determined shout, she rushes in, throwing powerful punches that are hard to dodge. Together, they are a tough combination—Betty’s unpredictable attacks keep the player on their toes, while Sandy’s strength makes every hit she lands feel punishing.

Demise: Betty falls first, her nerdy bravado quickly crumbling under the player’s onslaught. “No… I’m not supposed to be the weak one…” she mumbles, tears welling up in her eyes as her large glasses crack. Her body begins to pixelate, breaking down into tiny cubes of data before she disappears entirely, leaving behind a Pair of Glasses (boosts intelligence) and 200 points.

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Sandy watches Betty's demise in horror. “Betty, no… I’m sorry, I didn’t… I couldn’t protect you!” she cries, her voice shaking. As the player delivers the final blow to Sandy, her tall, muscular frame collapses to the ground, her breath coming in ragged gasps. “I-I just wanted to be noticed,” she whispers as her body begins to glow faintly. Slowly, she dissolves into golden light, disappearing with a soft whoosh. She drops a Sweatband (boosts stamina) and 300 points.

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8. Lilith & Yuki

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Idle Action
: Lilith and Yuki stand together at the far end of the courtyard, waiting patiently. Yuki, the final boss, stands tall with a confident smirk on her face, her green hair covering most of her chubby, gothic lolita form. Lilith, her loyal companion, hovers nearby, her eyes scanning the area for the player’s arrival.

Conversation: “He’ll come soon,” Lilith says quietly, her tone calm and composed. Yuki laughs softly. “I hope so. I’m getting tired of waiting. Let’s see if he’s as strong as they say.”

Fight: Lilith is the first to engage, her agility making her a tough opponent. She darts around the player, delivering fast, precise strikes, while Yuki stays back, watching the fight with a smirk. As Lilith weakens, Yuki finally steps in, her overwhelming strength and massive health pool making her a terrifying opponent. Every punch from Yuki feels like a sledgehammer, and her confidence never wavers, even as the player deals damage. The fight is long and grueling, with Yuki’s powerful attacks forcing the player to dodge and counter carefully.

Demise: Lilith is defeated first, her calm demeanor replaced by shock and disbelief. “No… I… I wasn’t supposed to lose,” she murmurs as she collapses to the ground. Her body shatters like glass, breaking into countless shimmering pieces that scatter across the courtyard. She leaves behind a Ninja Blade (increases speed) and 500 points.

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Yuki, watching Lilith’s demise, clenches her fists, her smirk finally fading. “You… You’ve ruined everything!” she screams, her voice filled with rage. As the final blow lands, Yuki’s body begins to crack, fissures of dark energy running through her form. “No! This can’t be! I’m invincible!” she howls. Her body finally explodes in a massive burst of dark energy, sending shockwaves across the courtyard. The explosion leaves behind a Gothic Amulet (boosts all stats) and 1,000 points.

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The courtyard grows eerily silent after Yuki’s defeat, the once vibrant space now littered with the remnants of a brutal battle. The player stands victorious, ready to face whatever challenges lie ahead.
I have to say, Lilith's outfit is so sexy, but she's still cocky as ever.
 

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